Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-07-2012, 06:44 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

As for the flipped textures, there is a flag in the WLD header that denotes if the zone is old or new. I assumed that would allow us to flip or not flip the texture across the y axis. Unfortunately, the classic and the titanium Greater Faydark both say they are old zones so it won't be that simple. My next idea is just to check the bit depth on the textures when they load. If the depth is 8 bit, we know it's a classic zone and 24 bits, a newer version zone. Again as I mentioned, I will be learning shaders for the next week or so and then I am going to tackle both per vertex and per pixel lighting in GLSL.

Awesome work Tabasco.

Cheers!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:10 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3