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Showing results 26 to 50 of 107
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Posts Made By:
neotokyo
Forum:
Archive::Development
12-13-2002, 12:08 AM
Replies:
17
Working on the Faction
Views:
13,014
Posted By
neotokyo
the assist code is in the 4.0 release. the rest...
the assist code is in the 4.0 release. the rest of NPC behavior is not.
Forum:
Archive::Development
12-12-2002, 06:45 AM
Replies:
17
Working on the Faction
Views:
13,014
Posted By
neotokyo
you need to set the variable AILevel to at least...
you need to set the variable AILevel to at least 2 to get that behavior (--> the table variables in the eq database)
and the primary faction is not necessarily the first faction listed. that whats...
Forum:
Archive::Development
12-12-2002, 06:39 AM
Replies:
5
Familiars patch :)
Views:
6,187
Posted By
neotokyo
yes /pet get lost just kills the familiar with...
yes /pet get lost just kills the familiar with the spell buff icon still being visible, and the familar comes back into existance after zoning if you still have that buff IIRC
*edit: IIRC you can...
Forum:
Archive::Development
12-11-2002, 02:52 AM
Replies:
17
Working on the Faction
Views:
13,014
Posted By
neotokyo
the values
the values are/will be used in the behavior code of NPCs
although primary faction isnt important right now, just the sign of the specific faction values.
Forum:
Archive::Windows Servers
11-28-2002, 12:15 AM
Replies:
2
#level not working
Views:
4,979
Posted By
neotokyo
or read the part of the readme where it says,...
or read the part of the readme where it says, start world.exe to flag your account to whatever value you like.
for #level you need at least a value of 10 (vPrivUser)
Forum:
Archive::Off Topic
11-28-2002, 12:09 AM
Replies:
9
Download this funny program
Views:
6,676
Posted By
neotokyo
Re: Download this funny program
as if anyone would believe it, just because someone said it one the internet ;-)
Forum:
Archive::Development
11-27-2002, 11:30 AM
Replies:
3
3.13delta2
Views:
4,588
Posted By
neotokyo
3.13delta2
for all that are interested i uploaded the sources for what i call delta2. this is in no way an official delta, but i am forced to go on extensive holiday due to my provider not being able to connect...
Forum:
Archive::General Discussion
11-26-2002, 02:52 AM
Replies:
26
Leaving Project
Views:
12,469
Posted By
neotokyo
hiya image, i have absolutely no clue what...
hiya image,
i have absolutely no clue what happened yesterday, but i hope you reconsider your step.
YOU are the backbone of this project right now.
let us all work together and fix this mess,...
Forum:
Archive::Development
11-25-2002, 01:38 AM
Replies:
5
Rune spells
Views:
5,047
Posted By
neotokyo
well ok, actually its just one thing in case...
well ok, actually its just one thing
in case you dont have any special code for damage calculation that you didnt post, the rune buff icon will almost never fade when expired by hitting. except in...
Forum:
Archive::Development
11-24-2002, 05:39 AM
Replies:
10
On the topic of procs...
Views:
7,629
Posted By
neotokyo
well actually there are 2 item with cancel magic...
well actually there are 2 item with cancel magic in the game. one that procs on self, one that procs on others.
and no, cancel magic definitly isnt beneficial, since i use it for pulling ;-)
Forum:
Archive::Development
11-24-2002, 03:49 AM
Replies:
5
Rune spells
Views:
5,047
Posted By
neotokyo
OMG this code has so many problems i cant even...
OMG this code has so many problems i cant even start to think about it
did you actually test this??
Forum:
Archive::Database/World Building
11-24-2002, 12:51 AM
Replies:
5
Eh ... 3.11 DB question
Views:
5,107
Posted By
neotokyo
yes the 3.11 db should work as basis, you need to...
yes the 3.11 db should work as basis, you need to install the upgrades that came with 3.13 though.
and the install.bat doesnt work for most ppl. just run the scripts yourself. its not as hard as...
Forum:
Archive::Tools
11-24-2002, 12:48 AM
Replies:
2
Newbie question about my own server
Views:
4,916
Posted By
neotokyo
download the 3.11 addon DB from the files (or...
download the 3.11 addon DB from the files (or news) section.
all zones beside PoP zones are populated.
Forum:
Archive::Development
11-24-2002, 12:40 AM
Replies:
2
Client buff stacking..
