Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 06-09-2015, 02:34 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Oh, and the fields in the .emt files. I just paste this line as-is at the top of a .emt file for reference. The game doesn't find a "SoundFile (wav=sound mp3/xmi=music)" in the game files as a sound file to play, so it ignores the line.

;?,SoundFile (wav=sound mp3/xmi=music),Unknown (0=OK 1=OK),WhenActive (0=Always 1=Daytime 2=Nighttime),Volume (1.0 = 100%),FadeInMS,FadeOutMS,WavLoopType (0=Constant 1=Delayed Repeat),X,Y,Z,WavFullVolRadius,WavMaxAudibleDist,N onZero = RandomizeLocation,ActivationRange,MinRepeatDelay,M axRepeatDelay,xmiIndex,EchoLevel (50 = Max),IsEnvSound (for option toggle)
Reply With Quote
 

Tags
sound music customization


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:10 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3