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Forum: Support::Windows Servers 06-18-2015, 06:39 PM
Replies: 18
Sql
Views: 15,436
Posted By Shendare
Are you running shared_memory over again as well?...

Are you running shared_memory over again as well? That's what loads the items from the database into memory for the zone server to access, and it's easy to miss.
Forum: Support::General Support 06-18-2015, 06:38 PM
Replies: 2
Views: 10,532
Posted By Shendare
Unfortunately, Daybreak recently updated the...

Unfortunately, Daybreak recently updated the Steam client. It is no longer the compatible RoF client, but now The Darkened Sea.

EQEmu hasn't yet started the process of reverse engineering the...
Forum: Support::Windows Servers 06-18-2015, 02:54 PM
Replies: 18
Sql
Views: 15,436
Posted By Shendare
Note that both of these are irreversible actions....

Note that both of these are irreversible actions. You'd have to restore the npc_types and items tables from a backup if you wanted to undo it.
Forum: Support::Windows Servers 06-18-2015, 02:52 PM
Replies: 18
Sql
Views: 15,436
Posted By Shendare
1. UPDATE `npc_types` SET `race`=478 WHERE...

1. UPDATE `npc_types` SET `race`=478 WHERE `race`=211;

2. UPDATE `items` SET `attuneable`=1, `nodrop`=0 WHERE `nodrop`=1;
Forum: Development::Tools 06-18-2015, 02:12 PM
Replies: 9
Views: 19,431
Posted By Shendare
Hm. I seem to be the only one who doubts my...

Hm. I seem to be the only one who doubts my abilities.

Alright. I'll finish up my spell editor, then download EOC from github and see about getting it working on a local machine to start looking...
Forum: Development::Tools 06-18-2015, 11:58 AM
Replies: 9
Views: 19,431
Posted By Shendare
Trev! Hadn't seen any posts from you around....

Trev! Hadn't seen any posts from you around. Figured you must be keeping busy.

I really don't know if I feel the same way about PHP. Looking at my C# code and background, and looking at the PHP...
Forum: Support::Windows Servers 06-18-2015, 11:51 AM
Replies: 6
Views: 11,818
Posted By Shendare
Couple of possibilities come to my mind: 1)...

Couple of possibilities come to my mind:

1) You are using the Titanium or Secrets of Faydwer client. Mercenaries were introduced in Seeds of Destruction, which came after SoF, so only the...
Forum: Development::Tools 06-17-2015, 01:29 PM
Replies: 9
Views: 19,431
Posted By Shendare
Yeah, I know. I wish my dev background were more...

Yeah, I know. I wish my dev background were more Linux/PHP based so there'd be no overlap of development efforts. Literally all of my dev experience is based on Microsoft technologies, though.
...
Forum: Development::Tools 06-17-2015, 12:56 AM
Replies: 9
Views: 19,431
Posted By Shendare
Cool EQArchitect EQEmu DB Editor

I've managed to find enough respite from real life here and there to make progress on my planned world building / database editor tool: EQArchitect.

The GitHub link for the full source code in...
Forum: Support::Windows Servers 06-16-2015, 04:07 PM
Replies: 14
Views: 16,832
Posted By Shendare
Ah, yeah, IIRC, Akka's repack does not include...

Ah, yeah, IIRC, Akka's repack does not include the private login server portion, so you'd have to follow the main full-complexity Windows Server setup guide to implement it.

You'll want to be...
Forum: Support::Windows Servers 06-16-2015, 01:55 PM
Replies: 14
Views: 16,832
Posted By Shendare
Keep in mind that that involves a separate setup...

Keep in mind that that involves a separate setup process as described here:

http://wiki.eqemulator.org/p?Windows_Private_Login_Server_Setup_Guide
Forum: Support::Windows Servers 06-14-2015, 07:38 PM
Replies: 25
Views: 40,434
Posted By Shendare
Holy 1.21 jiggabytes!

