EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Showing results 101 to 125 of 500
Search took
0.03
seconds; generated 102 minute(s) ago.
Search:
Posts Made By:
Derision
Forum:
Development::Development
04-07-2012, 10:21 AM
Replies:
53
Veil of Alaris
Views:
46,794
Posted By
Derision
I've updated the spawn encode based on what...
I've updated the spawn encode based on what ShowEQ uses. I went to several zones and none-player races seemed to spawn OK now.
Something appears to be not quite right, as players and NPCs seem...
Forum:
Support::Windows Servers
04-06-2012, 04:19 PM
Replies:
27
"Build" Problem!
Views:
16,427
Posted By
Derision
You still did it wrong. Let's say your MySQL...
You still did it wrong.
Let's say your MySQL include directory is here:
http://www.rama.demon.co.uk/eq2.png
Note this is where mysql.h is.
Then, in Visual Studio (assuming 2008 version),...
Forum:
Support::Windows Servers
04-04-2012, 04:22 PM
Replies:
9
Azone2 / Line of Sight
Views:
6,052
Posted By
Derision
I can't reproduce that: ...
I can't reproduce that:
D:\EQClients\Underfoot>azone2 toskirakk
AZONE2: EQEmu .MAP file generator with placeable object support.
.ZON file not found inside EQG. Looking for toskirakk.zon in...
Forum:
Support::General Support
03-30-2012, 04:57 PM
Replies:
3
spells file outdated
Views:
9,797
Posted By
Derision
I would assume from this post: ...
I would assume from this post:
http://www.project1999.org/forums/showthread.php?t=2651
the latest spells_us.txt file is in here:
http://www.project1999.org/files/eqchangesv21.zip
Forum:
Support::General Support
03-30-2012, 04:18 PM
Replies:
3
spells file outdated
Views:
9,797
Posted By
Derision
You will probably get a quicker response on the...
You will probably get a quicker response on the P1999 forums --> http://www.project1999.org/forums/
Forum:
General::General Discussion
03-28-2012, 01:48 PM
Replies:
26
Unity - 3D Game Engine
Views:
20,227
Posted By
Derision
This guy was looking into it: ...
This guy was looking into it:
http://eqemulator.org/forums/showthread.php?p=202969
There is a link in the first post to thread over on the FoH forums, but there haven't been any updates for a...
Forum:
Support::Windows Servers
03-25-2012, 03:58 PM
Replies:
4
Experiance Variables per Level
Views:
5,224
Posted By
Derision
There is no table. The method...
There is no table. The method Client::GetEXPForLevel(int16 check_level) in zone/exp.cpp has the formula for how much XP is required for each level.
If you want to change how much XP is required...
Forum:
Development::Bots
03-23-2012, 04:48 PM
Replies:
3
Max bots per character not working.
Views:
5,453
Posted By
Derision
From a quick glance at the code, it looks like a...
From a quick glance at the code, it looks like a bug. When you do a #bot create, it is checking against how many you have currently spawned, rather than how many you have created.
i.e. if you set...
Forum:
Support::Packetcollector
03-19-2012, 02:59 PM
Replies:
7
Extractor update?
Views:
27,222
Posted By
Derision
I just committed an update, mostly based on the...
I just committed an update, mostly based on the work of the guys on the ShowEQ forums. I haven't tested the generated SQL 'in game', so if you come across any problems, let me know.
Forum:
Quests::Q&A
03-18-2012, 12:10 PM
Replies:
4
Quest Reward Window
Views:
6,198
Posted By
Derision
EQEmu doesn't support the Task Reward Window for...
EQEmu doesn't support the Task Reward Window for choosing from multiple rewards, mainly because as far as I am aware, that feature is not supported by the Titanium client.
Forum:
General::General Discussion
03-12-2012, 03:55 PM
Replies:
194
Anyone interested in client development?
Views:
318,348
Posted By
Derision
I think you are jumping to conclusions. I was...
I think you are jumping to conclusions. I was referring to the IDA freeware 5.0 version in my post, and it is quite possible PixelEngineer has the free version too.
Forum:
General::General Discussion
03-10-2012, 08:52 AM
Replies:
194
Anyone interested in client development?
Views:
318,348
Posted By
Derision
I had a look a this, since it piqued my interest....
I had a look a this, since it piqued my interest.
First of all, since you suggested it may be ZLIB compressed, I wrote a quick program to read one of the files and then move through it byte by...
