Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 96
Search took 0.00 seconds; generated 74 minute(s) ago.
Search: Posts Made By: PixelEngineer
Forum: General::General Discussion 02-02-2012, 04:58 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Commit 28 - Added SOIL library for image...

Commit 28

- Added SOIL library for image loading. Thank you to Taurinus2 for the suggestion. New zones now load. (textures are flipped)
- Integrated Tobasco's diff for Linux. Thank you Tabasco -...
Forum: General::General Discussion 02-01-2012, 08:59 PM
Replies: 11
Views: 10,363
Posted By PixelEngineer
I hate the term "trivial" being used for anything...

I hate the term "trivial" being used for anything development related. Remember, it's easy to start a project but to maintain momentum, that takes drive.
Forum: Development::Development 02-01-2012, 07:47 PM
Replies: 1
Views: 11,491
Posted By PixelEngineer
Looks like I am the sole developer dealing with...

Looks like I am the sole developer dealing with the old EverQuest zones :D

I am going to be writing up documentation for all of the fragments. Windcatcher did an amazing job and I see a few...
Forum: General::General Discussion 01-30-2012, 08:58 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Okay. I got SOIL implemented. Two potential...

Okay. I got SOIL implemented. Two potential problems. We are reading from memory in the loading of textures. I have the file interface as a workaround I would like to get rid of. I might have to add...
Forum: General::General Discussion 01-30-2012, 04:55 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
I have not. Have you used this? Looks like a...

I have not. Have you used this? Looks like a pretty full featured and lightweight library. Definitely will consider using it.

Thanks for the suggestion. I will have time today and tonight to work...
Forum: General::General Discussion 01-28-2012, 10:34 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Hey guys, sorry I have been absent for a while. ...

Hey guys, sorry I have been absent for a while.

Linux guys, great work and I am very happy to have some people on different operating systems.

The texture loader is an offshoot of a texture...
Forum: General::General Discussion 01-21-2012, 07:55 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
This is something I will fix. The issue here...

This is something I will fix. The issue here isn't lack of support for the new WLD, it is lack of support for the texture formats (.dds, 24 bit bitmaps)

Told myself I wouldn't but I am going to...
Forum: General::General Discussion 01-20-2012, 04:23 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
No worries. Pace yourself and don't get burnt...

No worries. Pace yourself and don't get burnt out. It took me months to get things working and I took many breaks so just take your time and have fun. Modify variables, mess around and see what makes...
Forum: General::General Discussion 01-20-2012, 01:38 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
log.txt contains all of the debug and error...

log.txt contains all of the debug and error logging information you need.

However, I assume you don't have the .ini set up correctly. Open it. The top line is the zone shortname. The last one I...
Forum: General::General Discussion 01-19-2012, 06:40 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
One more thing before I disappear for the...

One more thing before I disappear for the weekend, here is a concept UI I made. It needs to be something that's usable on different screen sizes. Again, just an idea but I am going to try and model...
Forum: General::General Discussion 01-19-2012, 06:13 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Revision 27 Changelog: - Fixed a name...

Revision 27

Changelog:
- Fixed a name length bug in the 0x03 fragment.
- Texture animation is now supported - still have to work on global timing
- Fixed up the 0x04 fragment issues. Figured...
Forum: General::General Discussion 01-19-2012, 04:50 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Don't mind at all, as long as you let me pick...

Don't mind at all, as long as you let me pick your brain here and there. :)

Also, Speedz, pick up the commit I push tomorrow. It solved 98% of zone loading crashes. Might be a better starting...
Forum: Development::Development 01-18-2012, 09:19 PM
Replies: 1
Views: 11,491
Posted By PixelEngineer
WLD 0x04 Fragment Question

Hi, this fragment is completed but I am getting a different structure than what I see being used in azone and being used in the WLD documentation.

First off, just to make sure I am on the right...
Forum: General::General Discussion 01-18-2012, 07:13 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Don't sell yourself short. I see you have written...

Don't sell yourself short. I see you have written some programs in C#. Syntactically, it is not that different from C++. When I started writing the client, I couldn't write it either but i slowly...
Forum: General::General Discussion 01-17-2012, 02:17 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Thank you! The real hardcore development is going...

Thank you! The real hardcore development is going to start as soon as I get everything stable. The original EverQuest developers made some very odd design choices and I have struggled to both...
Forum: General::General Discussion 01-17-2012, 02:04 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Texture animation has been implemented: ...

Texture animation has been implemented:

http://www.youtube.com/watch?v=4XSFx2Td4y8&context=C3912520ADOEgsToPDskKvMSv9_VvDZfhrSHuAh39k

More progress to follow...

Cheers!
Forum: General::General Discussion 12-19-2011, 03:47 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Go ahead and PM me. I have a few ideas you might...

Go ahead and PM me. I have a few ideas you might be able to help with.
Forum: General::General Discussion 12-18-2011, 03:51 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Explain further. I am going to be implementing...

Explain further. I am going to be implementing per pixel lighting which utilizes normal maps. Although I can generate them automatically via software, the higher resolution the texture, the better....
Forum: General::General Discussion 12-14-2011, 08:36 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
As of now, the next time I have time (Friday), I...

As of now, the next time I have time (Friday), I will finish my rewrite of the PFS (S3D) extractor. It works fine for the most part but there are some weird issues and I think it might be related to...
Forum: OpenZone:: Q&A 12-14-2011, 01:08 AM
Replies: 6
Views: 40,562
Posted By PixelEngineer
I am definitely going to brush up on my editor...

I am definitely going to brush up on my editor programming and I am going to write an editor initially only for my open source client, Lantern. It will be open source and it should be straightforward...
Forum: General::General Discussion 12-13-2011, 08:18 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Thank you. I have reduced most of the Windows...

Thank you. I have reduced most of the Windows specific functionality and will eliminate the rest when I get around to it. A bit of code is taken from various other projects and the way they handled...
Forum: Support::General Support 12-12-2011, 07:49 PM
Replies: 2
Views: 7,088
Posted By PixelEngineer
Update drivers from the ATI website. Try...

Update drivers from the ATI website.
Try disabling anti-aliasing if your client supports it or has it enabled.
Also, figure out if it is just an EQ client issue or happens on other games as well.
Forum: General::General Discussion 12-12-2011, 11:37 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
My apologies. Here is the link:...

My apologies. Here is the link: http://www.assembla.com/code/lanterneq/subversion/nodes
Forum: Development::Development 12-11-2011, 10:15 PM
Replies: 8
Views: 11,906
Posted By PixelEngineer
Source: ...

Source:

http://www.eqemulator.org/forums/showpost.php?p=205278&postcount=29
Forum: General::General Discussion 12-11-2011, 10:13 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Here goes nothing. Here is the link to the code...

Here goes nothing. Here is the link to the code for my project I titled Lantern. Lantern is an open source cross platform (not yet) EverQuest client.

This is not a release, it's just a link to the...
Showing results 51 to 75 of 96

 
Forum Jump
   

All times are GMT -4. The time now is 03:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3