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Showing results 101 to 125 of 500
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Posts Made By:
John Adams
Forum:
Misc::Off Topic
07-26-2008, 02:19 PM
Replies:
194
EQ2 Emulator?
Views:
151,612
Posted By
John Adams
I am normally not one to necro a year old...
I am normally not one to necro a year old thread... but re-reading this post brought back a lot of great memories of the revitalization of the Everquest 2 Emulator project. Since the eqemulator.net...
Forum:
General::Server Discussion
07-26-2008, 01:28 PM
Replies:
9
My Etherdark Review
Views:
6,935
Posted By
John Adams
I have hosted Tess (now the MT:R server) for 2...
I have hosted Tess (now the MT:R server) for 2 straight years, but most people do not care to play it because it is stock-EQ. I won't do custom content, and don't allow 20x xpz insta-50 lazy ass game...
Forum:
Support::Packetcollector
07-02-2008, 06:47 PM
Replies:
37
Finding Opcodes
Views:
46,393
Posted By
John Adams
Heh KLS... this sounds hauntingly familiar.
Heh KLS... this sounds hauntingly familiar.
Forum:
Development::Development
06-29-2008, 06:14 PM
Replies:
7
Instrument modifier and runspeed
Views:
7,846
Posted By
John Adams
In an effort to emulate the live experience,...
In an effort to emulate the live experience, Bards are coded to be broken intentionally.
;) j/k
Forum:
Development::Server Code Submissions
06-29-2008, 02:08 PM
Replies:
78
Azone Patch
Views:
68,726
Posted By
John Adams
I guess as others have tried, I replaced my...
I guess as others have tried, I replaced my nektulos.* files with what is currently in the Live client, and zoned in. Total blackness, and it "sounded" like every NPC in the game was right on top of...
Forum:
Development::Development
06-29-2008, 02:05 PM
Replies:
69
Adding Placeable objects to azone generated map files
Views:
84,871
Posted By
John Adams
This is ver cool. Thank you! It would be nice to...
This is ver cool. Thank you! It would be nice to get people involved in building an official "azone.ini", eh?
Forum:
Support::Windows Servers
06-27-2008, 08:35 PM
Replies:
3
Loot question.
Views:
5,028
Posted By
John Adams
I was going to answer, but ChaosSlayer did,...
I was going to answer, but ChaosSlayer did, whatever.
Forum:
General::Server Discussion
06-27-2008, 08:30 PM
Replies:
123
Paradigma (PvP,Custom Rules + Content)
Views:
68,854
Posted By
John Adams
I've PM'd him, IM'd him, emailed him, begged,...
I've PM'd him, IM'd him, emailed him, begged, pleaded, and even offered a month with my g/f... so I could have some peace and quiet to look into the code... but alas, he is not responding.
My...
Forum:
Development: Custom Code
06-27-2008, 08:18 PM
Replies:
12
Removing Non-Titanium Version Checks
Views:
4,467
Posted By
John Adams
Heh, it's been a helluva lot longer than 6 mos...
Heh, it's been a helluva lot longer than 6 mos though that is only important to those holding their breath for newer client support. ;)
Forum:
General::Server Discussion
06-25-2008, 12:26 AM
Replies:
25
Everquest Classic! A new look into the past!
Views:
15,919
Posted By
John Adams
Hmm, not really.
Hmm, not really.
Forum:
Development::Server Code Submissions
06-25-2008, 12:25 AM
Replies:
78
Azone Patch
Views:
68,726
Posted By
John Adams
I'm glad you cleared that nektulos stuff up....
I'm glad you cleared that nektulos stuff up. There was the original nek from when I was a baby inkie... then there was some crappy nek that looked like a dark, gloomy forest which comes with Titanium...
Forum:
Development::Development
06-25-2008, 12:14 AM
Replies:
18
EverQuest Living Legacy
Views:
11,407
Posted By
John Adams
Nice. Let us know when you have that done since...
Nice. Let us know when you have that done since it's so simple.
Oh wait, you can't. nm.
Forum:
General::Server Discussion
06-25-2008, 12:08 AM
Replies:
123
Paradigma (PvP,Custom Rules + Content)
Views:
68,854
Posted By
John Adams
Well as long as y'all bumped it ~grin~ I...
