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Showing results 26 to 50 of 500
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Posts Made By:
ChaosSlayer
Forum:
Development::Development
02-22-2009, 01:52 AM
Replies:
34
SVN Discussion
Views:
22,106
Posted By
ChaosSlayer
Just noticed this one: r352 Removed...
Just noticed this one:
r352
Removed Combat:ChanceToHitDivideBy rule. Set value to Live Like 1000.
LOL Cavedude why remove rule allready coded in? Why not simply set it to default 1000? And...
Forum:
Development::Bug Reports
02-22-2009, 01:42 AM
Replies:
11
Help with Resist
Views:
7,374
Posted By
ChaosSlayer
ok, thank you KLS, I can see now that keeps...
ok, thank you KLS, I can see now that keeps building up resist still going to be beneficial. Thats what I wanted to be sure off. The rules make much more sence now =)
Forum:
Development::Bug Reports
02-21-2009, 09:20 PM
Replies:
11
Help with Resist
Views:
7,374
Posted By
ChaosSlayer
ok give me a numeric example layout please ...
ok give me a numeric example layout please
let say I have 400 resists
mob is EVEN con
he uses a generic spell with NO -resist modifier.
400*0.4=160%? how does this splits betwin 70/30...
Forum:
Development::Bug Reports
02-21-2009, 09:08 PM
Replies:
11
Help with Resist
Views:
7,374
Posted By
ChaosSlayer
KLS, 2 questions: does...
KLS, 2 questions:
does Spells:ResistChance added to the total resist calculated from ResistMod or does it complitly independant and ONLy activates if you have 0 resist gear?
and I am...
Forum:
Development::GeorgeS's Tools
02-21-2009, 02:51 AM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
571,063
Posted By
ChaosSlayer
thank you George =)
thank you George =)
Forum:
Quests::Q&A
02-21-2009, 02:50 AM
Replies:
5
"Tieing" mobs together... little help please.
Views:
6,959
Posted By
ChaosSlayer
no problem 8-)
no problem 8-)
Forum:
Development::Bug Reports
02-20-2009, 02:01 PM
Replies:
11
Help with Resist
Views:
7,374
Posted By
ChaosSlayer
yes I also would like to see in DETAIL...
yes I also would like to see in DETAIL explanation of resist formulas based on stat and level for both players and mobs.
I can't realy desing mobs or items wihout understanding what effect numbers...
Forum:
Quests::Q&A
02-20-2009, 12:05 PM
Replies:
5
"Tieing" mobs together... little help please.
Views:
6,959
Posted By
ChaosSlayer
# Call Dread, Fright & Terror to aid Cazic Thule...
# Call Dread, Fright & Terror to aid Cazic Thule if they're still alive
# code by mystic414
sub EVENT_AGGRO {
quest::shout("Denizens of Fear, your master commands you to come forth...
Forum:
Quests::Q&A
02-20-2009, 12:02 PM
Replies:
5
"Tieing" mobs together... little help please.
Views:
6,959
Posted By
ChaosSlayer
the "assist" script should be very simular to...
the "assist" script should be very simular to assist script of Cazic Thule in Fear.
Thought I haven't looked if anyone actualy done it.
ANother simular script was with Lord Vyen in NTOV who would...
Forum:
Quests::Q&A
02-20-2009, 12:55 AM
Replies:
4
Quest Question
Views:
6,524
Posted By
ChaosSlayer
I have noticed you used $ulevel in one palce...
I have noticed you used $ulevel in one palce and ulevel in others.
this could be the issue
but otherwise you havent said anything about what excatly is wrong with it when try to hail
Forum:
Spell Support
02-19-2009, 02:29 PM
Replies:
2
Manaconvert not doing enough damage
Views:
6,949
Posted By
ChaosSlayer
TotalHP is a formula only used by buffs - its set...
TotalHP is a formula only used by buffs - its set the upper cap for total hp for hp buffing spells
the dmg from convert mayby affected by your level as many formulas include a level in its...
Forum:
Development::Bug Reports
02-19-2009, 02:11 PM
Replies:
6
Sellrate
Views:
7,729
Posted By
ChaosSlayer
Cavedude, did you by chance looked at the code I...
