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Showing results 101 to 125 of 500
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Posts Made By:
fathernitwit
Forum:
Development::Database/World Building
09-07-2006, 03:08 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
12,612
Posted By
fathernitwit
hmm... I cant seem to find this file either......
hmm... I cant seem to find this file either... somebody out there has to have it laying around....
Forum:
Development::Tools
09-07-2006, 02:51 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
51,379
Posted By
fathernitwit
the tables in which ID matters (all linear...
the tables in which ID matters (all linear scale):
- items
- loottable
- lootdrop
- npc_faction
- doors
everything else shouldent matter.
Forum:
Development::Bug Reports
09-07-2006, 02:40 PM
Replies:
4
tradeskill.cpp and stat modifiers
Views:
6,963
Posted By
fathernitwit
Good catch, the change has been made. Yea,...
Good catch, the change has been made.
Yea, there are issues with the emu when abilities get too high, very few of the formulas have been updated since 60 was the level cap with the gear at the...
Forum:
Development::Development
09-07-2006, 02:35 PM
Replies:
7
ZoneDebug.exe crash when I build
Views:
8,557
Posted By
fathernitwit
the fix listed above should be in, as well as a...
the fix listed above should be in, as well as a rewritten set of parser routines to fix the iterator problems.
VC.net toolkit 2003 is being used to build released (MS got rid of this when express...
Forum:
Support::Windows Servers
09-07-2006, 02:28 PM
Replies:
19
Compiled server with working Bind Affinity.
Views:
10,432
Posted By
fathernitwit
hmm... I never noticed that r++ bug fix until...
hmm... I never noticed that r++ bug fix until today, and I checked it in. Also, I tried to update the zone vc.net project to only build perl binaries now, somebody try it tomorrow and let me know.
Forum:
Development::Database/World Building
09-06-2006, 03:54 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
12,612
Posted By
fathernitwit
there is a mod around here somewhere to make...
there is a mod around here somewhere to make azone read in ter files (by daeken). I havent taken the time to integrate it properly, but it should still work.
Forum:
Development::Database/World Building
09-06-2006, 03:51 PM
Replies:
6
Hollowshade Moor
Views:
7,788
Posted By
fathernitwit
this is more or less exactly what the spawn...
this is more or less exactly what the spawn condition system was designed to facilitate. You can mark each camp/race combo with its own spawn condition, and then use quests to handle the "special...
Forum:
Development::Tools
09-06-2006, 03:39 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
51,379
Posted By
fathernitwit
to follow on to the previous thread, making items...
to follow on to the previous thread, making items with arbitrarily high IDs like that is really not a good idea... we have a static length array to make item management fast and big gaps in item IDs...
Forum:
Development::Bug Reports
09-06-2006, 03:34 PM
Replies:
4
CTD Bug and Suggested Possible Fix.
Views:
7,121
Posted By
fathernitwit
were gunna have to chock this up as a client bug,...
were gunna have to chock this up as a client bug, and if a workaround were possible, it would likely take significant time to fix it. In short, thanks for the detailed report, but its not likely to...
Forum:
Quests::Q&A
09-06-2006, 03:24 PM
Replies:
4
CVS has a problem or....
Views:
5,076
Posted By
fathernitwit
elsif in perl, not "else if"
elsif in perl, not "else if"
Forum:
Quests::Q&A
09-06-2006, 03:22 PM
Replies:
2
quest::itemlink() help
Views:
4,578
Posted By
fathernitwit
this is currently quite broken... it didnt work...
this is currently quite broken... it didnt work before titanium, and they changed in titanium... further, we have no way to do it cross-client either... so more or less, item links are just not...
Forum:
Support::General Support
09-06-2006, 03:09 PM
Replies:
6
Help!!
Views:
5,524
Posted By
fathernitwit
it sounds like it might only be happening on...
it sounds like it might only be happening on windows... somebody needs to run zone.exe under the visual studio debugger and post a stack trace with line numbers when it crashes.
Forum:
Development::Bug Reports
08-30-2006, 03:53 PM
Replies:
4
CTD Bug and Suggested Possible Fix.
Views:
7,121
Posted By
fathernitwit
which side crashes? client or server?
which side crashes? client or server?
