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Search: Posts Made By: Derision
Forum: Development::Development 04-07-2012, 10:21 AM
Replies: 53
Views: 46,794
Posted By Derision
I've updated the spawn encode based on what...

I've updated the spawn encode based on what ShowEQ uses. I went to several zones and none-player races seemed to spawn OK now.

Something appears to be not quite right, as players and NPCs seem...
Forum: Support::Windows Servers 04-06-2012, 04:19 PM
Replies: 27
Views: 16,427
Posted By Derision
You still did it wrong. Let's say your MySQL...

You still did it wrong.

Let's say your MySQL include directory is here:

http://www.rama.demon.co.uk/eq2.png

Note this is where mysql.h is.

Then, in Visual Studio (assuming 2008 version),...
Forum: Support::Windows Servers 04-04-2012, 04:22 PM
Replies: 9
Views: 6,052
Posted By Derision
I can't reproduce that: ...

I can't reproduce that:

D:\EQClients\Underfoot>azone2 toskirakk
AZONE2: EQEmu .MAP file generator with placeable object support.
.ZON file not found inside EQG. Looking for toskirakk.zon in...
Forum: Support::General Support 03-30-2012, 04:57 PM
Replies: 3
Views: 9,797
Posted By Derision
I would assume from this post: ...

I would assume from this post:

http://www.project1999.org/forums/showthread.php?t=2651

the latest spells_us.txt file is in here:

http://www.project1999.org/files/eqchangesv21.zip
Forum: Support::General Support 03-30-2012, 04:18 PM
Replies: 3
Views: 9,797
Posted By Derision
You will probably get a quicker response on the...

You will probably get a quicker response on the P1999 forums --> http://www.project1999.org/forums/
Forum: General::General Discussion 03-28-2012, 01:48 PM
Replies: 26
Views: 20,227
Posted By Derision
This guy was looking into it: ...

This guy was looking into it:

http://eqemulator.org/forums/showthread.php?p=202969

There is a link in the first post to thread over on the FoH forums, but there haven't been any updates for a...
Forum: Support::Windows Servers 03-25-2012, 03:58 PM
Replies: 4
Views: 5,224
Posted By Derision
There is no table. The method...

There is no table. The method Client::GetEXPForLevel(int16 check_level) in zone/exp.cpp has the formula for how much XP is required for each level.

If you want to change how much XP is required...
Forum: Development::Bots 03-23-2012, 04:48 PM
Replies: 3
Views: 5,453
Posted By Derision
From a quick glance at the code, it looks like a...

From a quick glance at the code, it looks like a bug. When you do a #bot create, it is checking against how many you have currently spawned, rather than how many you have created.

i.e. if you set...
Forum: Support::Packetcollector 03-19-2012, 02:59 PM
Replies: 7
Views: 27,222
Posted By Derision
I just committed an update, mostly based on the...

I just committed an update, mostly based on the work of the guys on the ShowEQ forums. I haven't tested the generated SQL 'in game', so if you come across any problems, let me know.
Forum: Quests::Q&A 03-18-2012, 12:10 PM
Replies: 4
Views: 6,198
Posted By Derision
EQEmu doesn't support the Task Reward Window for...

EQEmu doesn't support the Task Reward Window for choosing from multiple rewards, mainly because as far as I am aware, that feature is not supported by the Titanium client.
Forum: General::General Discussion 03-12-2012, 03:55 PM
Replies: 194
Views: 318,348
Posted By Derision
I think you are jumping to conclusions. I was...

I think you are jumping to conclusions. I was referring to the IDA freeware 5.0 version in my post, and it is quite possible PixelEngineer has the free version too.
Forum: General::General Discussion 03-10-2012, 08:52 AM
Replies: 194
Views: 318,348
Posted By Derision
I had a look a this, since it piqued my interest....

I had a look a this, since it piqued my interest.

First of all, since you suggested it may be ZLIB compressed, I wrote a quick program to read one of the files and then move through it byte by...
Forum: Support::Linux Servers 03-09-2012, 04:23 PM
Replies: 2
Views: 5,949
Posted By Derision
If you are looking at the same code as I am, i.e....

