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      | Quests::Custom Custom Quests here | 
    
    
   
   
   
   
   
   
   
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				08-18-2014, 03:27 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Jun 2014 
					
					
					
						Posts: 69
					 
					
					
					
					     
				 
				
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				Skills quest
			 
			 
			
		
		
		
		So here a quest script i put together for a skill up NPC 
http://pastebin.com/xFgexccX
first day i set him up he worked perfect i tested him etc (level by level) and my skills went up
 
now hes dead to the world  
when i run questerrors i get this  
script error: qst_npc_999248::EVENT_ITEM  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				08-29-2014, 02:52 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Nov 2008 
					Location: GA 
					
					
						Posts: 905
					 
					
					
					
					     
				 
				
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		Syntax looks fine to me. 
	Code: 
	sub EVENT_SAY 
	{
	if($text =~/Hail/i)
		{ 
		quest::say("Greetings $name. If you want me to set your skills for you, please say so and I will give you my [pricelist]. If you want me to [heal] you, please say so and I will do it for free.");
		}
    
	if($text=~/pricelist/i)
		{
		quest::say("I can set all skills to the following skill levels : level 20 = 10 pp // level 40 = 40 pp // level 60 = 80 pp // level 80 = 160 pp // level 100 = 320 pp // level 120 = 640 pp // level 150 = 1280 pp // level 200 = 2560 pp // level 250 = 5000 pp");
		}
    
	if($text=~/heal/i) 
		{ 
		quest::selfcast(13); 
		}
	}
    
sub EVENT_ITEM
    {
    if($platinum == 10)
		{
		quest::setallskills (20);
		}	
    
	if($platinum == 40)
		{
		quest::setallskills (40);
		}
    
	if($platinum == 80)
		{
		quest::setallskills (60);
		}
		
	if($platinum == 160)
		{
		quest::setallskills (80);
		}
    
	if($platinum == 320)
		{
		quest::setallskills(100);
		}
		
	if($platinum == 640)
		{
		quest::setallskills(120);
		}
		
	if($platinum == 1280)
		{
		quest::setallskills(150);
		}
    
	if($platinum == 2560)
		{
		quest::setallskills(200);
		}
    
	if($platinum == 5000)
		{
		quest::setallskills(250);
		}
    }
 However consider expanding your code to use character level and class skill max values.  For instance if your character is level 34 wizard, this code would give max skills for a level 34 wizard.  You can place it inside any if statement with your predetermined prerequisites. 
 
	Code: 
	{
my $CharClass = $client->GetClass();
for ($skillid = 0; $skillid < 74; $skillid++)
	{
	my $SkillValue = $client->MaxSkill($skillid, $CharClass, $ulevel);
	$client->SetSkill($skillid, $SkillValue);
	}
}
  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				06-21-2015, 12:49 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Jun 2014 
					
					
					
						Posts: 69
					 
					
					
					
					     
				 
				
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		anyone any idea why this would not work? NPC responds to players and takes money but dose not give skills 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-24-2015, 06:19 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Jun 2014 
					
					
					
						Posts: 69
					 
					
					
					
					     
				 
				
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		sooo this is now quest 
 
sub EVENT_SAY  
	{ 
	if($text =~/Hail/i) 
		{  
		quest::say("Greetings $name. If you want me to set your skills for you, please say so and I will give you my [pricelist]."); 
		} 
     
if($text=~/pricelist/i) 
{quest::say("I can set all skills to the following skill levels : level 20 = 10 pp // level 40 = 40 pp // level 60 = 80 pp // level 80 = 160 pp // level 100 = 320 pp // level 120 = 640 pp // level 150 = 1280 pp // level 200 = 2560 pp // level 250 = 5000 pp");} 
		} 
	} 
     
sub EVENT_ITEM 
{ 
if($platinum == 10) 
{ 
quest::setallskill (20) ; 
} 
if($platinum == 40) 
{ 
quest::setallskill (40); 
} 
if($platinum == 80) 
{ 
quest::setallskill (60); 
} 
if($platinum == 160) 
{ 
quest::setallskill (80); 
} 
if($platinum == 320) 
{ 
quest::setallskill (100); 
} 
if($platinum == 640) 
{ 
quest::setallskill (120); 
} 
if($platinum == 1280) 
{ 
quest::setallskill (150); 
} 
if($platinum == 2560) 
{ 
quest::setallskill (200); 
} 
if($platinum == 5000) 
{ 
quest::setallskill (250); 
} 
} 
 
should all work? but itg dosnt ...he gobbles plat and gives no skills :S 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				06-24-2015, 07:01 PM
			
