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  #10  
Old 01-20-2012, 01:38 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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log.txt contains all of the debug and error logging information you need.

However, I assume you don't have the .ini set up correctly. Open it. The top line is the zone shortname. The last one I used was qrg, Surefall Glade. Change it to arena or gfaydark and then drop the zone's .s3d in the same folder as the .exe

Then run as you normally would through Visual Studio.

When it doubt, check the error log. It's far from complete but definitely helps me to debug.

Edit: Also, you'll see a lot of texture related crap in the debug. I did a lot of that to solve most of the texture errors. Still have one more error so I am keeping them enabled.
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