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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 05-27-2015, 01:23 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Yeah, definitely sounds like somewhere in the pipeline spellid is being treated as a signed 16-bit integer, which is limited to -32768 to +32767.

It would make more sense to use an unsigned integer that allows for referencing ids from 0 to 65535, but probably somewhere in the data there are references to spellid -1 as meaning "No spell", maybe in case there's a valid spell with spellid 0.
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