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Search: Posts Made By: Shendare
Forum: General::General Discussion 06-01-2015, 05:57 PM
Replies: 89
Views: 91,834
Posted By Shendare
For an entire zone, you'd probably just set the...

For an entire zone, you'd probably just set the X/Y/Z coords to 0,0,0 and set the XY-Radius to 10000.0 or something.
Forum: General::General Discussion 06-01-2015, 05:42 PM
Replies: 89
Views: 91,834
Posted By Shendare
Looks to me like you'd simply decide where the...

Looks to me like you'd simply decide where the centerpoint is for the area you'd want the music to play at, and the distance from that centerpoint at which a character will start to hear the...
Forum: General::General Discussion 06-01-2015, 05:27 PM
Replies: 89
Views: 91,834
Posted By Shendare
Each zone also has a *.emt file that specifies...

Each zone also has a *.emt file that specifies sounds to play at different X/Y/Z coords. You can specify the exact filename. I'm not sure whether they have to be in the /sounds folder or whether they...
Forum: Support::Linux Servers 06-01-2015, 12:40 PM
Replies: 2
Views: 6,573
Posted By Shendare
Huh. I wonder whether this is related to the...

Huh. I wonder whether this is related to the EntityList problem that causes mobs and players not to be always visible to everyone.
Forum: Support::Windows Servers 05-29-2015, 02:51 PM
Replies: 3
Views: 6,849
Posted By Shendare
Oh, GuildLobby. I misunderstood your post. My...

Oh, GuildLobby. I misunderstood your post. My bad!

I'm thinking there may be different instances of the zone for different clients. Check the database to see what instance the spawngroups you're...
Forum: Support::Windows Servers 05-29-2015, 02:47 PM
Replies: 3
Views: 6,849
Posted By Shendare
Repopping the zone won't load the models added to...

Repopping the zone won't load the models added to GlobalLoad.

The client reads GlobalLoad when you first connect to the server, before it shows the character select screen, and ignores it from...
Forum: Support::Linux Servers 05-28-2015, 01:25 PM
Replies: 9
Views: 10,340
Posted By Shendare
Hmm... good call. That could cause a problem. ...

Hmm... good call. That could cause a problem.

There is actually another thread that seems to indicate that there may be problems with spells with an id above 32767, suggesting that somewhere...
Forum: Support::Linux Servers 05-28-2015, 11:37 AM
Replies: 9
Views: 10,340
Posted By Shendare
Hm. Looks like line 479 of common/spdat.cpp tried...

Hm. Looks like line 479 of common/spdat.cpp tried to determine the spell information for Spell # 65535 (aka -1), so it wasn't determined higher in the pipeline that Spell -1 isn't a valid one to try...
Forum: Spell Support 05-27-2015, 01:23 PM
Replies: 13
Views: 14,973
Posted By Shendare
Yeah, definitely sounds like somewhere in the...

Yeah, definitely sounds like somewhere in the pipeline spellid is being treated as a signed 16-bit integer, which is limited to -32768 to +32767.

It would make more sense to use an unsigned...
Forum: Support::General Support 05-27-2015, 12:03 PM
Replies: 9
Views: 11,004
Posted By Shendare
Ahh, that's a good thought. Makes a lot of sense.

Ahh, that's a good thought. Makes a lot of sense.
Forum: Spell Support 05-27-2015, 11:51 AM
Replies: 13
Views: 14,973
Posted By Shendare
Is ESR showing any weirdness? I'm just curious as...

Is ESR showing any weirdness? I'm just curious as to whether there might be either a server- or client-side signed 16-bit variable issue that would cause spell properties to rollover to those of...
Forum: Spell Support 05-27-2015, 10:42 AM
Replies: 13
Views: 14,973
Posted By Shendare
Huh. Weird... Is this the first spell with an ID...

Huh. Weird... Is this the first spell with an ID above 32767?
Forum: Support::Windows Servers 05-26-2015, 09:16 PM
Replies: 41
Views: 29,382
Posted By Shendare
D'oh! Thanks for continuing to work on it!

D'oh! Thanks for continuing to work on it!
Forum: General::Server Discussion 05-26-2015, 07:16 PM
Replies: 28
Views: 25,480
Posted By Shendare
It's been a long road... gettin' from there to...

It's been a long road... gettin' from there to here.
It's been a long time... but our time is finally near!
Forum: Development::Tools 05-26-2015, 05:08 PM
Replies: 5
Views: 13,614
Posted By Shendare
Updated for RoF2! I have updated the...

Updated for RoF2!

I have updated the Race/Zone inventory for the RoF2 client.

The new location for downloading these files is:

http://www.shendare.com/EQ/Emu/EQRI/

The old URL should...
Forum: Support::Linux Servers 05-26-2015, 03:26 PM
Replies: 28
Views: 30,122
Posted By Shendare
It definitely sounds like a maps file problem. ...

It definitely sounds like a maps file problem.

Did you move the maps files into your EQEmuServer\Maps directory?
Forum: General::Server Discussion 05-26-2015, 03:18 PM
Replies: 28
Views: 25,480
Posted By Shendare
Niiiiiiice, Akka!

Niiiiiiice, Akka!
Forum: Spell Support 05-26-2015, 11:17 AM
Replies: 13
Views: 14,973
Posted By Shendare
I didn't explain myself well. *yawn* So not a...

I didn't explain myself well. *yawn* So not a morning person.

What my sleep-addled brain tried to get across is that, while you can just overwrite the existing dbstr strings for your customized...
Forum: Spell Support 05-26-2015, 11:03 AM
Replies: 13
Views: 14,973
Posted By Shendare
While many of them are presently tied to the...

While many of them are presently tied to the spell id, they don't have to be. The descnum field in spells_new determines the StringID for the client to look up in the Type 6 category, so the ID can...
Forum: Spell Support 05-26-2015, 11:00 AM
Replies: 13
Views: 14,973
Posted By Shendare
Yeah, but I'd start pretty far ahead, so you...

Yeah, but I'd start pretty far ahead, so you don't run into conflicts with future client releases.
Forum: Spell Support 05-26-2015, 10:51 AM
Replies: 13
Views: 14,973
Posted By Shendare
It's a Type field. Just based on looking, the...

It's a Type field. Just based on looking, the types appear to be something like:

0 - Time Messages, Banners, Campsites
1 - AA names, a few spell names
2 - Spell Types, Line 1
3 - Spell Types,...
Forum: Support::Windows Servers 05-25-2015, 07:25 PM
Replies: 41
Views: 29,382
Posted By Shendare
Good detective work! Hopefully it can be figured...

Good detective work! Hopefully it can be figured out and put to rest.
Forum: Quests::Q&A 05-23-2015, 10:56 PM
Replies: 12
Views: 12,056
Posted By Shendare
http://i.imgur.com/YqmC8W5.gifv

http://i.imgur.com/YqmC8W5.gifv
Forum: Quests::Q&A 05-23-2015, 10:06 PM
Replies: 12
Views: 12,056
Posted By Shendare
You have a closing } for the...

You have a closing } for the plugin::check_handin(), but if that's the entire file, then you're missing the } for the end of EVENT_ITEM.

Otherwise, I can only guess there's something interfering...
Forum: Quests::Q&A 05-23-2015, 09:26 PM
Replies: 12
Views: 12,056
Posted By Shendare
Hmm... 1) Looks like you have a line break...

Hmm...

1) Looks like you have a line break in your ($text=~/revenge/i) response. Not sure how Perl handles line breaks in string literals. Might be causing a problem.

2) Didn't see a closing...
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