KLS, 2 questions:
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					Originally Posted by KLS  (2.0)Spells:ResistChance is the chance to resist baseline for anyone at even level and 0 resist you will have this 2% chance to resist.
 
 (0.4)
 Spells:ResistMod is what creates our chance to resist from our stats.  Default is 0.40 which is multiplied by our resist stat.  So if you have 250 resist you have 70% chance for a spell to land as a partial hit if it can or 30% chance to resist it outright, if it can't partial it's basically you're close to immune to that spell unless it has a -resist modifier or they're higher than you.
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 does Spells:ResistChance added to the total resist calculated from ResistMod  or does it complitly independant and ONLy activates if you have 0 resist gear?
and   I am reading this corectly:  0.4*250 resist =100% chance
does this mean resist above 250 useless? If I have 400 resist:  04.*400=160% - what does this calculates into? (not taking into account spells with -resist modifier)