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Search: Posts Made By: Kayen
Forum: Spell Support 02-02-2015, 01:01 AM
Replies: 9
Views: 13,556
Posted By Kayen
Well confirmed on live. You CAN NOT summon...

Well confirmed on live.

You CAN NOT summon rage of zomm while you have another pet spawned, it gives you the you can not have more than one pet at a time message.
Forum: Spell Support 02-02-2015, 12:28 AM
Replies: 9
Views: 13,556
Posted By Kayen
The spell data for a regular pet and rage of zomm...

The spell data for a regular pet and rage of zomm are nearly identical in all respects so the fact it is just summoning a pet is no surprising.

Basically to make this functional we would need to...
Forum: Development::GeorgeS's Tools 01-27-2015, 07:21 AM
Replies: 5
Views: 12,700
Posted By Kayen
He is asking in an archaic way for GeorgeS to fix...

He is asking in an archaic way for GeorgeS to fix his npc_editor tool, which crashes (giving you an error like that) if you copy and NPC due to that field change.
Forum: Spell Support 01-24-2015, 08:54 AM
Replies: 7
Views: 12,245
Posted By Kayen
At some point a custom server has to take...

At some point a custom server has to take responsibility for what it sets as values for things.

Given all things are relative there is no logical reason to have numbers that high.
Forum: Spell Support 01-23-2015, 08:40 PM
Replies: 7
Views: 12,245
Posted By Kayen
This is the function that handles it. Maybe...

This is the function that handles it. Maybe somebody else will see something obviously wrong.

int32 Mob::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {

if...
Forum: Spell Support 01-23-2015, 08:38 PM
Replies: 7
Views: 12,245
Posted By Kayen
Sounds like an overflow issue. However,...

Sounds like an overflow issue.

However, just reviewing the code those numbers aren't really hitting the int32 limits.

Question is it healing the NPC when you negative crit?
Forum: Spell Support 01-11-2015, 05:56 PM
Replies: 5
Views: 11,277
Posted By Kayen
http://69.168.254.241/p?Spells_Buff_Stacking&frm=M...

http://69.168.254.241/p?Spells_Buff_Stacking&frm=Main--SpellEffects
Forum: Development::Development 01-11-2015, 08:14 AM
Replies: 1
Views: 6,479
Posted By Kayen
New GM command #tune

I implemented a rather extensive new GM command to help developers better 'tune' NPC/Client combat statistics for those hard to determine values AC/ATK and Avoidance/Accuracy.

Usage is simple.
...
Forum: Development::Bug Reports 01-11-2015, 07:43 AM
Replies: 9
Views: 17,344
Posted By Kayen
I suspect 'attack_delay' is not being set...

I suspect 'attack_delay' is not being set correctly for them.

'attack_speed' does nothing it was replaced by 'attack_delay' but i do not see the field in the merc table.

It most likely is...
Forum: Development::Bug Reports 01-09-2015, 11:33 PM
Replies: 7
Views: 10,880
Posted By Kayen
Resolved. Fix comitted Basically when i...

Resolved.

Fix comitted

Basically when i updated the projectile code, i forgot to add the spell projectile check to NPC's so they were processing spell projectiles as archery/ranged attacks.
Forum: Development::Bug Reports 01-09-2015, 09:47 PM
Replies: 7
Views: 10,880
Posted By Kayen
I recently update the how target type 1...

I recently update the how target type 1 (projectiles spells) work.

What spell are these npcs casting?

I suspect the following is occurring, since both archery and spell projectiles use the same...
Forum: Quests::Q&A 01-06-2015, 10:21 PM
Replies: 2
Views: 8,786
Posted By Kayen
id = Your identifier void...

id = Your identifier

void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
{
std::string id = identifier;
std::string val = newValue;
for(int i = 0; i < id.length(); ++i) {...
Forum: Development::Feature Requests 01-06-2015, 07:57 PM
Replies: 5
Views: 12,647
Posted By Kayen
Don't over think it. You have about 32000...

Don't over think it.

You have about 32000 spell ids you can use.

With a few queries you can pop out a 100 custom rune spells in a few seconds.

Also if you want to get a little creative. Look...
Forum: Development::Feature Requests 01-06-2015, 06:27 AM
Replies: 5
Views: 12,647
Posted By Kayen
I think you don't really understand what the...

I think you don't really understand what the npc->Damage function does.

It really has nothing to do with spell casting, in the source it is used to apply the damage of the spell after its been...
Forum: Development::Feature Requests 01-06-2015, 01:39 AM
Replies: 5
Views: 12,647
Posted By Kayen
You can not really manipulate raw spell data via...

You can not really manipulate raw spell data via quest function. The way spells are coded in the source it would take some massive rewriting to do it (if even possible).

Easiest solution by far,...
Forum: Development::Development 12-08-2014, 08:32 AM
Replies: 10
Views: 17,766
Posted By Kayen
Thank you! Awesome and really easy to set...

Thank you!

Awesome and really easy to set up.
Forum: Spell Support 12-08-2014, 12:13 AM
Replies: 3
Views: 6,644
Posted By Kayen
Going to just fix this for real

Going to just fix this for real
Forum: Support::General Support 12-06-2014, 01:52 AM
Replies: 23
Views: 16,136
Posted By Kayen
Try installing eqlive and getting that version of...

Try installing eqlive and getting that version of directx.

I have had that solve the issue with UF in the past.
Forum: Spell Support 11-06-2014, 12:57 AM
Replies: 3
Views: 8,465
Posted By Kayen
Just fyi to any server devs who want to set all...

Just fyi to any server devs who want to set all spell animations to classic.

Run this query on your spells new table.



It will then use the classic spell animations set in the field...
Forum: General::Server Discussion 10-14-2014, 06:43 PM
Replies: 21
Views: 19,821
Posted By Kayen
As per my conversations with Trev (who is...

As per my conversations with Trev (who is actively working on it)

Should be back up tonight or tomorrow.
Forum: General::Server Discussion 10-12-2014, 11:28 PM
Replies: 21
Views: 19,821
Posted By Kayen
We are having a significant technical issue at...

We are having a significant technical issue at the moment.

Expect it to be down until the morning at least.

Thank you for the generous offer Davidjacobs, we are already hosted in what is nearly...
Forum: Development::GeorgeS's Tools 10-12-2014, 04:51 PM
Replies: 19
Views: 39,324
Posted By Kayen
I think those are what is currently missing...

I think those are what is currently missing (order is just the order they appear in the table)

`alt_currency_id` int(11) unsigned NOT NULL DEFAULT '0',
`npc_spells_effects_id` int(11) unsigned...
Forum: Development::GeorgeS's Tools 10-12-2014, 01:42 AM
Replies: 19
Views: 39,324
Posted By Kayen
Would you consider updating your npc editor to...

Would you consider updating your npc editor to include the new fields in npc_types?

It is rather out of date at this point.

Kayen
Forum: Development::GeorgeS's Tools 09-29-2014, 04:13 PM
Replies: 19
Views: 39,324
Posted By Kayen
Sounds great, thanks. Been using the old...

Sounds great, thanks.

Been using the old versions but they are getting little funky.
Forum: Quests::Q&A 09-28-2014, 02:34 PM
Replies: 2
Views: 7,285
Posted By Kayen
There are a number of ways to make an NPC...

There are a number of ways to make an NPC weak/strong verse a melee skill type.

Via quest ModSkillDmgTaken(skillid, amount)
Via spell effects - SE_SkillDamageTaken 197
Via the table...
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