Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 500
Search took 0.03 seconds; generated 97 minute(s) ago.
Search: Posts Made By: ChaosSlayer
Forum: Development::Development 02-22-2009, 01:52 AM
Replies: 34
Views: 22,106
Posted By ChaosSlayer
Just noticed this one: r352 Removed...

Just noticed this one:

r352
Removed Combat:ChanceToHitDivideBy rule. Set value to Live Like 1000.


LOL Cavedude why remove rule allready coded in? Why not simply set it to default 1000? And...
Forum: Development::Bug Reports 02-22-2009, 01:42 AM
Replies: 11
Views: 7,374
Posted By ChaosSlayer
ok, thank you KLS, I can see now that keeps...

ok, thank you KLS, I can see now that keeps building up resist still going to be beneficial. Thats what I wanted to be sure off. The rules make much more sence now =)
Forum: Development::Bug Reports 02-21-2009, 09:20 PM
Replies: 11
Views: 7,374
Posted By ChaosSlayer
ok give me a numeric example layout please ...

ok give me a numeric example layout please

let say I have 400 resists
mob is EVEN con
he uses a generic spell with NO -resist modifier.

400*0.4=160%? how does this splits betwin 70/30...
Forum: Development::Bug Reports 02-21-2009, 09:08 PM
Replies: 11
Views: 7,374
Posted By ChaosSlayer
KLS, 2 questions: does...

KLS, 2 questions:



does Spells:ResistChance added to the total resist calculated from ResistMod or does it complitly independant and ONLy activates if you have 0 resist gear?

and I am...
Forum: Development::GeorgeS's Tools 02-21-2009, 02:51 AM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
thank you George =)

thank you George =)
Forum: Quests::Q&A 02-21-2009, 02:50 AM
Replies: 5
Views: 6,959
Posted By ChaosSlayer
no problem 8-)

no problem 8-)
Forum: Development::Bug Reports 02-20-2009, 02:01 PM
Replies: 11
Views: 7,374
Posted By ChaosSlayer
yes I also would like to see in DETAIL...

yes I also would like to see in DETAIL explanation of resist formulas based on stat and level for both players and mobs.
I can't realy desing mobs or items wihout understanding what effect numbers...
Forum: Quests::Q&A 02-20-2009, 12:05 PM
Replies: 5
Views: 6,959
Posted By ChaosSlayer
# Call Dread, Fright & Terror to aid Cazic Thule...

# Call Dread, Fright & Terror to aid Cazic Thule if they're still alive

# code by mystic414




sub EVENT_AGGRO {

quest::shout("Denizens of Fear, your master commands you to come forth...
Forum: Quests::Q&A 02-20-2009, 12:02 PM
Replies: 5
Views: 6,959
Posted By ChaosSlayer
the "assist" script should be very simular to...

the "assist" script should be very simular to assist script of Cazic Thule in Fear.
Thought I haven't looked if anyone actualy done it.

ANother simular script was with Lord Vyen in NTOV who would...
Forum: Quests::Q&A 02-20-2009, 12:55 AM
Replies: 4
Views: 6,524
Posted By ChaosSlayer
I have noticed you used $ulevel in one palce...

I have noticed you used $ulevel in one palce and ulevel in others.
this could be the issue

but otherwise you havent said anything about what excatly is wrong with it when try to hail
Forum: Spell Support 02-19-2009, 02:29 PM
Replies: 2
Views: 6,949
Posted By ChaosSlayer
TotalHP is a formula only used by buffs - its set...

TotalHP is a formula only used by buffs - its set the upper cap for total hp for hp buffing spells

the dmg from convert mayby affected by your level as many formulas include a level in its...
Forum: Development::Bug Reports 02-19-2009, 02:11 PM
Replies: 6
Views: 7,729
Posted By ChaosSlayer
Cavedude, did you by chance looked at the code I...

