Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 80
Search took 0.01 seconds; generated 83 minute(s) ago.
Search: Posts Made By: AudioGarden21
Forum: Development::Tools 04-04-2013, 03:07 AM
Replies: 17
Views: 30,305
Posted By AudioGarden21
Well, I tried to get this tool working to test it...

Well, I tried to get this tool working to test it out, but it's asking me for version 6.6.4 which I've been unable to acquire. It seems MySQL removed it from their archives, sadly, and I can't find a...
Forum: Development::Development 04-02-2013, 11:05 AM
Replies: 2
Views: 7,744
Posted By AudioGarden21
I do know that on RoF live, skills such as Dual...

I do know that on RoF live, skills such as Dual Wield and Double Attack are now auto-trained once you reach the requisite level, so perhaps that has something to do with it. I doubt it's hard-coded,...
Forum: Development::Tools 05-06-2012, 08:33 AM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Like'a'bawce... =D

Like'a'bawce... =D
Forum: Development::Tools 05-03-2012, 10:48 AM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Omg.

You are simply the best Null. <3

EDIT

When attempting to connect to database I get an error "Unknown column 'field193' in 'field list'.

I had a look at the database and field 193 seems to...
Forum: Spell Support 04-30-2012, 09:12 PM
Replies: 0
Views: 6,608
Posted By AudioGarden21
Partially Broken: Max Hits (numhits field)

This feature allows you to set a maximum number of hits before a given spell with the max hits defined with a numeric value to dissipate once the given amount of charges is met.

There are only a...
Forum: Development::Tools 04-30-2012, 06:37 PM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Request for Numhits to be added to the editor.

A simple Max Hits box (for numhits field from spell data) in the Effects tab would be very, very helpful Null. We would all appreciate it very much if you're still around.

Thanks.
Forum: Spell Support 04-29-2012, 01:33 AM
Replies: 0
Views: 7,820
Posted By AudioGarden21
Broken: Spell Knockback Effects

While the knockback effect works on PCs, through my testing, they currently don't work on NPCs. It also only pushes in one direction, which is unlike live knockback.

I have extensive experience...
Forum: Support::Packetcollector 04-28-2012, 06:38 PM
Replies: 7
Views: 38,686
Posted By AudioGarden21
Thank you very much Derision. You are most...

Thank you very much Derision. You are most helpful.
Forum: Support::Windows Servers 04-27-2012, 09:29 PM
Replies: 0
Views: 7,186
Posted By AudioGarden21
AA Required Level

Is there any way to adjust the required level to begin gaining experience for AAs? The default is 51, but I was hoping to find a way to change that.
Forum: Support::Packetcollector 04-27-2012, 02:51 PM
Replies: 7
Views: 38,686
Posted By AudioGarden21
I guess VC 2008 Express Edition isn't suitable,...

I guess VC 2008 Express Edition isn't suitable, so I'm out of the loop, sadly. If anyone has a compiled version that I could use I would be most appreciative. Anything I can do to help..
Forum: Development::Development 04-20-2012, 12:30 AM
Replies: 69
Views: 98,919
Posted By AudioGarden21
I've been playing a lot lately on the Test server...

I've been playing a lot lately on the Test server and this feature also exists for skills such as Bash and Taunt, etc, as well as activated AAs.
Forum: Spell Support 04-11-2012, 04:41 PM
Replies: 14
Views: 15,692
Posted By AudioGarden21
They absolutely do affect them on live.

They absolutely do affect them on live.
Forum: Spell Support 01-17-2012, 09:30 PM
Replies: 8
Views: 12,812
Posted By AudioGarden21
That seems to be how it's functioning. It buffs...

That seems to be how it's functioning. It buffs the spell that was cast, Dawnstrike/Mana Weave, but you still get the buff in the buff box, it just has no effect since it was technically already...
Forum: Development::Tools 01-17-2012, 09:10 PM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Thanks for the clarification of the values,...

Thanks for the clarification of the values, Caryatis, much appreciated.

