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Showing results 51 to 75 of 307
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Posts Made By:
steve
Forum:
Support::Windows Servers
08-29-2010, 02:23 AM
Replies:
5
Lavastorm
Views:
10,314
Posted By
steve
There's two versions of Lavastorm (and other...
There's two versions of Lavastorm (and other zones).
There's lavastorm.s3d (the original) and lavastorm.eqg (the revamped). Try renaming lavastorm.eqg to lavastorm.eqg.bak and then reloading the...
Forum:
General::General Discussion
08-29-2010, 02:16 AM
Replies:
10
Looking for a specific song from EQ..
Views:
11,915
Posted By
steve
If that is indeed the case, you can try...
If that is indeed the case, you can try installing from the Luclin CDs into another directory and see what you can find. I'd look myself, but I really don't think it exists. Or if it did, it might...
Forum:
Support::General Support
08-27-2010, 04:04 PM
Replies:
13
About to cry...
Views:
12,153
Posted By
steve
Things to try: - Move your EQ folder out of the...
Things to try:
- Move your EQ folder out of the Program Files directory.
- Reinstall Windows. If this has happened in the past, then it's likely a problem with the OS. Install Windows 7 if you can....
Forum:
General::General Discussion
08-27-2010, 03:59 PM
Replies:
10
Looking for a specific song from EQ..
Views:
11,915
Posted By
steve
I'm fairly certain the eqtheme never changed,...
I'm fairly certain the eqtheme never changed, until the PoP expansion, where it went orchestral. Prior to PoP, all music was midi files and the theme was baked into another file.
Forum:
General::General Discussion
08-26-2010, 01:08 PM
Replies:
1
Classic character select music
Views:
6,403
Posted By
steve
Delete eqtheme.mp3 and it should restore the...
Delete eqtheme.mp3 and it should restore the classic opening and char select/loading music.
Forum:
General::General Discussion
08-15-2010, 03:40 PM
Replies:
4
Everquest: Legends - An Overview
Views:
8,780
Posted By
steve
I would change the name of your server. Calling...
I would change the name of your server. Calling it EverQuest: Legends is just begging for SOE Legal to come knocking at your door.
Forum:
Development::Server Code Submissions
08-06-2010, 11:37 PM
Replies:
4
COMMITTED: Buff Timer Suspension
Views:
8,300
Posted By
steve
Nice addition!
Nice addition!
Forum:
Quests::Q&A
08-04-2010, 09:43 AM
Replies:
6
Help with Set Proximity
Views:
6,713
Posted By
steve
Not to mention that a ton of people seem to use...
Not to mention that a ton of people seem to use MQ, which they could bypass any proximity checks easily by warping past them.
Forum:
Support::Windows Servers
08-04-2010, 09:41 AM
Replies:
4
Login code
Views:
7,803
Posted By
steve
It's locked down and the source not public...
It's locked down and the source not public because the login server code works with the Live game client.
Forum:
Support::General Support
08-01-2010, 11:24 PM
Replies:
1
P1999 Glitch
Views:
5,558
Posted By
steve
Wrong forums.
Wrong forums.
Forum:
General::General Discussion
07-26-2010, 12:21 PM
Replies:
1
Interesting comment about Live...
Views:
5,971
Posted By
steve
Interesting comment about Live...
forums.station.sony.com/eq/posts/list.m?start=0&topic_id=166548
Apparently, SOE runs 40-50 zones on one server. I've never seen info about that posted before. Just thought it was...
Forum:
Support::General Support
07-26-2010, 08:33 AM
Replies:
3
EQWindows
Views:
6,953
Posted By
steve
You probably need quotes surrounding the...
You probably need quotes surrounding the executable.
"C:\Program Files\Sony\EverQuest\eqgame.exe" patchme
Forum:
Development::Server Code Submissions
07-14-2010, 10:24 PM
Replies:
2
COMMITTED: SE_Twincast
Views:
5,384
Posted By
steve
I am in awe of you, sir. Quality work coming from...
