Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 64
Search took 0.00 seconds; generated 86 minute(s) ago.
Search: Posts Made By: SuedeWorthey
Forum: Support::Windows Servers 06-21-2005, 06:41 AM
Replies: 10
Views: 5,894
Posted By SuedeWorthey
Well, as soon as I test it myself, I'll post my...

Well, as soon as I test it myself, I'll post my findings. Until then, you could possibly have the wrong client version...
Forum: Development::Development 06-21-2005, 04:50 AM
Replies: 11
Views: 10,176
Posted By SuedeWorthey
Vs .net

I can't find any options to save the projects as any other older versions or generate makefiles for *nix either...
Forum: Support::Windows Servers 06-21-2005, 04:44 AM
Replies: 10
Views: 5,894
Posted By SuedeWorthey
Found it!

I found the missing .cpp files and added them to the project. It should work now. Give me a few minutes to get the new .exe packaged and added to my site. It will be the same download.
Forum: Support::Windows Servers 06-21-2005, 04:39 AM
Replies: 10
Views: 5,894
Posted By SuedeWorthey
Try the non-perl one... I had to comment out that...

Try the non-perl one... I had to comment out that line in the compile to get it to compile. Meanwhile, I'll check into why it isn't compiling right...
Forum: Support::Windows Servers 06-21-2005, 04:28 AM
Replies: 12
Views: 12,687
Posted By SuedeWorthey
Update?

Please update the Steel Psychos links. I have 0.6.1 DR2 available on my site now. Thanks.
Forum: Support::Windows Servers 06-21-2005, 04:20 AM
Replies: 10
Views: 5,894
Posted By SuedeWorthey
Testing...

Let me know if everything works right. I haven't tested these binaries yet...
Forum: Development::Development 06-21-2005, 04:07 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Update

I updated the guide for 0.6.1 DR2 compiles as well.
Forum: Development::Development 06-21-2005, 04:06 AM
Replies: 11
Views: 10,176
Posted By SuedeWorthey
Yeah, I got rid of the .dsw and .dsp files...

Yeah, I got rid of the .dsw and .dsp files because people with VS .NET were using them as the actual project files and it wasn't working properly... Is there a way to have VS .NET make the VC++ 6...
Forum: Development::Development 06-21-2005, 03:43 AM
Replies: 11
Views: 10,176
Posted By SuedeWorthey
DR1 Source re-added.

I re-added the DR1 Source to Steel Psychos. I will also be posting the DR2 binaries, but I haven't tested any of them. I'll try to get them packaged the same way I have DR1 packaged, but I don't know...
Forum: Support::Windows Servers 06-21-2005, 03:33 AM
Replies: 10
Views: 5,894
Posted By SuedeWorthey
DR2 Binaries

Check the Steel Psychos web site. I will post it soon and edit when posted.
Edit:
I added the binaried for 0.6.1 DR2 to the Steel Psychos website.
Forum: Development::Development 06-21-2005, 02:44 AM
Replies: 11
Views: 10,176
Posted By SuedeWorthey
SteelPsychos

I can put the DR1 Source on my site if you like... Or I could make a similar guide for DR2...
Forum: Development::Development 06-18-2005, 02:29 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Awesome Work

Awesome Work Arigo. I have incorporated your changes into my build, and released the update_zone.rar on my website. Well, gimme 10 mins... It's up on the Steel Psychos site. I am going to revamp the...
Forum: Development::Development 06-16-2005, 09:09 PM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
If that't the case it looks mor elike a DB...

If that't the case it looks mor elike a DB problem than anything. Especially if it has the wrong spell id, etc... I will see what I can do though. I have a couple other projects along the side as...
Forum: Development::Development 06-12-2005, 06:08 PM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
I checked it out using the PEQ db, and you are...

I checked it out using the PEQ db, and you are right they are broken. I think it might just be an opcode problem, because whenever I tried to aug something I got an opcode error on the zone server....
Forum: Development::Development 06-12-2005, 01:21 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Ok

This one may take some time, but I'll get to checking it out... Are there any "birdbaths" in the PEQ DB? I doubt ti because it's just through Velious, but I'll see what I can do. Keep the bugs...
Forum: Development::Development 06-12-2005, 01:02 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
I need more info...

What exactly is not working? Can you not aug anything, or what??? Please be as descriptive as possible, and I'll try to fix the problem. Where is a place you can aug in Cavedude's db, so I can test...
Forum: Development::Development 06-12-2005, 12:38 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Yes

It was what I had posted before. I put the updated source and updated .exe files on my download page.

-Suede-
Forum: Development::Development 06-12-2005, 12:16 AM
Replies: 43
Views: 26,513
Posted By SuedeWorthey
Jr. Dev Code

I have been working on some of the 0.6.1 DR1 Bugs, and I am interested in becoming a Jr. Dev...
http://www.eqemulator.net/forums/showthread.php?t=18731

Take a look and tell me what you think so...
Forum: Development::Development 06-11-2005, 11:50 PM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Source

Sure, I'll be sure to update the source in my download page shortly.

-Suede-

Edit:
New source is posted at http://www.steelpsychos.com/index.php?link=eqemu.php
Forum: Development::Development 06-11-2005, 10:49 PM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Try the new zone.exe

I put a new link on my site, noted above, with the new zone, zoneperl and zonedebug .exe files. Try to download the ones from my site and use them. I went to all those places with the zoneperl and...
Forum: Development::Development 06-11-2005, 07:42 PM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Yeah, hitting ignore will allow the application...

Yeah, hitting ignore will allow the application to continue, but you shouldn't have to hit ignore in the first place. I will look some more to see if I can track down the messed up code...

-Suede-
Forum: Development::Development 06-11-2005, 08:20 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Sweet.

That's some good stuff. Anyways, keep me posted on small errors you find, and I will try to fix them as they come. Just don't come up with anything that would make me have to re-write the entire...
Forum: Development::Development 06-11-2005, 07:52 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
I think I fixed it again...

In pets.cpp Around line 541 or so...

MakePet(spell_id, 10, 1, prace, mat, 125, 2*size_mod, 5, 0, 0, petname);
cout << "ptype not found: Making default BL pet." << endl;


I changed...
Forum: Development::Development 06-11-2005, 06:22 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
I think I fixed the pets thing...

I think I fixed the pets, but I won't know until I can do some more testing. I will be using cavedude's db for the testing, beause it is the only one I have experienced the problem on so far...
...
Forum: Development::Development 06-11-2005, 04:41 AM
Replies: 76
Views: 55,839
Posted By SuedeWorthey
Yeah

I don't know exactly why it says that because the pet structure is defined in the source file, but I am trying to work that one out now... I had that problem before the last fix, but it didn't just...
Showing results 26 to 50 of 64

 
Forum Jump
   

All times are GMT -4. The time now is 08:03 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3