Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 08-05-2010, 09:55 PM
wheeljack
Fire Beetle
 
Join Date: Aug 2010
Posts: 18
Default COMMITTED: Buff Timer Suspension

This patch allows buff timers to not count down while in loiter zones (or any zone the server admin chooses to flag by setting the shouldsuspendbufftimers field to 1). It requires a schema change to allow zones to be flagged and I wasn't sure how you version the schema so I've included the alter and update statements here.

I have tested this with the Titanium client and everything seems to work quite well. One noticible artifact on the client is when in a loiter zone you'll see the buff timer appear to go up by 6 seconds and then immediately back down to the original amount each tick. This is similar to the behavior on live, but on live it appears to go down by 6 seconds and then immediately back up each tick. This is because the client is expecting the buff to tick down and the server keeps correcting it.

SQL changes:
Code:
ALTER TABLE zone ADD shouldsuspendbufftimers tinyint(1) unsigned zerofill NOT NULL DEFAULT '0';
UPDATE zone SET shouldsuspendbufftimers = 1 WHERE short_name IN ('guildlobby', 'guildhall');
Server changes:
Code:
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp	(revision 1617)
+++ zone/spell_effects.cpp	(working copy)
@@ -3061,7 +3061,18 @@
 		if (buffs[buffs_i].spellid != SPELL_UNKNOWN) {
 			DoBuffTic(buffs[buffs_i].spellid, buffs[buffs_i].ticsremaining, buffs[buffs_i].casterlevel, entity_list.GetMob(buffs[buffs_i].casterid));
 			if (buffs[buffs_i].durationformula != 50) {
-				buffs[buffs_i].ticsremaining--;
+				if(spells[buffs[buffs_i].spellid].goodEffect == 0 || zone->ShouldSuspendBuffTimers() == false)
+				{
+					// tick down the buff if it's detrimental or if not in a suspended buff timer zone
+					buffs[buffs_i].ticsremaining--;
+				}
+				else
+				{
+					// refresh the buff timer on the client since it ticks down independently
+					// if you don't do this, the client will still show the buff ticking down even though it isn't on the server
+					buffs[buffs_i].UpdateClient = true;
+				}
+
 				if (buffs[buffs_i].ticsremaining <= 0) {
 					mlog(SPELLS__BUFFS, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
 					BuffFadeBySlot(buffs_i);
Index: zone/zone.cpp
===================================================================
--- zone/zone.cpp	(revision 1617)
+++ zone/zone.cpp	(working copy)
@@ -1035,7 +1035,7 @@
 	{
 		map_name = NULL;
 		if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 		{
 			LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); 
 			return false;
@@ -1046,11 +1046,11 @@
 		//Fall back to base zone if we don't find the instance version.
 		map_name = NULL;
 		if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 		{
 			safe_delete_array(map_name);
 			if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 			{
 				LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); 
 				return false;
Index: zone/zone.h
===================================================================
--- zone/zone.h	(revision 1617)
+++ zone/zone.h	(working copy)
@@ -201,6 +201,7 @@
 	bool	CanLevitate() const {return(can_levitate); } // Magoth78
 	bool    CanCastOutdoor() const {return(can_castoutdoor);} //qadar
 	bool	IsHotzone() const { return(is_hotzone); }
+	bool	ShouldSuspendBuffTimers() const { return shouldSuspendBuffTimers; }
 	
 	time_t	weather_timer;
 	int8	weather_type;
@@ -247,6 +248,7 @@
 	bool    can_castoutdoor;
 	bool	can_levitate;
 	bool	is_hotzone;
+	bool	shouldSuspendBuffTimers;
 	int32	pgraveyard_id, pgraveyard_zoneid;
 	float	pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
 	int     default_ruleset;
Index: zone/zonedb.cpp
===================================================================
--- zone/zonedb.cpp	(revision 1617)
+++ zone/zonedb.cpp	(working copy)
@@ -80,7 +80,7 @@
 	return true;
 }
 
