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Showing results 451 to 475 of 500
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Posts Made By:
Shendare
Forum:
General::General Discussion
06-01-2015, 05:57 PM
Replies:
89
EQ Music: Reimagined
Views:
91,834
Posted By
Shendare
For an entire zone, you'd probably just set the...
For an entire zone, you'd probably just set the X/Y/Z coords to 0,0,0 and set the XY-Radius to 10000.0 or something.
Forum:
General::General Discussion
06-01-2015, 05:42 PM
Replies:
89
EQ Music: Reimagined
Views:
91,834
Posted By
Shendare
Looks to me like you'd simply decide where the...
Looks to me like you'd simply decide where the centerpoint is for the area you'd want the music to play at, and the distance from that centerpoint at which a character will start to hear the...
Forum:
General::General Discussion
06-01-2015, 05:27 PM
Replies:
89
EQ Music: Reimagined
Views:
91,834
Posted By
Shendare
Each zone also has a *.emt file that specifies...
Each zone also has a *.emt file that specifies sounds to play at different X/Y/Z coords. You can specify the exact filename. I'm not sure whether they have to be in the /sounds folder or whether they...
Forum:
Support::Linux Servers
06-01-2015, 12:40 PM
Replies:
2
Unable to find unique name for...
Views:
6,573
Posted By
Shendare
Huh. I wonder whether this is related to the...
Huh. I wonder whether this is related to the EntityList problem that causes mobs and players not to be always visible to everyone.
Forum:
Support::Windows Servers
05-29-2015, 02:51 PM
Replies:
3
Stupid guildlobby issue
Views:
6,849
Posted By
Shendare
Oh, GuildLobby. I misunderstood your post. My...
Oh, GuildLobby. I misunderstood your post. My bad!
I'm thinking there may be different instances of the zone for different clients. Check the database to see what instance the spawngroups you're...
Forum:
Support::Windows Servers
05-29-2015, 02:47 PM
Replies:
3
Stupid guildlobby issue
Views:
6,849
Posted By
Shendare
Repopping the zone won't load the models added to...
Repopping the zone won't load the models added to GlobalLoad.
The client reads GlobalLoad when you first connect to the server, before it shows the character select screen, and ignores it from...
Forum:
Support::Linux Servers
05-28-2015, 01:25 PM
Replies:
9
Zone crashes - Looks buff related
Views:
10,340
Posted By
Shendare
Hmm... good call. That could cause a problem. ...
Hmm... good call. That could cause a problem.
There is actually another thread that seems to indicate that there may be problems with spells with an id above 32767, suggesting that somewhere...
Forum:
Support::Linux Servers
05-28-2015, 11:37 AM
Replies:
9
Zone crashes - Looks buff related
Views:
10,340
Posted By
Shendare
Hm. Looks like line 479 of common/spdat.cpp tried...
Hm. Looks like line 479 of common/spdat.cpp tried to determine the spell information for Spell # 65535 (aka -1), so it wasn't determined higher in the pipeline that Spell -1 isn't a valid one to try...
Forum:
Spell Support
05-27-2015, 01:23 PM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
Yeah, definitely sounds like somewhere in the...
Yeah, definitely sounds like somewhere in the pipeline spellid is being treated as a signed 16-bit integer, which is limited to -32768 to +32767.
It would make more sense to use an unsigned...
Forum:
Support::General Support
05-27-2015, 12:03 PM
Replies:
9
Stream of new accounts
Views:
11,004
Posted By
Shendare
Ahh, that's a good thought. Makes a lot of sense.
Ahh, that's a good thought. Makes a lot of sense.
Forum:
Spell Support
05-27-2015, 11:51 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
Is ESR showing any weirdness? I'm just curious as...
Is ESR showing any weirdness? I'm just curious as to whether there might be either a server- or client-side signed 16-bit variable issue that would cause spell properties to rollover to those of...
Forum:
Spell Support
05-27-2015, 10:42 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
Huh. Weird... Is this the first spell with an ID...
