Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 11-25-2002, 01:38 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default

well ok, actually its just one thing

in case you dont have any special code for damage calculation that you didnt post, the rune buff icon will almost never fade when expired by hitting. except in the few cases where damage equals exactly the amount of rune hp left

the line should read
Code:
if (ramt <= 0)
    this->BuffFadeByEffect(SE_Rune);
i thought it was more, but obviously i was just confused
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:24 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3