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Search: Posts Made By: Tabasco
Forum: General::General Discussion 10-15-2013, 12:57 PM
Replies: 21
Views: 19,314
Posted By Tabasco
I've tinkered with various takes on global loot...

I've tinkered with various takes on global loot for a few years now and I really think that some kind of permanent gear removal or deprecation mechanism is necessary.
Attuneable can be helpful but...
Forum: Development::Feature Requests 09-13-2013, 05:46 PM
Replies: 7
Views: 13,568
Posted By Tabasco
You could just as easily do it all with saylinks...

You could just as easily do it all with saylinks by single login account if you wanted to, I just felt like that was too clunky and a lot of players buy, sell, and list while on breaks at work. You...
Forum: Development::Feature Requests 09-13-2013, 05:10 PM
Replies: 7
Views: 13,568
Posted By Tabasco
Dungeon Crawl has had an offline AH for a while...

Dungeon Crawl has had an offline AH for a while now, but we use a web interface instead of chat commands.

This is not a trivial thing to implement and what I have is not a one-size-fits-all...
Forum: Quests::Q&A 09-09-2013, 11:24 PM
Replies: 5
Views: 11,538
Posted By Tabasco
I was thinking that it was more along the lines...

I was thinking that it was more along the lines of a special volume in the zone model, like water or lava.
Forum: Quests::Q&A 08-13-2013, 02:31 PM
Replies: 5
Views: 7,527
Posted By Tabasco
This may or may not work for your purposes, but I...

This may or may not work for your purposes, but I ran into a similar issue when trying to dynamically set last names.
I knew what it needed to be at spawn time and it varied by spawn only so I'm not...
Forum: Support::Windows Servers 05-27-2013, 08:00 PM
Replies: 5
Views: 5,987
Posted By Tabasco
If you're in SoF, it won't work for you anyway. ...

If you're in SoF, it won't work for you anyway.
To my knowledge, only UF and higher will accept the command.

The wiki has some good quest system documentation:...
Forum: Support::Windows Servers 05-27-2013, 12:40 PM
Replies: 5
Views: 5,987
Posted By Tabasco
I think this only works in UF and newer clients,...

I think this only works in UF and newer clients, but the SendWebLink member of client is what you're looking for.

I do quite a bit with the in-game browser, but in its simplest form I have this...
Forum: Quests::Q&A 05-23-2013, 10:35 PM
Replies: 5
Views: 8,991
Posted By Tabasco
He's using if blocks so hasitem is checked once...

He's using if blocks so hasitem is checked once per hail. There is no loop.
Forum: Quests::Q&A 05-23-2013, 05:22 PM
Replies: 5
Views: 8,991
Posted By Tabasco
Quite a while back I had an issue with it...

Quite a while back I had an issue with it crashing when it tried to scan corpses. There might be a fix in the latest quest repository, but I just commented out the corpse check in...
Forum: Quests::Q&A 05-12-2013, 10:46 PM
Replies: 3
Views: 7,893
Posted By Tabasco
It's an issue with a workaround for making the...

It's an issue with a workaround for making the scriber ignore certain spells. It should be working now if you update again.

Alternatively, you can create or set Spells:UseCHAScribeHack with a...
Forum: Quests::Q&A 05-11-2013, 01:40 PM
Replies: 3
Views: 7,430
Posted By Tabasco
In the more recent server revisions there is a...

In the more recent server revisions there is a rule for UseCHAScribeHack, which works quite a bit like it sounds.

Since CHA is often used as some kind of placeholder in spells, this lets you set...
Forum: General::Server Discussion 04-12-2013, 08:13 AM
Replies: 3
Views: 7,160
Posted By Tabasco
I appreciate the mention. The server isn't as...

I appreciate the mention.
The server isn't as hardcore classic as it used to be, but anything of nostalgic relevance has been preserved up to Luclin with some select planes and Ykesha content...
Forum: General::Server Discussion 04-10-2013, 12:02 PM
Replies: 8
Views: 9,411
Posted By Tabasco
It's kind of ironic that one of the biggest...

