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Forum: Quests::Q&A 10-16-2009, 05:29 AM
Replies: 27
Views: 23,113
Posted By So_1337
I was in class yesterday as I posted that, but...

I was in class yesterday as I posted that, but I'll be at work today. I'll find some time to test with the current revision code, we'll get you figured out =)
Forum: Quests::Q&A 10-15-2009, 03:27 PM
Replies: 27
Views: 23,113
Posted By So_1337
Okay, here we go. It was originally...

Okay, here we go.



It was originally discussed in this thread (http://www.eqemulator.net/forums/showthread.php?t=24534), though it seems that the code was eventually taken out (as explained in...
Forum: Quests::Q&A 10-15-2009, 12:34 PM
Replies: 27
Views: 23,113
Posted By So_1337
You don't want pets to use the same...

You don't want pets to use the same npc_default.pl (just a name I'm tossing out, it's a hypothetical at this point) because pets need to keep items that are given to them like weapons and armor, and...
Forum: Quests::Q&A 10-15-2009, 12:20 PM
Replies: 27
Views: 23,113
Posted By So_1337
I know it was discussed here...

I know it was discussed here (http://www.projecteq.net/phpBB2/viewtopic.php?t=4381) as a result of an attempt that went wrong. However, I can't seem to find the original plug-in that was tested and...
Forum: Quests::Q&A 10-15-2009, 11:34 AM
Replies: 27
Views: 23,113
Posted By So_1337
I don't believe that there is currently a way to...

I don't believe that there is currently a way to access a default.pl file. Player quests were implemented by KLS to access the player.pl file, so I'd imagine something similar would have to be...
Forum: Support::Windows Servers 10-14-2009, 07:58 AM
Replies: 4
Views: 6,859
Posted By So_1337
They are currently a work in progress over at PEQ.

They are currently a work in progress over at PEQ.
Forum: General::Server Discussion 10-13-2009, 07:21 AM
Replies: 25
Views: 18,426
Posted By So_1337
Also, you can set up a telnet connection to your...

Also, you can set up a telnet connection to your server. It will give you the basic necessities such as being able to send tells to players online, speak in OOC chat, and make broadcasts.

If you...
Forum: Quests::Q&A 10-10-2009, 01:04 PM
Replies: 8
Views: 7,596
Posted By So_1337
Lots of other stuff on her plate, of course, so...

Lots of other stuff on her plate, of course, so the work-around is easy enough to use for now.
Forum: Quests::Q&A 10-10-2009, 01:01 PM
Replies: 8
Views: 7,596
Posted By So_1337
$doorids for some reason increment the number by...

$doorids for some reason increment the number by 256 automatically. That's why most of the sub EVENT_CLICKDOOR scripts you see automatically account for it by accepting both say door 1 and door 257....
Forum: Quests::Q&A 10-10-2009, 11:36 AM
Replies: 8
Views: 7,596
Posted By So_1337
Yes. Add a player.pl file to the zone you're...

Yes.

Add a player.pl file to the zone you're working with and put this code into it:

sub EVENT_CLICKDOOR {
$door = $doorid - 256;
$client->Message(13, "This is door number $door.");...
Forum: Development::Development 10-10-2009, 09:46 AM
Replies: 48
Views: 54,685
Posted By So_1337
Absolutely. I like to imagine a point where the...

Absolutely. I like to imagine a point where the EQEmu server code includes everything that almost every server type could ever want. Running a classic server with classic rules would be as simple as...
Forum: Development::Development 10-07-2009, 02:04 PM
Replies: 48
Views: 54,685
Posted By So_1337
Translate it? Okay. Take all of these changes...

Translate it? Okay. Take all of these changes (http://www.eqclassic.org/forums/ticker.txt) (and more), and then zip the source code that results from those changes. That's what's being given by...
Forum: Support::Windows Servers 10-06-2009, 06:32 PM
Replies: 6
Views: 7,794
Posted By So_1337
I have a working EQEmu server going already, so...

