Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 02-27-2012, 03:50 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Well, if you want to do it where the #bot spawn command is processed in bot.cpp, you could add this around line 12424:
Code:
                if(!c->HasMoney(c->GetLevel() * 1000))
                {
                        c->Message(13, "You don't have enough money to spawn a bot.");
                        return;
                }
                c->TakeMoneyFromPP(c->GetLevel() * 1000, true);
That would go just before the existing line:
Code:
Bot* TempBot = LoadBot(botId, &TempErrorMessage);
At that point, the variable 'c' is a pointer to the client that is trying to spawn the bot.

Note that the HasMoney/TakeMoneyFromPP methods take copper as an argument, so 1000 is 1 platinum.

Last edited by Derision; 02-27-2012 at 03:55 PM.. Reason: Updated to scale cost with player level. Set updateclient=true
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3