I am in awe of you, sir. Quality work coming from you!
Keep up the awesome work!
Forum:
Support::General Support
07-14-2010, 10:23 PM
Replies:
9
GM & No Drop Items
Views:
12,270
Posted By
steve
Genius, hopefully someone can implement that into...
Genius, hopefully someone can implement that into the standard codebase!
Forum:
Support::General Support
07-14-2010, 05:46 PM
Replies:
9
GM & No Drop Items
Views:
12,270
Posted By
steve
The GM client ignores no drop/trade tags and lets...
The GM client ignores no drop/trade tags and lets them trade anyway. I'm 99% sure that it's our client that prevents dropping or trading these to other people, along with a serverside check.
You...
Forum:
Development::Server Code Submissions
07-03-2010, 09:35 AM
Replies:
4
COMMITTED: $oncursor
Views:
8,022
Posted By
steve
Will come in handy for the qinimi trial :)
Will come in handy for the qinimi trial :)
Forum:
Development::Bug Reports
07-01-2010, 06:29 PM
Replies:
3
Enchanter AA 'Animation Empathy" Not Working
Views:
10,296
Posted By
steve
Yes, it should.
Yes, it should.
Forum:
General::General Discussion
06-23-2010, 09:48 AM
Replies:
11
EverQuest Standard
Views:
8,809
Posted By
steve
I don't see much work ever being put into getting...
I don't see much work ever being put into getting any of the clients older than Titanium to work. It's pretty much impossible to get ahold of a legitimate copy now and distributing the clients is a...
Forum:
Support::General Support
06-23-2010, 08:38 AM
Replies:
1
Making all game models Default humans.
Views:
5,195
Posted By
steve
I'm going to guess that clearing out the...
I'm going to guess that clearing out the *_chr.txt files will wipe out a good portion of the models, causing them to load as humans.
For older zones though, I believe the models are baked into the...
Forum:
General::General Discussion
06-17-2010, 10:46 AM
Replies:
3
No berserkers on TGC?
Views:
6,258
Posted By
steve
He did try '/who ber all' -- it's the same thing...
He did try '/who ber all' -- it's the same thing as '/who all ber'
Forum:
Development::Server Code Submissions
06-16-2010, 08:27 AM
Replies:
11
COMMITTED: Ported Objects to Perl
Views:
13,877
Posted By
steve
I guess I don't understand what exactly this...
I guess I don't understand what exactly this is/does.
Forum:
Support::Packetcollector
06-11-2010, 01:21 PM
Replies:
169
EQExtractor2
Views:
712,755
Posted By
steve
Maybe an option to include them? In a lot of...
Maybe an option to include them? In a lot of older zones that I've been collecting in, there's been nothing on the merchants whatsoever since the zones are hardly used.
Include them in the SQL...
Forum:
Support::Packetcollector
06-11-2010, 11:55 AM
Replies:
169
EQExtractor2
Views:
712,755
Posted By
steve
Found a bug using v1.9. If a merchant only...
Found a bug using v1.9.
If a merchant only sells one item, it is not getting recorded in the sql generated. It just lists nothing for him in the generated sql.
Broker Fahaar in sharvahl only...
Forum:
Support::Packetcollector
06-10-2010, 03:23 PM
Replies:
169
EQExtractor2
Views:
712,755
Posted By
steve
I'll just wait for you to add it in... I'm not...
I'll just wait for you to add it in... I'm not currently running my own server so don't have the ability to check.
Forum:
Support::Packetcollector
06-10-2010, 12:42 PM
Replies:
169
EQExtractor2
Views:
712,755
Posted By
steve
I have an improvement request... Could you...
I have an improvement request...
Could you add an ability for the program to list the merchant NPC lists that were not collected, so they can be added on a second run through the zone? I'm...
Showing results 51 to 75 of 307
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