			
			
		  
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				 Demi-God 
				
				
				
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					Join Date: Nov 2007 
					
					
					
						Posts: 2,175
					 
					
					
					
					     
				 
				
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		Getting it to where it is easier to read. Still responding to hails? 
	Code: 
	sub EVENT_SAY
{
	if($text =~/Hail/i)
	{
		quest::say("Greetings $name. If you want me to set your skills for you, please say so and I will give you my [pricelist].");
	}
if($text=~/pricelist/i)
	{
		quest::say("I can set all skills to the following skill levels : level 20 = 10 pp // level 40 = 40 pp // level 60 = 80 pp // level 80 = 160 pp // level 100 = 320 pp // level 120 = 640 pp // level 150 = 1280 pp // level 200 = 2560 pp // level 250 = 5000 pp");}
	}
}
sub EVENT_ITEM
{
	if($platinum == 10)
	{
		quest::setallskill(20);
	}
	if($platinum == 40)
	{
		quest::setallskill(40);
	}
	if($platinum == 80)
	{
		quest::setallskill(60);
	}
	if($platinum == 160)
	{
		quest::setallskill(80);
	}
	if($platinum == 320)
	{
		quest::setallskill(100);
	}
	if($platinum == 640)
	{
		quest::setallskill(120);
	}
	if($platinum == 1280)
	{
		quest::setallskill(150);
	}
	if($platinum == 2560)
	{
		quest::setallskill(200);
	}
	if($platinum == 5000)
	{
		quest::setallskill(250);
	}
}
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-24-2015, 07:07 PM
			
			
			
		  
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				 Administrator 
				
				
				
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					Join Date: May 2013 
					Location: United States 
					
					
						Posts: 1,604
					 
					
					
					
					     
				 
				
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		There was an extra }, try this:  
	Code: 
	sub EVENT_SAY {
    my %h = (10 => 20,
    40 => 40,
    80 => 60,
    160 => 80,
    320 => 100,
    640 => 120,
    1280 => 150,
    2560 => 200,
    5000 => 250);
    if($text =~/Hail/i) {
        quest::say("Greetings $name. If you want me to set your skills for you, please say so and I will give you my " . quest::saylink("price list", 1) . ".");
    } elsif($text=~/Price List/i) {
        quest::say("I can set all skills to the following skill levels:");
        quest::say("Level $h{$_}: " . quest::saylink($_, 1) . " Platinum") for (sort {$a <=> $b} @{[keys %h]});
    } elsif ($text!~/Hail/i && $text!~/Price List/i && $text ~~ @{[keys %h]} && $client->TakeMoneyFromPP(($text * 1000), 1)) {
        quest::setallskill($h{$text});
    }
}
  
		
	
		
		
		
		
		
		
		
		
		
		
						  
				
				Last edited by Kingly_Krab; 06-24-2015 at 07:16 PM..
				
				
			
		
		
	
		
		
	
	
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				06-24-2015, 07:13 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Apr 2009 
					Location: California 
					
					
						Posts: 814
					 
					
					
					
					     
				 
				
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		Such elegance you bring to otherwise crude and simple code, KK. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-24-2015, 07:16 PM
			
			
			
		  
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				 Administrator 
				
				
				
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					Join Date: May 2013 
					Location: United States 
					
					
						Posts: 1,604
					 
					
					
					
					     
				 
				
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		Yeah, just realized it didn't have saylinks so I added them. Not sure if making it more complex is elegant, but okay, haha. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-24-2015, 07:19 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Apr 2009 
					Location: California 
					
					
						Posts: 814
					 
					
					
					
					     
				 
				
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		So clicking the saylink for one of the options would take the money out of the character's inventory, as opposed to waiting for them to give it in a trade window. Clever and efficient, though likely less expected to the players. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-24-2015, 07:43 PM
			
			
			
		  
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				 Administrator 
				
				
				
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					Join Date: May 2013 
					Location: United States 
					
					
						Posts: 1,604
					 
					
					
					
					     
				 
				
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		Yeah, just the way I write things, it's more efficient to just take it all in one sweep. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2015, 08:08 AM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Jun 2014 
					
					
					
						Posts: 69
					 
					
					
					
					     
				 
				
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		King your awsome.... any idea on this one? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2015, 08:10 AM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Jun 2014 
					
					
					
						Posts: 69
					 
					
					
					
					     
				 
				
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		scratch that list bit... i completely bust second one so need to fix it 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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