Forum:
Support::Linux Servers
03-09-2012, 04:23 PM
Replies:
2
EVENT_SAY only triggering when right on top of a mob
Views:
5,949
Posted By
Derision
If you are looking at the same code as I am, i.e....
If you are looking at the same code as I am, i.e. client.cpp, line 992, then it is using the DistNoRootNoZ function which doesn't use square root (for performance reasons) to get the real distance,...
Forum:
Development::Development
02-29-2012, 04:42 PM
Replies:
15
Google Code Updates Page
Views:
13,732
Posted By
Derision
Clicking 'Expand All' is the same as clicking the...
Clicking 'Expand All' is the same as clicking the + against each file and will show you a complete diff for the commit (apologies if you knew that already :) )
I think the page that Google removed...
Forum:
Development::Development
02-28-2012, 01:46 PM
Replies:
15
Google Code Updates Page
Views:
13,732
Posted By
Derision
I always use this page to look at recent commits:...
I always use this page to look at recent commits:
http://code.google.com/p/projecteqemu/source/list
Forum:
Support::Windows Servers
02-27-2012, 03:50 PM
Replies:
5
Remove money from client
Views:
5,097
Posted By
Derision
Well, if you want to do it where the #bot spawn...
Well, if you want to do it where the #bot spawn command is processed in bot.cpp, you could add this around line 12424:
if(!c->HasMoney(c->GetLevel() * 1000))
{
...
Forum:
Support::Windows Servers
02-27-2012, 02:49 PM
Replies:
5
Remove money from client
Views:
5,097
Posted By
Derision
m_pp is a private member of the Client class (see...
m_pp is a private member of the Client class (see zone/client.h), so if you were trying to manipulate m_pp.platinum within a method/function of the Client class, it should work.
If you are trying...
Forum:
Support::Windows Servers
02-23-2012, 05:07 PM
Replies:
1
Smithing error
Views:
4,561
Posted By
Derision
Tradeskill combine problems are generally...
Tradeskill combine problems are generally database issues. If you are playing on a public server, you should report it on the message board for that particular server.
You mention Classic EQ,...
Forum:
Development::Development
02-22-2012, 03:19 PM
Replies:
7
Forage oddness
Views:
9,315
Posted By
Derision
I don't follow why items at the beginning of the...
I don't follow why items at the beginning of the table would have a higher probability of dropping ?
If we assume the random number is truly random, then the probability of an item is in...
Forum:
Development::Development
02-22-2012, 02:44 PM
Replies:
7
Forage oddness
Views:
9,315
Posted By
Derision
If you look a little further up at line 109, you...
If you look a little further up at line 109, you will see this:
chance[index] = atoi(row[1])+chancepool;
So if there are three possible forage items, the first with chance 5, the next...
Forum:
General::General Discussion
02-18-2012, 05:44 AM
Replies:
194
Anyone interested in client development?
Views:
318,348
Posted By
Derision
If you go in game, to the locations you have...
If you go in game, to the locations you have marked with an X, and then move back toward the centre of the arena, the client automatically generates the mesage 'You have entered an Arena (PvP) area',...
Forum:
Development::Development
02-16-2012, 02:34 PM
Replies:
53
Veil of Alaris
Views:
46,794
Posted By
Derision
I don't think working on getting compatible with...
I don't think working on getting compatible with the current Live client is necessarily pointless. Twice I updated the HoT patch to the point where you could log in/zone in with spawns and...
Forum:
Support::Windows Servers
02-12-2012, 12:43 PM
Replies:
9
Azone2 / Line of Sight
Views:
6,052
Posted By
Derision
I used the latest source, but azone2 hasn't...
I used the latest source, but azone2 hasn't changed for a couple of years, certainly not since the Windows executables you linked where posted.
Your output should be exactly the same as mine:
...
Forum:
Support::Windows Servers
02-12-2012, 08:02 AM
Replies:
9
Azone2 / Line of Sight
Views:
6,052
Posted By
Derision
I created a bloodmoon.map with all objects...
I created a bloodmoon.map with all objects included, i.e. this line in my azone.ini:
bloodmoon.eqg,1,2,3,4,5,6,7,8,9, etc. up to 230
and all the walls are present.
You can confirm if your...
Forum:
Support::Windows Servers
02-11-2012, 03:16 PM
Replies:
9
Azone2 / Line of Sight
Views:
6,052
Posted By
Derision
I would really need a screenshot of one of the...
I would really need a screenshot of one of the walls in question, along with the /loc you are standing at when you took the screenshot so I can find the wall and see why it isn't being included.
Showing results 101 to 125 of 500
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
10:03 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3