Huh. Weird... Is this the first spell with an ID above 32767?
Forum:
Support::Windows Servers
05-26-2015, 09:16 PM
Replies:
41
Out of ideas
Views:
29,382
Posted By
Shendare
D'oh! Thanks for continuing to work on it!
D'oh! Thanks for continuing to work on it!
Forum:
General::Server Discussion
05-26-2015, 07:16 PM
Replies:
28
Chronicles of Norrath
Views:
25,480
Posted By
Shendare
It's been a long road... gettin' from there to...
It's been a long road... gettin' from there to here.
It's been a long time... but our time is finally near!
Forum:
Development::Tools
05-26-2015, 05:08 PM
Replies:
5
EverQuest Race/Zone Inventory
Views:
13,614
Posted By
Shendare
Updated for RoF2! I have updated the...
Updated for RoF2!
I have updated the Race/Zone inventory for the RoF2 client.
The new location for downloading these files is:
http://www.shendare.com/EQ/Emu/EQRI/
The old URL should...
Forum:
Support::Linux Servers
05-26-2015, 03:26 PM
Replies:
28
So close!
Views:
30,122
Posted By
Shendare
It definitely sounds like a maps file problem. ...
It definitely sounds like a maps file problem.
Did you move the maps files into your EQEmuServer\Maps directory?
Forum:
General::Server Discussion
05-26-2015, 03:18 PM
Replies:
28
Chronicles of Norrath
Views:
25,480
Posted By
Shendare
Niiiiiiice, Akka!
Niiiiiiice, Akka!
Forum:
Spell Support
05-26-2015, 11:17 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
I didn't explain myself well. *yawn* So not a...
I didn't explain myself well. *yawn* So not a morning person.
What my sleep-addled brain tried to get across is that, while you can just overwrite the existing dbstr strings for your customized...
Forum:
Spell Support
05-26-2015, 11:03 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
While many of them are presently tied to the...
While many of them are presently tied to the spell id, they don't have to be. The descnum field in spells_new determines the StringID for the client to look up in the Type 6 category, so the ID can...
Forum:
Spell Support
05-26-2015, 11:00 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
Yeah, but I'd start pretty far ahead, so you...
Yeah, but I'd start pretty far ahead, so you don't run into conflicts with future client releases.
Forum:
Spell Support
05-26-2015, 10:51 AM
Replies:
13
dbstr_us info
Views:
14,973
Posted By
Shendare
It's a Type field. Just based on looking, the...
It's a Type field. Just based on looking, the types appear to be something like:
0 - Time Messages, Banners, Campsites
1 - AA names, a few spell names
2 - Spell Types, Line 1
3 - Spell Types,...
Forum:
Support::Windows Servers
05-25-2015, 07:25 PM
Replies:
41
Out of ideas
Views:
29,382
Posted By
Shendare
Good detective work! Hopefully it can be figured...
Good detective work! Hopefully it can be figured out and put to rest.
Forum:
Quests::Q&A
05-23-2015, 10:56 PM
Replies:
12
Problem with quest
Views:
12,056
Posted By
Shendare
http://i.imgur.com/YqmC8W5.gifv
http://i.imgur.com/YqmC8W5.gifv
Forum:
Quests::Q&A
05-23-2015, 10:06 PM
Replies:
12
Problem with quest
Views:
12,056
Posted By
Shendare
You have a closing } for the...
You have a closing } for the plugin::check_handin(), but if that's the entire file, then you're missing the } for the end of EVENT_ITEM.
Otherwise, I can only guess there's something interfering...
Forum:
Quests::Q&A
05-23-2015, 09:26 PM
Replies:
12
Problem with quest
Views:
12,056
Posted By
Shendare
Hmm... 1) Looks like you have a line break...
Hmm...
1) Looks like you have a line break in your ($text=~/revenge/i) response. Not sure how Perl handles line breaks in string literals. Might be causing a problem.
2) Didn't see a closing...
Showing results 451 to 475 of 500
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