Holy 1.21 jiggabytes!
Forum: Development::Database/World Building 06-12-2015, 06:06 PM
Replies: 10
Views: 12,713
Posted By Shendare
Glad you found the problem! Yeah,...

Glad you found the problem!

Yeah, shared_memory is a necessary step whenever the database is changed, so it's generally at the top of the list in load scripts.

It loads the server-wide data...
Forum: Development::Development 06-12-2015, 05:51 PM
Replies: 104
Views: 521,194
Posted By Shendare
Heh heh. Next time they decide storage space is...

Heh heh. Next time they decide storage space is cheap, but processor power is precious, so nothing will be compressed anymore. BMP and WAV files all around.
Forum: Development::Database/World Building 06-12-2015, 05:47 PM
Replies: 10
Views: 12,713
Posted By Shendare
The statement to run is: UPDATE `items`...

The statement to run is:


UPDATE `items` SET `reclevel`=0, `reqlevel`=0


If you:

1. Run it on the correct database in Navicat/HeidiSQL
2. Restart the server (including shared_memory)
Forum: Development::Development 06-12-2015, 05:37 PM
Replies: 104
Views: 521,194
Posted By Shendare
Up by a gigabyte. Looks like it.

Up by a gigabyte. Looks like it.
Forum: Development::Database/World Building 06-12-2015, 05:34 PM
Replies: 10
Views: 12,713
Posted By Shendare
Ahh, gotcha. Just drop the WHERE `id`=% bit. ...

Ahh, gotcha. Just drop the WHERE `id`=% bit.

I can see what you were attempting, but it wasn't quite right. % is used for text fields, and is accompanied by the LIKE keyword.

You could use it...
Forum: Development::Database/World Building 06-12-2015, 05:23 PM
Replies: 10
Views: 12,713
Posted By Shendare
So, pretending you're attempting to make Item...

So, pretending you're attempting to make Item 50153 available at full stats to characters of any level, you changed both reclevel and reqlevel to 0, and restarted the server, but they're still...
Forum: Development::Database/World Building 06-12-2015, 05:04 PM
Replies: 10
Views: 12,713
Posted By Shendare
Did you restart your server after making the...

Did you restart your server after making the changes?
Forum: Support::Windows Servers 06-11-2015, 07:36 PM
Replies: 14
Views: 16,832
Posted By Shendare
https://i.imgur.com/Fv9l1DU.jpg

https://i.imgur.com/Fv9l1DU.jpg
Forum: Support::General Support 06-11-2015, 07:03 PM
Replies: 39
Views: 52,655
Posted By Shendare
Worst case scenario, playing back up again from...

Worst case scenario, playing back up again from level 1 is still pretty darned fun.
Forum: Development::Tools 06-10-2015, 03:37 PM
Replies: 10
Views: 77,558
Posted By Shendare
Thanks! Next step would be a quick user-friendly...

Thanks! Next step would be a quick user-friendly UI for adding and editing the sounds and music. Somewhere down the line.
Forum: Development::Tools 06-10-2015, 12:07 PM
Replies: 10
Views: 77,558
Posted By Shendare
Thanks. It was a fun little puzzle challenge. I...

Thanks. It was a fun little puzzle challenge. I haven't been able to work on some stuff I've been wanting to lately, so it was nice being able to play with something at least.
Forum: Development::Tools 06-10-2015, 05:49 AM
Replies: 10
Views: 77,558
Posted By Shendare
And c++ command-line version is now available as...

And c++ command-line version is now available as well.
Forum: Development::Tools 06-09-2015, 02:34 PM
Replies: 10
Views: 77,558
Posted By Shendare
Oh, and the fields in the .emt files. I just...

Oh, and the fields in the .emt files. I just paste this line as-is at the top of a .emt file for reference. The game doesn't find a "SoundFile (wav=sound mp3/xmi=music)" in the game files as a sound...
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