Cavedude, did you by chance looked at the code I proposed while back to increase influence of CHA on prices? (link posted above) Its prabobly a bit obsolite now, but you should see general idea there.
Forum:
Development::Bug Reports
02-19-2009, 12:58 PM
Replies:
6
Sellrate
Views:
7,729
Posted By
ChaosSlayer
by logic it should be a % of a normal price. so...
by logic it should be a % of a normal price.
so salerate=100 means - you get 100% of item price, while sellrate=0 would mean mean you get NOTHING
btw I like the devs to again consider the changes...
Forum:
Support::General Support
02-19-2009, 01:18 AM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
well George tools set are very handy when you...
well George tools set are very handy when you need to keeps lots of data from varios tables on the screen at once =)
I just hope he gets the setting to 0 errors fixed SOON =)
BTW about what you...
Forum:
Support::General Support
02-18-2009, 08:24 PM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
we need to get George to fix his spawn editor to...
we need to get George to fix his spawn editor to stop seting roam boxes values to 0 =P
And preferably add roambox values editin to his editor =)
Forum:
General::General Discussion
02-18-2009, 11:54 AM
Replies:
13
Setting up with EQ_trilogy
Views:
8,440
Posted By
ChaosSlayer
http://www.amazon.com/Everquest-Titanium-Pc/dp/B00...
http://www.amazon.com/Everquest-Titanium-Pc/dp/B000CPSHFS/ref=sr_1_14?ie=UTF8&s=software&qid=1234971949&sr=8-14
Forum:
Development::Development
02-18-2009, 01:30 AM
Replies:
7
Avoidance changed/bugged?
Views:
7,734
Posted By
ChaosSlayer
ah thanks!
ah thanks!
Forum:
Development::Development
02-18-2009, 12:00 AM
Replies:
7
Avoidance changed/bugged?
Views:
7,734
Posted By
ChaosSlayer
umm I don't see ChanceToHitDivideBy in my rules...
umm I don't see ChanceToHitDivideBy in my rules :confused:
when was this one added? I am running rev 302
Forum:
Development::GeorgeS's Tools
02-17-2009, 07:10 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
571,063
Posted By
ChaosSlayer
YAY! I happy to report that mobs are now...
YAY! I happy to report that mobs are now rampaging across the land in random order and wreacking havoc at will!
Now if Geroge fixes this unfortunate error in the editor - we going to be all set...
Forum:
Development::GeorgeS's Tools
02-17-2009, 06:58 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
571,063
Posted By
ChaosSlayer
well apparenty it was the George editor that kept...
well apparenty it was the George editor that kept killing the data I been enterign last night =)
I am trying this right now and will report back in about 10 min if Roamboxes actualy working.
Forum:
Development::GeorgeS's Tools
02-17-2009, 06:50 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
571,063
Posted By
ChaosSlayer
George, found a SIGNIFICANT error in the Spawn...
George, found a SIGNIFICANT error in the Spawn Editor
First of all Spaw Editor should be updated to include editing of Roamboxes.
Roamboxes data are part of spawngroup table, the old spawngroup...
Forum:
Misc::Off Topic
02-17-2009, 06:25 PM
Replies:
19
Shards of Dalaya - Custom/Legit
Views:
17,814
Posted By
ChaosSlayer
he forgot to add - HIGHLY ILLIGAL :D
he forgot to add - HIGHLY ILLIGAL :D
Forum:
Support::General Support
02-17-2009, 12:14 AM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
restarted the server - mobs still refuse to roam....
restarted the server - mobs still refuse to roam. :?
Forum:
Development::GeorgeS's Tools
02-16-2009, 07:09 PM
Replies:
2
Made a mistake
Views:
8,872
Posted By
ChaosSlayer
insert into peq.items values(21099, 0, 'Fiery...
insert into peq.items values(21099, 0, 'Fiery Defender', 0, 15, 0, 0, 0, 0, 0, 10, 20, 0, 0, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 4, 4278190080,...
Forum:
Support::General Support
02-16-2009, 02:13 AM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
Ok I seem to have problem simular to what...
Ok I seem to have problem simular to what Cavedude is describing - I have entered data for roambox into DB spawngroup table - and nothing is happening. NPCs just sit there doing nothing.
I have...
Showing results 26 to 50 of 500
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