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Search: Posts Made By: Branks
Forum: Archive::Development 09-06-2004, 02:45 AM
Replies: 7
Views: 9,673
Posted By Branks
you mean mob.cpp, and yes i had tried this also,...

you mean mob.cpp, and yes i had tried this also, i found several dozen ways to enable pvp, my problem is that the client seems to block attack requests from innate skills if the targets name is not a...
Forum: Archive::Development 09-06-2004, 02:05 AM
Replies: 6
Views: 20,441
Posted By Branks
5.8 login

so i decided the play around with 5.8 but when booting my server to play with things


[Status] CURRENT_WORLD_VERSION:EQEMu 0.5.8
[Status] Loading variables..
[Status] Loading zones..
[Status]...
Forum: Archive::Development 09-04-2004, 04:44 PM
Replies: 7
Views: 9,673
Posted By Branks
yeah seems names have to be red =( if i find a...

yeah seems names have to be red =( if i find a way to do this without the red names ill post but currently heres the code for it

zone\client_process.cpp do a search for
"else if ((app->opcode ==...
Forum: Archive::Development 09-03-2004, 02:20 PM
Replies: 46
Views: 51,013
Posted By Branks
uh it kept saying begin <= end in the zone...

uh it kept saying begin <= end in the zone window which i assumed it shouldnt have been so i emptied the aa_timers table and rebooted the server.

and since then it wont work im playing with it...
Forum: Archive::Development 09-03-2004, 02:10 PM
Replies: 46
Views: 51,013
Posted By Branks
worked out great! but... i was getting one of the...

worked out great! but... i was getting one of the errors from it although it was working fine so i decided maybe it didnt like the current numbers that were in the DB so i emptied my aa_timers table...
Forum: Archive::Development 09-03-2004, 12:18 PM
Replies: 46
Views: 51,013
Posted By Branks
oh sweet im excited to see what you guys came up...

oh sweet im excited to see what you guys came up with, i kinda gave up on the current timers also since the more i looked into it the more it seems to be a simple rapid recast prevention thing than...
Forum: Archive::Development 09-02-2004, 05:58 AM
Replies: 46
Views: 51,013
Posted By Branks
lovely time for the forums to crash. so anyway...

lovely time for the forums to crash.
so anyway still in spells.cpp now do a search for
"case SE_StackingCommand_Block:" and on the line below it and all this.


case...
Forum: Archive::Development 09-02-2004, 03:32 AM
Replies: 46
Views: 51,013
Posted By Branks
updated my little checklist of whats broken in my...

updated my little checklist of whats broken in my first post, you dont need to do anything with that i simply did it in hopes that someone will pick one of the none working one and start hacking at...
Forum: Development::Development 08-30-2004, 06:21 PM
Replies: 43
Views: 29,517
Posted By Branks
so i guess thats a no? a response would have been...

so i guess thats a no? a response would have been nice =/
Forum: Archive::Development 08-30-2004, 06:19 PM
Replies: 7
Views: 9,673
Posted By Branks
enabling pvp within zones.

so ive got my little server up and decided to enable pvp in a few zones just to give people more options of things to do. the problem is everything works perfectly except for combat abilities such as...
Forum: Development::Development 08-28-2004, 06:56 AM
Replies: 43
Views: 29,517
Posted By Branks
not the greatest yet but im learning slowly and...

not the greatest yet but im learning slowly and if theres anything i can learn about the project through the other forum or if theres a large list of time consuming little things that need fixed, i...
Forum: Archive::Development 08-28-2004, 06:49 AM
Replies: 46
Views: 51,013
Posted By Branks
dont use old manaburn or lifeburn code, remove...

dont use old manaburn or lifeburn code, remove them and use the new stuff posted below, this will allow the buff from manaburn to take hold and not allow manaburn groups however the buff stacking...
Forum: Archive::Development 08-25-2004, 08:04 AM
Replies: 5
Views: 7,102
Posted By Branks
im a newb to most of this also but ive been...

