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Showing results 51 to 75 of 117
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Posts Made By:
Rocker8956
Forum:
Support::Windows Servers
10-10-2008, 08:14 PM
Replies:
4
UI turned off in Tutorial zones
Views:
6,310
Posted By
Rocker8956
Just guessing but this could be done by the...
Just guessing but this could be done by the client. I remember on live not being able to use a custom UI on a new character until I zoned out of tutorialb. I found a way around this by pasting the...
Forum:
Development::Feature Requests
10-10-2008, 07:16 PM
Replies:
5
Trimming variable fat
Views:
10,746
Posted By
Rocker8956
Trimming variable fat
This is probably an amateur coder question but I am an amateur coder so…
I was looking through some of my recent code submissions and noticed I use int in places uint8 or uint16 would suffice. Would...
Forum:
Development::Bots
10-10-2008, 12:48 AM
Replies:
842
EQoffline, bots and more..
Views:
2,753,493
Posted By
Rocker8956
First thank you for the bot code, I am having a...
First thank you for the bot code, I am having a lot of fun with it. GM God mode gets old after a bit. The Bots make the game soloable but not cake.
I am happy with the bots working after 22 since...
Forum:
Development::Bots
10-09-2008, 05:16 PM
Replies:
842
EQoffline, bots and more..
Views:
2,753,493
Posted By
Rocker8956
I would set my level to 65. Zone into droga then...
I would set my level to 65. Zone into droga then spawn my bot.
He was hitting normal for a naked level 65 (will need to look at numbers again to get exact but I think it was between 15 and 20 for...
Forum:
Development::Bots
10-09-2008, 04:37 PM
Replies:
842
EQoffline, bots and more..
Views:
2,753,493
Posted By
Rocker8956
Small update... When I set my bots' level to...
Small update...
When I set my bots' level to 64 it hits in a more appropriate range.
If I set it back to level 1 it hits for 250+ on mobs in droga
Forum:
Development::Bots
10-09-2008, 04:02 PM
Replies:
842
EQoffline, bots and more..
Views:
2,753,493
Posted By
Rocker8956
Bots hit hard
I just starting using Bots on my minilogin server. They are fun but I noticed something strange.
My bots hit for about 250 dmg at lvl 4 with no weapon.
I tried setting their mindmg to 1 and...
Forum:
Development::Development
10-09-2008, 02:00 PM
Replies:
1
SVN error
Views:
5,912
Posted By
Rocker8956
SVN error
Sorry if this is the wrong place to post corrections for the SVN.
The utils\sql\09252008.sql file in the 69 revision has a typo. It is not a big deal but...
insert into rule_values values...
Forum:
Development::Development
10-08-2008, 02:55 PM
Replies:
5
Movegrp quest command fix
Views:
7,135
Posted By
Rocker8956
Thank you, it makes more sense now. I...
Thank you, it makes more sense now.
I probably don't want to mess with the Group::TeleportGroup since it is likely being used.
Though I think I may have a fix for the quest initiator not being...
Forum:
Development::Development
10-08-2008, 01:42 PM
Replies:
5
Movegrp quest command fix
Views:
7,135
Posted By
Rocker8956
Nevermind the IPC question. It appears to be a...
Nevermind the IPC question. It appears to be a Unix thing. Sorry, I should have done more searching before asking.
Forum:
Development::Development
10-08-2008, 01:34 PM
Replies:
5
Movegrp quest command fix
Views:
7,135
Posted By
Rocker8956
Movegrp quest command fix
I have seen a few complaints about movegrp not moving the requesting character. Well here is why
Zone\groups.cpp
void Group::TeleportGroup(Mob* sender, int32 zoneID, float x, float y, float z,...
Forum:
Development::Feature Requests
10-06-2008, 08:12 PM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
52,700
Posted By
Rocker8956
Sorry for the back to back post, ran out of time...
Sorry for the back to back post, ran out of time to edit.
Does an update occur in the level 2 and level 3 intervals even though it occured during the level 1 interval?
Forum:
Development::Feature Requests
10-06-2008, 08:02 PM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
52,700
Posted By
Rocker8956
I think this would only effect character's with...
I think this would only effect character's with track and people using MQ. Couple of questions to confirm that though.
Does track get the mob's position from the server everytime it ticks? or does...
Forum:
Development::Feature Requests
10-06-2008, 12:29 PM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
52,700
Posted By
Rocker8956
This does not effect if the mob is spawned....