Forum:
Quests::Q&A
08-30-2006, 03:37 PM
Replies:
7
PC input into quest
Views:
6,088
Posted By
fathernitwit
sub EVENT_SAY { if($text=~/[0-9]+/i) { ...
sub EVENT_SAY {
if($text=~/[0-9]+/i) {
quest::summonitem($text);
}
}
would be more accurate, as quest::summonitem("joe") or quest::summonitem("Hail, Slut"), etx arnt all that...
Forum:
Support::Linux Servers
08-30-2006, 03:34 PM
Replies:
4
World wont compile
Views:
6,436
Posted By
fathernitwit
its because your running 64 bit linux, try...
its because your running 64 bit linux, try building with
make -f makefile.a64
Forum:
Support::General Support
08-30-2006, 03:29 PM
Replies:
20
#rules help
Views:
15,800
Posted By
fathernitwit
btw... recompiling to change this is completely...
btw... recompiling to change this is completely against the point of the rules system...
a setdb + a reboot should take care of it.
Forum:
Development::Database/World Building
08-24-2006, 01:27 PM
Replies:
3
color in the items table
Views:
6,217
Posted By
fathernitwit
you can put the RGB hex values directly into...
you can put the RGB hex values directly into mysql with 0x:
0xAARRGGBB
AA = alpha (transparency)
RR = reg
GG = green
BB = blue
in hex.
eg:
Forum:
Development::Database/World Building
08-24-2006, 01:25 PM
Replies:
8
New AA Table Diagram / Schema.
Views:
10,886
Posted By
fathernitwit
basically, altadv_vars and aa_levels come from...
basically, altadv_vars and aa_levels come from SOE, and are ridgid. Really the thing which needs to be done with AAs is to modify aa_actions to better cover all of the things which AAs can do/modify,...
Forum:
Development::Development
08-24-2006, 01:14 PM
Replies:
12
Enable debugging in logs?
Views:
8,156
Posted By
fathernitwit
I just added a quick explanation of eqemu's mess...
I just added a quick explanation of eqemu's mess of a log system to the bottom of:
http://www.eqemulator.net/wiki/wikka.php?wakka=ServerLogSys
Forum:
Quests::Submissions
08-24-2006, 01:02 PM
Replies:
10
Parchment & Rune Turn in for PoK - ReWrite
Views:
10,812
Posted By
fathernitwit
it dosent seem to be a concrete thing, and I KNOW...
it dosent seem to be a concrete thing, and I KNOW that a lot of the older quests have hail lines which are thousands of characters and I dont remember any problems with them, it may be the titanium...
Forum:
Support::Windows Servers
08-24-2006, 12:54 PM
Replies:
5
No Drop Items
Views:
5,158
Posted By
fathernitwit
yes there is a way to stip the no-drop flag at...
yes there is a way to stip the no-drop flag at server boot up:
http://www.eqemulator.net/wiki/wikka.php?wakka=ServerVariables#DisableNoDrop
if you unset the variable later, items will regain...
Forum:
Development::Database/World Building
08-20-2006, 05:01 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
10,886
Posted By
fathernitwit
heres my quick comments on your DB ideas: ...
heres my quick comments on your DB ideas:
aa_character:
the two min_* fields should not be there, as they are not character specific.
Further, they are already be specified in altadv_vars.
the...
Forum:
Development::Database/World Building
08-20-2006, 04:38 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
10,886
Posted By
fathernitwit
stuff like this belongs on the wiki... it will...
stuff like this belongs on the wiki... it will just get lost on the forums.
Forum:
Development::Bug Reports
08-20-2006, 04:36 AM
Replies:
14
skill cap over 70
Views:
10,246
Posted By
fathernitwit
are you seeing them as 0 server or client side? ...
are you seeing them as 0 server or client side?
because changing level dosent ever affect your skill values (although they might jump next time you "gain" in the skill)... so if you #level to 75...
Forum:
Development::Bug Reports
08-20-2006, 04:34 AM
Replies:
3
Shaman Slows?
Views:
5,103
Posted By
fathernitwit
Mob::SetAttackTimer()
Mob::SetAttackTimer()
Showing results 101 to 125 of 500
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