Views:
4,498
Posted By
neotokyo
buff stacking should be server side, but isnt...
buff stacking should be server side, but isnt implemented yet.
only buffs of the same name ( == same id) will not stack.
wait for another release or two, i guess i could finish it by then.
Forum:
Archive::Development
11-24-2002, 12:37 AM
Replies:
10
On the topic of procs...
Views:
7,629
Posted By
neotokyo
the beneficial - non-beneficial stuff doesnt work...
the beneficial - non-beneficial stuff doesnt work well with procs, cause there are probably many exceptions to the rule.
there is the masochist monk stuff that procs a rain DD on the wielder for...
Forum:
Archive::Bugs
11-23-2002, 04:40 AM
Replies:
0
REQ: delayed spawns
Views:
5,065
Posted By
neotokyo
REQ: delayed spawns
when a zone boots, or repops per GM command, it takes some minutes (about 5?) until all mobs are spawned.
right now, all mobs are simultaneously spawned, thus creating heavy load on cpu and...
Forum:
Archive::Development
11-22-2002, 11:58 PM
Replies:
15
coding competition
Views:
10,831
Posted By
neotokyo
we have a winner :-)) the problem was: ...
we have a winner :-))
the problem was:
Door* door = GetDoorDBID(i);
since the for-loop doesnt leave the scope, the variable door is intialized using GetDoorDBID(i) (which in this case i...
Forum:
Archive::Development
11-22-2002, 04:46 AM
Replies:
15
coding competition
Views:
10,831
Posted By
neotokyo
do i get a cool board title and avatar then? :-))...
do i get a cool board title and avatar then? :-))
and the '@' in irc?
and a trailer and a cook and daily massage?
btw. kath: the code is still wrong but much better then before ;-)
Forum:
Archive::Development
11-22-2002, 04:29 AM
Replies:
7
things about 3.13 that i noticed
Views:
5,805
Posted By
neotokyo
hm sharemem was just an addon as i see it. the...
hm sharemem was just an addon as i see it.
the point was to load all the doors (and some other items) on startup of the zone server. so you could do the zoning faster with all items already in...
Forum:
Archive::Development
11-22-2002, 04:26 AM
Replies:
15
coding competition
Views:
10,831
Posted By
neotokyo
trump: right on both accounts. it is much safer,...
trump: right on both accounts. it is much safer, and it isnt the answer i am looking for ;-)
Forum:
Archive::Development
11-22-2002, 04:08 AM
Replies:
7
things about 3.13 that i noticed
Views:
5,805
Posted By
neotokyo
Trump: you disappoint me. instead of adding the 2...
Trump: you disappoint me. instead of adding the 2 missing functions for the "normal" version you just remove their calls ??
anyway ... i added the 2 functions and if i can log in i'll test if it...
Forum:
Archive::Development
11-22-2002, 03:32 AM
Replies:
15
coding competition
Views:
10,831
Posted By
neotokyo
close, but no cigar ;) string-compare...
close, but no cigar ;)
string-compare functions always return 0 if strings are equal - so that is ok.
max_door_type is a bad name, but other than that its used correctly.
Forum:
Archive::Windows Servers
11-22-2002, 02:58 AM
Replies:
1
Cant get the thingy to work... you know the thing, with the
Views:
4,814
Posted By
neotokyo
the reason you cant make some types of mobs in...
the reason you cant make some types of mobs in some zones is simple: only a few mobs are in the s3d file of that zone, and so the EQClient can only use those. (ie no orcs in WW, no dragons in KC,...
Forum:
Archive::Development
11-22-2002, 02:34 AM
Replies:
15
coding competition
Views:
10,831
Posted By
neotokyo
coding competition
for(uint32 i=0; i!=max_door_type;i++)
{
const Door* door = GetDoorDBID(i);
if(door == 0 || door->db_id == 0 || strcasecmp(door->zone_name, zone_name))
continue;
if(door->door_id == door_id...
Forum:
Archive::Development
11-22-2002, 02:24 AM
Replies:
7
things about 3.13 that i noticed
Views:
5,805
Posted By
neotokyo
so. few minutes later: i merged my Delta#3...
so. few minutes later:
i merged my Delta#3 changes into 3.13 (actually i merged 3.13 into Delta3 --- that was a lot easier ;-))
and i cant compile.
Image: did you ever try to compile without...
Showing results 26 to 50 of 107
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