It's kind of ironic that one of the biggest problems custom eqemu servers end up with is that they ultimately descend into the current state of live EverQuest.
Even when you take things slow and try...
Forum: General::Server Discussion 03-14-2013, 05:02 PM
Replies: 6
Views: 11,160
Posted By Tabasco
What a neat idea!

What a neat idea!
Forum: General::General Discussion 03-13-2013, 08:58 AM
Replies: 11
Views: 10,469
Posted By Tabasco
I haven't done a lot of investigation, but this...

I haven't done a lot of investigation, but this has been mentioned on my server also. When I did go check it out some time ago, I had the undead spawn and at some point I know there were gnolls...
Forum: General::Server Discussion 03-13-2013, 08:53 AM
Replies: 10
Views: 13,834
Posted By Tabasco
I saw this on my first server. Epics were easy...

I saw this on my first server. Epics were easy to get but we had global drops. The byproduct was that you would see a mob with a fantastic weapon model in his hand, then kill him and be...
Forum: General::Server Discussion 03-10-2013, 05:18 PM
Replies: 26
Views: 28,472
Posted By Tabasco
We're making solid progress on some quest and...

We're making solid progress on some quest and tradeskill updates and I'm almost done with a new custom dungeon branch and associated quests.
You can find details about updated quests and tradeskills...
Forum: Development::Development 03-02-2013, 09:25 PM
Replies: 7
Views: 12,238
Posted By Tabasco
The less practical, but possibly more effective...

The less practical, but possibly more effective approach is to start a server and then attempt some content or feature of great ambition.
Players will notify you of every quirk and quibble and from...
Forum: Support::Windows Servers 03-02-2013, 12:15 PM
Replies: 5
Views: 6,699
Posted By Tabasco
You just need to understand where quest files are...

You just need to understand where quest files are located.
In your server directory you should have a sub-directory called quests and below it you will have a bunch of directories titled after zone...
Forum: Support::Windows Servers 02-19-2013, 11:12 PM
Replies: 15
Views: 13,336
Posted By Tabasco
No. This would basically do nothing. If you...

No. This would basically do nothing. If you were to increase the multiplier in such a way as to actually alter the original value, it would apply to every drop on the server. You would need a...
Forum: Misc::Off Topic 02-17-2013, 08:01 PM
Replies: 10
Views: 15,028
Posted By Tabasco
EQ gameplay distilled into a form suitable for...

EQ gameplay distilled into a form suitable for modern attention spans and (in)tolerances.
You don't have to read and you get everything NOW. Careful posting that kind of thing, the community could...
Forum: General::Server Discussion 02-16-2013, 04:40 PM
Replies: 26
Views: 28,472
Posted By Tabasco
I'm glad you're enjoying it. I tend to focus on...

I'm glad you're enjoying it. I tend to focus on global mechanics and only stop to do real content when I'm satisfied with the overall state of things. This doesn't happen very often or for long,...
Forum: Support::Windows Servers 02-14-2013, 03:33 PM
Replies: 15
Views: 13,336
Posted By Tabasco
There is now probability in loottable_entries,...

There is now probability in loottable_entries, which should be 100 for most purposes, but would ultimately be used to roll on whether or not that loottable entry even tries to drop.
Each lootdrop...
Forum: General::Server Discussion 02-13-2013, 09:14 PM
Replies: 26
Views: 28,472
Posted By Tabasco
We just added a new twist on the boss loot...

We just added a new twist on the boss loot system. I'm still fleshing it out and adding detail, but the fundamentals work.

The core system relies on tagging existing named mobs. While we've been...
Forum: Development::Server Code Submissions 02-03-2013, 10:24 AM
Replies: 4
Views: 11,397
Posted By Tabasco
Good work! I always enjoyed working with lua and...

Good work! I always enjoyed working with lua and I'm looking forward to hooking this into some kind of general modding framework.
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