im a newb to most of this also but ive been messing around learning as i go, so speaking from an entirely uneducated stand point ive gone through to compare a few things from older versions when...
Forum: Archive::Development 08-24-2004, 02:45 PM
Replies: 46
Views: 51,013
Posted By Branks
updated the code from my last post it seems while...

updated the code from my last post it seems while testing none of us ever decided to use canni, manastones etc or heal a pet so it was causing some problems we apparently didnt see, sorry ill try to...
Forum: Archive::Development 08-24-2004, 09:53 AM
Replies: 46
Views: 51,013
Posted By Branks
scorp also has a ton of custom code i believe so...

scorp also has a ton of custom code i believe so it may not work the same with this, however if it does and he feels like sharing that would be great! if not no biggy i'll eventually get it done or...
Forum: Archive::Development 08-24-2004, 06:01 AM
Replies: 46
Views: 51,013
Posted By Branks
would be pointless till i get the timers working...

would be pointless till i get the timers working correctly, for anything other than none legit servers. currently i can put in a check for them each time you zone but they dont refresh so you can...
Forum: Archive::Development 08-23-2004, 07:09 PM
Replies: 46
Views: 51,013
Posted By Branks
puppy > gnome. just cant touch the gimpness that...

puppy > gnome. just cant touch the gimpness that is gnomes, anyway uh heres a few other AAs, and im redoing manaburn and lifeburn so their pvpable will update that in a moment. swarm pets still buggy...
Forum: Archive::Development 08-23-2004, 03:02 PM
Replies: 46
Views: 51,013
Posted By Branks
here a solution to the overpowered pets...

here a solution to the overpowered pets bug/problem, i havent seen rangerdown's post so sorry if its the same thing, anyway this will simply making any pet thats unknown to the code/database, a lev...
Forum: Archive::Development 08-22-2004, 02:58 AM
Replies: 46
Views: 51,013
Posted By Branks
the pet code is in zone\spells.cpp and it has...

the pet code is in zone\spells.cpp and it has defaults for anything thats not already listed in "pets" in the DB, i think you may be mistaken as to what i was speaking of, of wards, i meant the wards...
Forum: Archive::Development 08-20-2004, 06:46 PM
Replies: 46
Views: 51,013
Posted By Branks
thats what i was looking for, thanks!

thats what i was looking for, thanks!
Forum: Archive::Development 08-20-2004, 03:09 PM
Replies: 46
Views: 51,013
Posted By Branks
thanks for the compliments, nice to know someone...

thanks for the compliments, nice to know someone considers this usefull, anyway heres the progress at the moment, i just completely fixed swarm pets working 100% correctly except the fine details of...
Forum: Archive::Development 08-19-2004, 02:15 PM
Replies: 46
Views: 51,013
Posted By Branks
heh yeah it just takes the money on you and does...

heh yeah it just takes the money on you and does 10 damage per plat, i did the lil attack animation and things also with it and if your curious as to why the Mana parts are in there well, at first it...
Forum: Archive::Development 08-19-2004, 12:17 PM
Replies: 46
Views: 51,013
Posted By Branks
ok almost have swarm pets and wards done, however...

ok almost have swarm pets and wards done, however i need a lil more info about them, ive looked almost everywhere i can think of and havent had any luck getting details of what exactly some of them...
Forum: Archive::Development 08-12-2004, 11:20 AM
Replies: 46
Views: 51,013
Posted By Branks
Temp Fix for MGB, far from perfect but it casts...

Temp Fix for MGB, far from perfect but it casts AE buffs and doubles manacost, also tries to affect NPCS, i know theres really no need for this on EMU servers due to the low population but /shrug.
...
Forum: Archive::Development 08-11-2004, 03:34 PM
Replies: 46
Views: 51,013
Posted By Branks
still working on this but been busy, anyway heres...

still working on this but been busy, anyway heres a few others that might be good enough to use.

lifeburn correction, although the FD effect in the recource is real buggy and causes the spell to...
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