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  #1  
Old 06-12-2005, 06:08 PM
SuedeWorthey
Sarnak
 
Join Date: Jan 2005
Posts: 64
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Quote:
Originally Posted by Sakrateri
Yes , they are in the velious database , thats where I took teh info from to add one to my 6.1 database, And thanks alot !
I checked it out using the PEQ db, and you are right they are broken. I think it might just be an opcode problem, because whenever I tried to aug something I got an opcode error on the zone server. I'll see if I can figure out what the opcode is and what the opcode name is. I think I am going to write something to tell me what the unknown opcode is, so that I can at least give it a name such as OPAugmentItem or something...

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  #2  
Old 06-12-2005, 09:37 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
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Ok great, thanks alot !
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  #3  
Old 06-15-2005, 10:10 PM
Hatrack
Fire Beetle
 
Join Date: May 2005
Posts: 1
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Could you look into why weapon procs and worn effects such has haste don't seem to work? Have tried the PEQ and Cavedude's database with many versions of 6.1(Nice getting rid of petstruct error!) and in none of them will a weapon proc for a PC or haste items like FBSS work. If you pick the procing weapon or haste item up and #itemfinfo they all have generic 65535 spellID, 0 proc level , and 0x00 EffectType like a mundane item. The item link shows info right such as what level it procs and info about the proc effect.

Right clickable items like Journeyman's Boots do work and show all the right info on #iteminfo, and strangely if an NPC has a procing weapon equipped it seems to work. A tentacle terror with a Tentacle whip will proc the lifetap, but if you take the whip and #iteminfo it the info is generic and the weapon will never proc for you. Any ideas?
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  #4  
Old 06-16-2005, 09:09 PM
SuedeWorthey
Sarnak
 
Join Date: Jan 2005
Posts: 64
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Quote:
Originally Posted by Hatrack
Could you look into why weapon procs and worn effects such has haste don't seem to work? Have tried the PEQ and Cavedude's database with many versions of 6.1(Nice getting rid of petstruct error!) and in none of them will a weapon proc for a PC or haste items like FBSS work. If you pick the procing weapon or haste item up and #itemfinfo they all have generic 65535 spellID, 0 proc level , and 0x00 EffectType like a mundane item. The item link shows info right such as what level it procs and info about the proc effect.

Right clickable items like Journeyman's Boots do work and show all the right info on #iteminfo, and strangely if an NPC has a procing weapon equipped it seems to work. A tentacle terror with a Tentacle whip will proc the lifetap, but if you take the whip and #iteminfo it the info is generic and the weapon will never proc for you. Any ideas?
If that't the case it looks mor elike a DB problem than anything. Especially if it has the wrong spell id, etc... I will see what I can do though. I have a couple other projects along the side as well as this one now, so it may be a while until I get a fix or proper answer. I will be looking into it though.
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  #5  
Old 06-17-2005, 03:53 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
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Hey,

Just wanted to send a BIG THANK YOU for all of your hard work on these issues - it's a Godsend for those of us who lack the coding skills to figure it out for ourselves. You've been entirely unselfish and helpful in this venture, and we all appreciate it bigtime. Thank you again!

Unfortunately, however I did find a few things. I figured I'd ask, not to sound unappreciative but I'm just wondering why Windows throws an error at me when I close zone.exe? This started on 6.0 DR3 and continues to this day. I realize this isn't a big deal, however it kind of is when you consider I get kicked out of EQ to close these stupid error windows.

Another question I have, or something I noticed, was that when using #zsave, I get "Config for somezone NOT saved!" ...can't figure that one out. Any ideas?

Again, I don't mean to sound unnappreciative, just a couple things that were kinda getting to me. Any comments on this, whether or not they can be fixed, are welcome. Thanks again for all your hard work

Regards,
Sonic
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  #6  
Old 06-17-2005, 08:46 PM
arigo
Fire Beetle
 
Join Date: May 2005
Posts: 20
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To fix procing, haste and a few other commands first replace
Code:
GetProcChances(ProcChance, ProcBonus);
Around line 2387 in mob.cpp with
Code:
ProcChance = GetProcChances(ProcChance, ProcBonus);
Around line 213 in bonuses.cpp replace

Code:
      if(common.ProcChance > 0) {
		newbon->ProcChance += common.(I forgetwhat was here);
	         }
with

Code:
if(common.ProcRate > 0) {
		newbon->ProcChance += common.ProcRate;
	}
in command.cpp around line 4142/3 replace
Code:
c->Message(0, "  Magic: %i  SpellID: %i  Proc Level: %i DBCharges: %i  CurCharges: %i", item->Common.Magic, item->Common.Click.Effect, item->Common.Click.Level, item->Common.MaxCharges, inst->GetCharges());
With
Code:
c->Message(0, "  Magic: %i  SpellID: %i  Proc Level: %i DBCharges: %i  CurCharges: %i", item->Common.Magic, item->Common.Proc.Effect, item->Common.Proc.Level, item->Common.MaxCharges, inst->GetCharges());
AND Replace
Code:
c->Message(0, "  EffectType: 0x%02x  CastTime: %.2f", (int8) item->Common.Click.Type, (double) item->Common.CastTime/1000);
with
Code:
c->Message(0, "  EffectType: 0x%02x  CastTime: %.2f", (int8) item->Common.Proc.Type, (double) item->Common.CastTime/1000);
Around lines 182/183 in bonuses.cpp replace
Code:
if(common.Click.Type == ET_WornEffect) {
		if(newbon->haste < (sint8)item->Common.Haste)
			newbon->haste = item->Common.Haste;
WITH
Code:
if(newbon->haste < (sint8)item->Common.Haste){
			newbon->haste = item->Common.Haste;
I have the feeling I'm forgetting something but I don't know what. I want to find the opcode for /assist, but I don't know how to start.

Last edited by arigo; 06-18-2005 at 04:53 AM..
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  #7  
Old 06-18-2005, 02:29 AM
SuedeWorthey
Sarnak
 
Join Date: Jan 2005
Posts: 64
Default Awesome Work

Awesome Work Arigo. I have incorporated your changes into my build, and released the update_zone.rar on my website. Well, gimme 10 mins... It's up on the Steel Psychos site. I am going to revamp the site a bit to make it more EMU-Oriented...
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Last edited by SuedeWorthey; 06-18-2005 at 11:11 AM..
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