This does not effect if the mob is spawned. Basically the mob is still there but the player does not get updates on the mob's position unless the player is within so many feet of the mob.
One...
Forum:
Development::Server Code Submissions
10-04-2008, 04:35 PM
Replies:
4
Shutdown timer rule/zone basis
Views:
9,352
Posted By
Rocker8956
Shutdown timer rule/zone basis
This code allows zone shutdown timers to be set on a per zone basis.
Should help some servers from booting up the same zone 30 times in 10 minutes
Should also help with zones that have graveyards...
Forum:
Development::Feature Requests
10-04-2008, 12:59 AM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
52,700
Posted By
Rocker8956
Well after looking into this a bit further it...
Well after looking into this a bit further it looks like I am going to duck out of this one. This code is really out of my league and I currently do not have time to learn it.
Sorry guys, I was...
Forum:
Development::Feature Requests
10-03-2008, 02:38 AM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
52,700
Posted By
Rocker8956
I wrote some code that replaces the 800 found in...
I wrote some code that replaces the 800 found in Mob::SendPosUpdate(int8 iSendToSelf) with a distance pulled from the zone database. But I have aquestion that is probably dumb but Which would be...
Forum:
Development::Development
10-02-2008, 03:46 PM
Replies:
3
Features.h
Views:
6,725
Posted By
Rocker8956
You understood me correctly. I must not be awake...
You understood me correctly. I must not be awake yet, need more coffee.
The rule would be the best way to go for the shutdown timer since it is only used a few times.
I was just thinking since...
Forum:
Development::Development
10-02-2008, 01:58 PM
Replies:
3
Features.h
Views:
6,725
Posted By
Rocker8956
Features.h
Does anyone see an issue with me adding
#include "database.h" to Zone\features.h ?
If not should I put it before or after
#ifndef FEATURES_H
#define FEATURES_H
(Sorry if that was a dumb...
Forum:
Development::Server Code Submissions
09-30-2008, 08:26 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Yep more changes. This is a fix for...
Yep more changes.
This is a fix for setinstflagmanually to allow manual flagging of raids, groups, and individuals. This also offers a way to delete instance flags by sending a orgZoneID of -1 and...
Forum:
Development::Server Code Submissions
09-30-2008, 07:53 PM
Replies:
1
Quest Function get average level ind/group/raid
Views:
7,084
Posted By
Rocker8956
Quest Function get average level ind/group/raid
Below is some code to add a quest function that gets the average level of a character, group, or raid.
I tested it on my server and everything worked.
Anyhow here is the code. Let me know how...
Forum:
Development::Development
09-30-2008, 07:53 PM
Replies:
0
Quest Function get average level ind/group/raid
Views:
4,825
Posted By
Rocker8956
Quest Function get average level ind/group/raid
Below is some code to add a quest function that gets the average level of a character, group, or raid.
I tested it on my server and everything worked.
Anyhow here is the code. Let me know how...
Forum:
Development::Server Code Submissions
09-29-2008, 04:20 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Anyone have a chance over the weekend to test...
Anyone have a chance over the weekend to test this out? I would like to get this portion tested before I add some other features.
One thing I noticed while testing it on my minilogin server: Using...
Forum:
Support::General Support
09-29-2008, 02:02 PM
Replies:
5
Mouse problem
Views:
6,493
Posted By
Rocker8956
Couple of quick questions. 1) Does the mouse...
Couple of quick questions.
1) Does the mouse work outside of EQ?
2) When does the mouse stop working? (When EQ loads or at the server select screen)
3) Does any mouse work inside EQ for you?
4)...
Forum:
Quests::Q&A
09-27-2008, 02:24 PM
Replies:
11
Discipline tomes turn in?
Views:
10,071
Posted By
Rocker8956
I might be wrong here since it has been a while...
I might be wrong here since it has been a while since I played my War on live. If I recall correctly disciplines' timers are grouped. The grouping seemed to be mainly based on the effect of the disc....
Forum:
Quests::Q&A
09-27-2008, 11:41 AM
Replies:
1
Get group/raid level quest function
Views:
6,041
Posted By
Rocker8956
Get group/raid level quest function
Is there currently a quest function to get the quest initiator’s group or raid average level? I looked through some of the code and did not notice one. I can write one if it is not already supported....
Showing results 51 to 75 of 117
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