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  #36  
Old 09-03-2004, 02:10 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
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worked out great! but... i was getting one of the errors from it although it was working fine so i decided maybe it didnt like the current numbers that were in the DB so i emptied my aa_timers table and then nothing worked, so it needs a function to handle if there is no table currntly there. working on this now and still trying to track down how to reenable the button when the timer expires.

edit: monalin just noticed the last part, the timers are easily changed they are set in client.cpp above and below the code you added, its the timermod which is in each case, their in seconds. and im self taught also and slowly getting better. also what i meant about the reuse thing was that id like to trackdown whatever it is thats sent to the client to let the client know the skill is avaliable, instead of the button appearing gray while its actually useable, this happens during zoneing currently but not without so its in here somewhere...
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