I have a working EQEmu server going already, so my method is just to take the different files listed in section 8, add them into a new folder elsewhere, and then select all of them and overwrite my...
Forum: Support::Windows Servers 10-06-2009, 05:37 PM
Replies: 6
Views: 7,794
Posted By So_1337
If you were able to compile successfully, then...

If you were able to compile successfully, then you're most of the way there. 99%, even, the hard part's over. What you need to do is be sure to follow the very closing steps of the guide, starting at...
Forum: Support::General Support 10-06-2009, 03:21 PM
Replies: 2
Views: 5,213
Posted By So_1337
Sounds like an issue with dual core processing....

Sounds like an issue with dual core processing. Check out this thread (http://www.eqemulator.net/forums/showthread.php?t=25327) for a possible fix.
Forum: Development::Development 10-06-2009, 08:17 AM
Replies: 13
Views: 10,301
Posted By So_1337
Haha, not at all. I know you're very skilled and...

Haha, not at all. I know you're very skilled and spread too thin, so if anything, thank you for taking time away from your other projects to check this out. I'll pull the latest code and give it a...
Forum: Support::General Support 10-06-2009, 08:14 AM
Replies: 3
Views: 5,781
Posted By So_1337
That's interesting that GM status doesn't allow a...

That's interesting that GM status doesn't allow a bypass to this.
Forum: Development::Development 10-05-2009, 04:30 PM
Replies: 13
Views: 10,301
Posted By So_1337
Is that reply to Ladoth's code, or to Null's...

Is that reply to Ladoth's code, or to Null's variation that I've been working on, KLS? If in regards to Null's, I actually liked that casting skill level (comparative to the skill cap) played a role...
Forum: Development::Development 10-05-2009, 02:32 PM
Replies: 13
Views: 10,301
Posted By So_1337
Actually, I had the same thoughts when I first...

Actually, I had the same thoughts when I first went sifting through the VZTZ source for the code. Spells.cpp and spell_effects.cpp seemed the most likely candidates, but I didn't find any of the code...
Forum: Development::Development 10-05-2009, 01:35 PM
Replies: 13
Views: 10,301
Posted By So_1337
Random Duration Invisibility:

Greetings. I've recently started trying to learn my way around the source and to see if I can become more of an asset around here. I've spent some time recently trying to make the TZVZ code for...
Forum: Development::Database/World Building 10-05-2009, 09:02 AM
Replies: 2
Views: 5,488
Posted By So_1337
Bugs that affect the PEQ database can be reported...

Bugs that affect the PEQ database can be reported here (http://www.projecteq.net/phpBB2/viewforum.php?f=16) at the PEQ forums, specifically the "Database Bugs" forum.

If you actually do the work...
Forum: Development::Bug Reports 10-01-2009, 12:17 PM
Replies: 4
Views: 9,975
Posted By So_1337
Reno has been putting some work into it...

Reno has been putting some work into it (http://www.projecteq.net/phpBB2/viewtopic.php?t=4270), and I've taught myself to compile and am trying to get up to speed on some of the basics of this. I'm...
Forum: Support::General Support 10-01-2009, 12:04 PM
Replies: 4
Views: 5,360
Posted By So_1337
Very nice, thank you for the assist =) Didn't...

Very nice, thank you for the assist =) Didn't even think to look there.
Forum: Support::General Support 10-01-2009, 11:47 AM
Replies: 4
Views: 5,360
Posted By So_1337
Pretty sure this just needs a database fix. I'm...

Pretty sure this just needs a database fix. I'm betting the target type isn't set to 2, but I don't honestly know how to find the AA ID. Someone else able to help on this one? Or at least point us in...
Forum: Support::General Support 10-01-2009, 11:35 AM
Replies: 3
Views: 5,204
Posted By So_1337
Are you sure? I thought it was working. Will...

Are you sure? I thought it was working. Will re-test ASAP. Running a current code revision?
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