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Search: Posts Made By: PixelEngineer
Forum: General::General Discussion 03-13-2012, 11:55 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
From what I see, I really like this. A cross...

From what I see, I really like this. A cross platform IDE is kind of a dream. I have learned a bit about Xcode but the lack of information about the newest Xcode (4.1) and its working with SDL is a...
Forum: General::General Discussion 03-12-2012, 09:37 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
The IDA I was referring to was indeed the...

The IDA I was referring to was indeed the freeware version but for others that may have obtained it in other ways, thank you for the warning.

I like the idea of Qt although I am curious as to how...
Forum: General::General Discussion 03-12-2012, 03:13 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Absolutely gorgeous. Thank you so much. I have...

Absolutely gorgeous. Thank you so much. I have IDA in my toolbox but I don't really have a great understanding of how to use it. Did you read a guide on it or something?

That leaves virtually no...
Forum: General::General Discussion 03-10-2012, 03:46 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Thank you. Do you have a guide on how to do...

Thank you.

Do you have a guide on how to do this?
Forum: General::General Discussion 03-10-2012, 03:45 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
If you're in Windows, the .s3d should be in the...

If you're in Windows, the .s3d should be in the same folder as the SLN. Try moving it there. The error there (so glad I did error logging) is from the .s3d not being found.
Forum: General::General Discussion 03-08-2012, 06:04 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Is anyone here experienced in reverse engineering...

Is anyone here experienced in reverse engineering files? I have been going through and documenting every type of file the client uses. There is one file however, which seems to stump me. The file is...
Forum: General::General Discussion 03-07-2012, 11:16 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Can you copy/paste your log.txt file here or if...

Can you copy/paste your log.txt file here or if it's huge, PM me with it. I will post the fix here.
Forum: General::General Discussion 02-18-2012, 06:02 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Fantastic, thank you.

Fantastic, thank you.
Forum: General::General Discussion 02-18-2012, 01:30 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Great suggestions guys. You are welcome to start...

Great suggestions guys. You are welcome to start on the server/network component. :D

Also, a small update:

- Added support for fragment 29, which deals with regions with water, lava, PVP, etc....
Forum: General::General Discussion 02-14-2012, 01:27 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Don't be discouraged at all. What I would...

Don't be discouraged at all. What I would recommend is looking at a simple fragment. How about 0x21, the BSP tree. Look in the source for my handling of that fragment and compare it to the WLD...
Forum: General::General Discussion 02-13-2012, 09:24 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Just an idea I was kicking around in my head....

Just an idea I was kicking around in my head. Obviously it would not be possible with more advanced libraries like FMOD but in terms of smaller libraries where I only use 1-2 functions from them, it...
Forum: General::General Discussion 02-13-2012, 08:36 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
As I continue to progress through my study of...

As I continue to progress through my study of shaders, I had a fun idea last night. For me, seeing Lantern grow and accumulate a number of DLL's in the directory has been a little depressing. I...
Forum: General::General Discussion 02-13-2012, 07:58 PM
Replies: 3
Views: 6,542
Posted By PixelEngineer
Seriously? This is an EQEmulator forum. What do...

Seriously? This is an EQEmulator forum. What do you think he could be referring to? :rolleyes:
Forum: General::General Discussion 02-10-2012, 06:08 PM
Replies: 16
Views: 24,528
Posted By PixelEngineer
So... What happened here. Did this project lose...

So... What happened here. Did this project lose steam already?
Forum: Development::Development 02-09-2012, 08:53 PM
Replies: 7
Views: 11,287
Posted By PixelEngineer
Both the EverQuest server software and client are...

Both the EverQuest server software and client are closed source. EQEmulator has reverse engineered just the server software.
Forum: General::General Discussion 02-09-2012, 04:42 AM
Replies: 7
Views: 8,490
Posted By PixelEngineer
Do you think that EQ live used server side...

Do you think that EQ live used server side clients? Seems a bit redundant and something that can be handled mostly on the client side (although likely hackable).
Forum: Development::Development 02-09-2012, 01:29 AM
Replies: 7
Views: 11,287
Posted By PixelEngineer
Babbling? Not at all. You just have some really...

Babbling? Not at all. You just have some really grand ideas. As far as an interface between the two, I don't really think it is possible as both the EverQuest and Minecraft clients are closed source....
Forum: Development::Development 02-08-2012, 06:07 PM
Replies: 7
Views: 11,287
Posted By PixelEngineer
Making the EverQuest engine support destructible...

Making the EverQuest engine support destructible blocks would be impossible. There was a guy who recently converted Kalimdor from World of Warcraft into Minecraft and something like that would be...
Forum: General::General Discussion 02-07-2012, 06:44 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
As for the flipped textures, there is a flag in...

As for the flipped textures, there is a flag in the WLD header that denotes if the zone is old or new. I assumed that would allow us to flip or not flip the texture across the y axis. Unfortunately,...
Forum: General::General Discussion 02-06-2012, 06:14 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Fantastic. Thank you Tabasco. Also, for those who...

Fantastic. Thank you Tabasco. Also, for those who don't know, Tabasco is now a contributor to the project.
Forum: General::General Discussion 02-06-2012, 05:15 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
I think when the time comes, I will try FMOD....

I think when the time comes, I will try FMOD. Looks like what a lot of people use today in the industry.

As for threading, I honestly have no idea yet. There is a design doc (readme.txt) on the...
Forum: General::General Discussion 02-05-2012, 08:06 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Did you get it up and running Pyfon? Got a...

Did you get it up and running Pyfon? Got a screenshot?
Forum: General::General Discussion 02-03-2012, 09:45 PM
Replies: 16
Views: 24,528
Posted By PixelEngineer
There are quite a few problems with your goal...

There are quite a few problems with your goal (none of these are your own fault). The old EQ zone format/engine capabilities are quite outdated. They don't support a lot of what a modern day engine...
Forum: General::General Discussion 02-02-2012, 08:45 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Wow. I cannot believe I had not noticed that. I...

Wow. I cannot believe I had not noticed that. I wonder if this is new in one of the latest versions. Thanks for mentioning that. I will fix it.
Forum: General::General Discussion 02-02-2012, 07:22 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Thanks Speedz. Can you be more specific? Are we...

Thanks Speedz. Can you be more specific? Are we talking just textures or something like Mario Kart mirror mode? New zone files or old zone files?

Cheers.
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