Cavedude, did you by chance looked at the code I proposed while back to increase influence of CHA on prices? (link posted above) Its prabobly a bit obsolite now, but you should see general idea there.
Forum: Development::Bug Reports 02-19-2009, 12:58 PM
Replies: 6
Views: 7,729
Posted By ChaosSlayer
by logic it should be a % of a normal price. so...

by logic it should be a % of a normal price.
so salerate=100 means - you get 100% of item price, while sellrate=0 would mean mean you get NOTHING

btw I like the devs to again consider the changes...
Forum: Support::General Support 02-19-2009, 01:18 AM
Replies: 24
Views: 21,847
Posted By ChaosSlayer
well George tools set are very handy when you...

well George tools set are very handy when you need to keeps lots of data from varios tables on the screen at once =)
I just hope he gets the setting to 0 errors fixed SOON =)

BTW about what you...
Forum: Support::General Support 02-18-2009, 08:24 PM
Replies: 24
Views: 21,847
Posted By ChaosSlayer
we need to get George to fix his spawn editor to...

we need to get George to fix his spawn editor to stop seting roam boxes values to 0 =P
And preferably add roambox values editin to his editor =)
Forum: General::General Discussion 02-18-2009, 11:54 AM
Replies: 13
Views: 8,440
Posted By ChaosSlayer
http://www.amazon.com/Everquest-Titanium-Pc/dp/B00...

http://www.amazon.com/Everquest-Titanium-Pc/dp/B000CPSHFS/ref=sr_1_14?ie=UTF8&s=software&qid=1234971949&sr=8-14
Forum: Development::Development 02-18-2009, 01:30 AM
Replies: 7
Views: 7,734
Posted By ChaosSlayer
ah thanks!

ah thanks!
Forum: Development::Development 02-18-2009, 12:00 AM
Replies: 7
Views: 7,734
Posted By ChaosSlayer
umm I don't see ChanceToHitDivideBy in my rules...

umm I don't see ChanceToHitDivideBy in my rules :confused:
when was this one added? I am running rev 302
Forum: Development::GeorgeS's Tools 02-17-2009, 07:10 PM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
YAY! I happy to report that mobs are now...

YAY! I happy to report that mobs are now rampaging across the land in random order and wreacking havoc at will!

Now if Geroge fixes this unfortunate error in the editor - we going to be all set...
Forum: Development::GeorgeS's Tools 02-17-2009, 06:58 PM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
well apparenty it was the George editor that kept...

well apparenty it was the George editor that kept killing the data I been enterign last night =)
I am trying this right now and will report back in about 10 min if Roamboxes actualy working.
Forum: Development::GeorgeS's Tools 02-17-2009, 06:50 PM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
George, found a SIGNIFICANT error in the Spawn...

George, found a SIGNIFICANT error in the Spawn Editor

First of all Spaw Editor should be updated to include editing of Roamboxes.

Roamboxes data are part of spawngroup table, the old spawngroup...
Forum: Misc::Off Topic 02-17-2009, 06:25 PM
Replies: 19
Views: 17,814
Posted By ChaosSlayer
he forgot to add - HIGHLY ILLIGAL :D

he forgot to add - HIGHLY ILLIGAL :D
Forum: Support::General Support 02-17-2009, 12:14 AM
Replies: 24
Views: 21,847
Posted By ChaosSlayer
restarted the server - mobs still refuse to roam....

restarted the server - mobs still refuse to roam. :?
Forum: Development::GeorgeS's Tools 02-16-2009, 07:09 PM
Replies: 2
Views: 8,872
Posted By ChaosSlayer
insert into peq.items values(21099, 0, 'Fiery...

insert into peq.items values(21099, 0, 'Fiery Defender', 0, 15, 0, 0, 0, 0, 0, 10, 20, 0, 0, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 4, 4278190080,...
Forum: Support::General Support 02-16-2009, 02:13 AM
Replies: 24
Views: 21,847
Posted By ChaosSlayer
Ok I seem to have problem simular to what...

Ok I seem to have problem simular to what Cavedude is describing - I have entered data for roambox into DB spawngroup table - and nothing is happening. NPCs just sit there doing nothing.
I have...
Showing results 26 to 50 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 02:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3