If you are looking at the same code as I am, i.e. client.cpp, line 992, then it is using the DistNoRootNoZ function which doesn't use square root (for performance reasons) to get the real distance,...
Forum: Development::Development 02-29-2012, 04:42 PM
Replies: 15
Views: 13,732
Posted By Derision
Clicking 'Expand All' is the same as clicking the...

Clicking 'Expand All' is the same as clicking the + against each file and will show you a complete diff for the commit (apologies if you knew that already :) )

I think the page that Google removed...
Forum: Development::Development 02-28-2012, 01:46 PM
Replies: 15
Views: 13,732
Posted By Derision
I always use this page to look at recent commits:...

I always use this page to look at recent commits:

http://code.google.com/p/projecteqemu/source/list
Forum: Support::Windows Servers 02-27-2012, 03:50 PM
Replies: 5
Views: 5,097
Posted By Derision
Well, if you want to do it where the #bot spawn...

Well, if you want to do it where the #bot spawn command is processed in bot.cpp, you could add this around line 12424:

if(!c->HasMoney(c->GetLevel() * 1000))
{
...
Forum: Support::Windows Servers 02-27-2012, 02:49 PM
Replies: 5
Views: 5,097
Posted By Derision
m_pp is a private member of the Client class (see...

m_pp is a private member of the Client class (see zone/client.h), so if you were trying to manipulate m_pp.platinum within a method/function of the Client class, it should work.

If you are trying...
Forum: Support::Windows Servers 02-23-2012, 05:07 PM
Replies: 1
Views: 4,561
Posted By Derision
Tradeskill combine problems are generally...

Tradeskill combine problems are generally database issues. If you are playing on a public server, you should report it on the message board for that particular server.

You mention Classic EQ,...
Forum: Development::Development 02-22-2012, 03:19 PM
Replies: 7
Views: 9,315
Posted By Derision
I don't follow why items at the beginning of the...

I don't follow why items at the beginning of the table would have a higher probability of dropping ?

If we assume the random number is truly random, then the probability of an item is in...
Forum: Development::Development 02-22-2012, 02:44 PM
Replies: 7
Views: 9,315
Posted By Derision
If you look a little further up at line 109, you...

If you look a little further up at line 109, you will see this:

chance[index] = atoi(row[1])+chancepool;


So if there are three possible forage items, the first with chance 5, the next...
Forum: General::General Discussion 02-18-2012, 05:44 AM
Replies: 194
Views: 318,348
Posted By Derision
If you go in game, to the locations you have...

If you go in game, to the locations you have marked with an X, and then move back toward the centre of the arena, the client automatically generates the mesage 'You have entered an Arena (PvP) area',...
Forum: Development::Development 02-16-2012, 02:34 PM
Replies: 53
Views: 46,794
Posted By Derision
I don't think working on getting compatible with...

I don't think working on getting compatible with the current Live client is necessarily pointless. Twice I updated the HoT patch to the point where you could log in/zone in with spawns and...
Forum: Support::Windows Servers 02-12-2012, 12:43 PM
Replies: 9
Views: 6,052
Posted By Derision
I used the latest source, but azone2 hasn't...

I used the latest source, but azone2 hasn't changed for a couple of years, certainly not since the Windows executables you linked where posted.

Your output should be exactly the same as mine:
...
Forum: Support::Windows Servers 02-12-2012, 08:02 AM
Replies: 9
Views: 6,052
Posted By Derision
I created a bloodmoon.map with all objects...

I created a bloodmoon.map with all objects included, i.e. this line in my azone.ini:

bloodmoon.eqg,1,2,3,4,5,6,7,8,9, etc. up to 230

and all the walls are present.

You can confirm if your...
Forum: Support::Windows Servers 02-11-2012, 03:16 PM
Replies: 9
Views: 6,052
Posted By Derision
I would really need a screenshot of one of the...

I would really need a screenshot of one of the walls in question, along with the /loc you are standing at when you took the screenshot so I can find the wall and see why it isn't being included.
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