-bool ZoneDatabase::GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename) {
+bool ZoneDatabase::GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &shouldSuspendBuffTimers, int &ruleset, char **map_filename) {
 	char errbuf[MYSQL_ERRMSG_SIZE];
 	char *query = 0;
 	MYSQL_RES *result;
@@ -96,7 +96,7 @@
 		"fog_red4,fog_green4,fog_blue4,fog_minclip4,fog_maxclip4,fog_density,"
 		"sky,zone_exp_multiplier,safe_x,safe_y,safe_z,underworld,"
 		"minclip,maxclip,time_type,canbind,cancombat,canlevitate,"
-		"castoutdoor,hotzone,ruleset,map_file_name,short_name"
+		"castoutdoor,hotzone,shouldsuspendbufftimers,ruleset,map_file_name,short_name"
 		" from zone where zoneidnumber=%i and version=%i",zoneid, instance_id), errbuf, &result)) {
 		safe_delete_array(query);
 		row = mysql_fetch_row(result);
@@ -135,6 +135,7 @@
             can_levitate = atoi(row[r++])==0?false:true;
 			can_castoutdoor = atoi(row[r++])==0?false:true;
 			is_hotzone = atoi(row[r++])==0?false:true;
+			shouldSuspendBuffTimers = atoi(row[r++])==0?false:true;
 			ruleset = atoi(row[r++]);
 			char *file = row[r++];
 			if(file)
Index: zone/zonedb.h
===================================================================
--- zone/zonedb.h	(revision 1617)
+++ zone/zonedb.h	(working copy)
@@ -192,7 +192,7 @@
 	/*
 	 * Zone related
 	 */
-	bool	GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename);
+	bool	GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &shouldSuspendBuffTimers, int &ruleset, char **map_filename);
 	bool	SaveZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct* zd);
 	bool	DumpZoneState();
 	sint8	LoadZoneState(const char* zonename, LinkedList<Spawn2*>& spawn2_list);
Reply With Quote
  #2  
Old 08-06-2010, 11:37 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Nice addition!
Reply With Quote
  #3  
Old 08-07-2010, 07:56 PM
wheeljack
Fire Beetle
 
Join Date: Aug 2010
Posts: 18
Default

One small correction to what I posted above. After getting more familiar with the codebase, I figured that this should use the IsDetrimentalSpell function rather than checking the goodEffect member directly. I moved the zone check to the beginning of the conditional as well to hopefully shortcircuit the function call into IsDetrimentalSpell when possible. I've also tested this with the SoD client since original posting as well and all is good. Anyhow, here's the updated version:

SQL:
Code:
ALTER TABLE zone ADD shouldsuspendbufftimers tinyint(1) unsigned zerofill NOT NULL DEFAULT '0';
UPDATE zone SET shouldsuspendbufftimers = 1 WHERE short_name IN ('guildlobby', 'guildhall');
Code:
Code:
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp	(revision 1617)
+++ zone/spell_effects.cpp	(working copy)
@@ -3061,7 +3061,18 @@
 		if (buffs[buffs_i].spellid != SPELL_UNKNOWN) {
 			DoBuffTic(buffs[buffs_i].spellid, buffs[buffs_i].ticsremaining, buffs[buffs_i].casterlevel, entity_list.GetMob(buffs[buffs_i].casterid));
 			if (buffs[buffs_i].durationformula != 50) {
-				buffs[buffs_i].ticsremaining--;
+				if(!(zone->ShouldSuspendBuffTimers()) || IsDetrimentalSpell(buffs[buffs_i].spellid))
+				{
+					// tick down the buff if it's detrimental or if not in a suspended buff timer zone
+					buffs[buffs_i].ticsremaining--;
+				}
+				else
+				{
+					// refresh the buff timer on the client since it ticks down independently
+					// if you don't do this, the client will still show the buff ticking down even though it isn't on the server
+					buffs[buffs_i].UpdateClient = true;
+				}
+
 				if (buffs[buffs_i].ticsremaining <= 0) {
 					mlog(SPELLS__BUFFS, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
 					BuffFadeBySlot(buffs_i);
Index: zone/zone.cpp
===================================================================
--- zone/zone.cpp	(revision 1617)
+++ zone/zone.cpp	(working copy)
@@ -1035,7 +1035,7 @@
 	{
 		map_name = NULL;
 		if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 		{
 			LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); 
 			return false;
@@ -1046,11 +1046,11 @@
 		//Fall back to base zone if we don't find the instance version.
 		map_name = NULL;
 		if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 		{
 			safe_delete_array(map_name);
 			if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, 
-			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name)) 
+			can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, shouldSuspendBuffTimers, default_ruleset, &map_name)) 
 			{
 				LogFile->write(EQEMuLog::Error, "Error loading the Zone Config."); 
 				return false;
Index: zone/zone.h
===================================================================
--- zone/zone.h	(revision 1617)
+++ zone/zone.h	(working copy)
@@ -201,6 +201,7 @@
 	bool	CanLevitate() const {return(can_levitate); } // Magoth78
 	bool    CanCastOutdoor() const {return(can_castoutdoor);} //qadar
 	bool	IsHotzone() const { return(is_hotzone); }
+	bool	ShouldSuspendBuffTimers() const { return shouldSuspendBuffTimers; }
 	