Well as long as y'all bumped it ~grin~
I would KILL for a copy of their non-interested-in-anymore sources. They had some really good ideas going on.
/nudge Secrets
Forum:
Development::Tools
06-13-2008, 12:35 PM
Replies:
111
World Crash Rebooter
Views:
122,415
Posted By
John Adams
In short, I do not believe "flag_needed" is...
In short, I do not believe "flag_needed" is working properly, or it is so poorly documented that people try 1's and 0's instead of plain text (PoAFlag for instance) and once you use the #flags...
Forum:
Development::Tools
06-12-2008, 03:37 PM
Replies:
111
World Crash Rebooter
Views:
122,415
Posted By
John Adams
I got them that time, thanks! I'll throw a link...
I got them that time, thanks! I'll throw a link to them in my d/l section and try and keep them updated with your releases.
Forum:
General::Server Discussion
06-12-2008, 03:35 PM
Replies:
13
Old EQ1 player.. Thrilled about Emulator!. Looking for server and company of others
Views:
11,674
Posted By
John Adams
lol I love this guy.
lol I love this guy.
Forum:
Support::Windows Servers
06-12-2008, 03:32 PM
Replies:
13
Paying.
Views:
7,007
Posted By
John Adams
Actually, I stupidly posted instead of PM'd that...
Actually, I stupidly posted instead of PM'd that message to Angelox heh. Then the site went tits up non-responsive and I couldn't edit. :D
I doubt Angelox will use anything I created anyway. ;)...
Forum:
Development::Database/World Building
06-12-2008, 03:26 PM
Replies:
40
ProjectEQ CVS
Views:
40,202
Posted By
John Adams
Oops. No wonder! ;)
Oops. No wonder! ;)
Forum:
Development::Tools
06-12-2008, 09:57 AM
Replies:
111
World Crash Rebooter
Views:
122,415
Posted By
John Adams
I cannot seem to d/l from your links. Mind if I...
I cannot seem to d/l from your links. Mind if I mirror them from my site when I do get them? Unless they are changing rapidly, we could mirror when you are done.
Forum:
Development::Server Code Submissions
06-12-2008, 09:41 AM
Replies:
20
Aggro LOS fix (maybe..?)
Views:
18,251
Posted By
John Adams
I'd like to see this on a relatively populated...
I'd like to see this on a relatively populated server where more than one player/group is aggroing stuff within the same range. That may be why it was tied to the aggroing party (hackhackhack).
...
Forum:
Quests::Q&A
06-12-2008, 09:36 AM
Replies:
4
somewhat like ldon
Views:
7,371
Posted By
John Adams
Eerily similar to the 2nd post...
Eerily similar to the 2nd post...
Forum:
Development::Database/World Building
06-11-2008, 10:29 PM
Replies:
6
ProjectEQ latest items files breaks world.exe
Views:
5,431
Posted By
John Adams
If you searched for "MMF_EQMAX_ITEMS" you might...
If you searched for "MMF_EQMAX_ITEMS" you might have actually found information about this.
Forum:
Quests::Q&A
06-11-2008, 10:27 PM
Replies:
4
somewhat like ldon
Views:
7,371
Posted By
John Adams
It's possible, but that seems like more work than...
It's possible, but that seems like more work than getting the existing code to work. I've made decent progress with LDoN stuff on my local server, and completed filling out the data for the adventure...
Forum:
Support::Windows Servers
06-10-2008, 06:42 PM
Replies:
13
Paying.
Views:
7,007
Posted By
John Adams
Angelox, you can use my Repack which is all the...
Angelox, you can use my Repack which is all the game server stuff ready to play (Minilogin) if it'll help. I can PM you a link to d/l it. The client stuff is another deal (at 3gb+ rar'd!)
Forum:
Support::MiniLogin
06-08-2008, 04:54 PM
Replies:
8
Unable to get past username/password
Views:
9,264
Posted By
John Adams
Yeah, read the player guide on how to setup your...
Yeah, read the player guide on how to setup your client. You obviously skipped that, or you would never see "the station".
Showing results 101 to 125 of 500
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