I don't have Underfoot installed atm. I used Titanium for years, but switched to SoD a few months ago and have been using it ever since. I enjoy the fact that cash is weightless >.<.
So if it's not my client, what could it be?
I will test my Titanium client against it to see if that makes a difference.
And thank you for your reply Trevius. It is much appreciated.
EDIT
Well I just confirmed that it has no effect on my Titanium client (the drum modifier). As a matter of fact, using Selo's is even worse than Fleet of Foot and Run Speed 5, though just slightly.
EDIT 2
I just tested it on another fresh database that I had set up for some testing purposes and it works there, so clearly it's not an issue with my server, or the client, but the database.
The database that has the broken mod is an older database (Rev1589) that I have some custom NPCs and some zone spawn point edits that I wanted to remain intact, so I just applied the updates provided through SVN to get the server up and running. Before the updates I was able to log into the character select screen but the zone server would crash when I tried to log into the game. After the updates, everything went off without a hitch, that I could tell, with the exception of this movement speed mod.
EDIT 3
Well.. I created another pair of drums, 50 and 100 mods, and they both seem to have no effect on movement speed on the test database. I'm aware of the rollback on movement speed that was implemented years ago to help combat speed hacks. I wonder if that has something to do with it, because a drum called "Drum of Ethereal Thunder" with a 38 mod seems to be working. It seems to me that any mod over 38 (I'm guessing the highest mod since I can't recall any that are higher than 3

causes an overflow of some sort, returning to normal speed. I tested the difference in movement speed between a 24 and a 38 mod and there seemed to be no difference. This would confirm Thott's testing on the drum mod's effect on movement speed being capped at 24.
I shall try the 24 and 38 mod on my primary database.
EDIT 4
Alright. I have confirmed that it's an issue with overflow because it works with a 24 and 38 mod (though obviously still capped at 24) on my main database. I didn't think it could have been the database, but ya never know unless you thoroughly test something.
Anyway... Is anyone aware of any ideas on how to increase the cap? I would like Bards to run much faster than they are currently. Thanks in advance. =P