 	time_t	weather_timer;
 	int8	weather_type;
@@ -247,6 +248,7 @@
 	bool    can_castoutdoor;
 	bool	can_levitate;
 	bool	is_hotzone;
+	bool	shouldSuspendBuffTimers;
 	int32	pgraveyard_id, pgraveyard_zoneid;
 	float	pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
 	int     default_ruleset;
Index: zone/zonedb.cpp
===================================================================
--- zone/zonedb.cpp	(revision 1617)
+++ zone/zonedb.cpp	(working copy)
@@ -80,7 +80,7 @@
 	return true;
 }
 
-bool ZoneDatabase::GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename) {
+bool ZoneDatabase::GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &shouldSuspendBuffTimers, int &ruleset, char **map_filename) {
 	char errbuf[MYSQL_ERRMSG_SIZE];
 	char *query = 0;
 	MYSQL_RES *result;
@@ -96,7 +96,7 @@
 		"fog_red4,fog_green4,fog_blue4,fog_minclip4,fog_maxclip4,fog_density,"
 		"sky,zone_exp_multiplier,safe_x,safe_y,safe_z,underworld,"
 		"minclip,maxclip,time_type,canbind,cancombat,canlevitate,"
-		"castoutdoor,hotzone,ruleset,map_file_name,short_name"
+		"castoutdoor,hotzone,shouldsuspendbufftimers,ruleset,map_file_name,short_name"
 		" from zone where zoneidnumber=%i and version=%i",zoneid, instance_id), errbuf, &result)) {
 		safe_delete_array(query);
 		row = mysql_fetch_row(result);
@@ -135,6 +135,7 @@
             can_levitate = atoi(row[r++])==0?false:true;
 			can_castoutdoor = atoi(row[r++])==0?false:true;
 			is_hotzone = atoi(row[r++])==0?false:true;
+			shouldSuspendBuffTimers = atoi(row[r++])==0?false:true;
 			ruleset = atoi(row[r++]);
 			char *file = row[r++];
 			if(file)
Index: zone/zonedb.h
===================================================================
--- zone/zonedb.h	(revision 1617)
+++ zone/zonedb.h	(working copy)
@@ -192,7 +192,7 @@
 	/*
 	 * Zone related
 	 */
-	bool	GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename);
+	bool	GetZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &shouldSuspendBuffTimers, int &ruleset, char **map_filename);
 	bool	SaveZoneCFG(int32 zoneid, uint16 instance_id, NewZone_Struct* zd);
 	bool	DumpZoneState();
 	sint8	LoadZoneState(const char* zonename, LinkedList<Spawn2*>& spawn2_list);
Reply With Quote
  #4  
Old 08-07-2010, 08:10 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

Regarding the client timer still ticking down, I bet there is an OPCODE in there that tells the client to pause/continue timers.
Reply With Quote
  #5  
Old 08-08-2010, 10:09 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

There is a field in the NewZone struct for SoF and later clients that disables buff timers. I don't know whether there is one for Titanium (or where it is in the struct).

Anyway, committed in Rev1618 with a few minor changes. Thanks
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:46 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3