I did notice that the numhits factor had no bearing on when or whether the spell would actually dissipate once those charges...
Forum: Development::Tools 01-17-2012, 08:01 AM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Request for numhits & field175 to be implemented in the editor.

It has come to my attention that some spells have what could be considered charges. Take for example the spell Burning Aura (http://everquest.allakhazam.com/db/spell.html?spell=8038). It has a...
Forum: Spell Support 01-17-2012, 06:50 AM
Replies: 8
Views: 12,812
Posted By AudioGarden21
Not to drudge up a year old thread, but I just...

Not to drudge up a year old thread, but I just noticed this same issue with another spell called Dawnstrike when I was testing some things on a Druid. It functions the same way as Mana Weave in that...
Forum: Development::Tools 01-17-2012, 02:57 AM
Replies: 130
Views: 425,677
Posted By AudioGarden21
Hey Null! Been a while man. I want to thank you...

Hey Null! Been a while man. I want to thank you again for all the work you've done on this editor.

I just recently came across an issue with assigning requirements to spells. For some reason the...
Forum: Spell Support 01-15-2012, 10:31 PM
Replies: 3
Views: 10,074
Posted By AudioGarden21
EDIT So all I would have to do is add that...

EDIT

So all I would have to do is add that line for strikethrough here?

// Handled Elsewhere
case SE_ImmuneFleeing:
case SE_BlockSpellEffect:
case SE_Knockdown: // handled by client...
Forum: Support::General Support 01-15-2012, 10:24 PM
Replies: 5
Views: 8,992
Posted By AudioGarden21
I applied those adjustments and am making a new...

I applied those adjustments and am making a new build. I'll report with my results.

Thanks a ton for the work you've put in man. I'm hoping that any issues I report will further the progress on...
Forum: Spell Support 01-15-2012, 09:44 PM
Replies: 5
Views: 12,178
Posted By AudioGarden21
I'm still learning my way around the code, and...

I'm still learning my way around the code, and honestly haven't fiddled with it much, otherwise I'd go through and fix everything I could myself, but alas, I need the help of others like yourself for...
Forum: Spell Support 01-15-2012, 08:45 PM
Replies: 5
Views: 12,178
Posted By AudioGarden21
Thanks a lot Caryatis. Any idea on how I...

Thanks a lot Caryatis.

Any idea on how I could add misses/dodges etc to proc the effects?

EDIT

I checked the database for the fields "effect_limit_valueX" and they're already set on 400...
Forum: Spell Support 01-15-2012, 07:38 PM
Replies: 3
Views: 10,074
Posted By AudioGarden21
Hehe, yeah, I actually came across that code last...

Hehe, yeah, I actually came across that code last night sort of by accident.

I just thought maybe there were two kinds of strikethrough effects, one for spell effects and one for equipment, and...
Forum: Spell Support 01-15-2012, 09:01 AM
Replies: 5
Views: 12,178
Posted By AudioGarden21
Defensive/Reverse Procs

So, after scouring the forums searching for word on Defensive and Reverse Procs, I didn't really find much that would set me at ease in regards to it's proper implementation.

I've tested a few of...
Forum: Spell Support 01-15-2012, 03:12 AM
Replies: 3
Views: 10,074
Posted By AudioGarden21
Unknown spell effect 196 in spell Overwhelm (id 4622)

I thought I'd make this topic so that perhaps we could get the implementation of the effect, working as it should be.

The spell file data regarding Overwhelm (Monk disc that never went live)...
Forum: Support::General Support 01-15-2012, 03:07 AM
Replies: 5
Views: 8,992
Posted By AudioGarden21
Hmm, I just noticed that with the Ogre. I'll have...

Hmm, I just noticed that with the Ogre. I'll have a look at that some other time.

As far as it using the same spell for each Beastlord race, I tested it on my server. Regardless of race, it casts...
Showing results 26 to 50 of 80

 
Forum Jump
   

All times are GMT -4. The time now is 04:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3