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Showing results 101 to 125 of 125
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Posts Made By:
farce
Forum:
Archive::Tools
01-05-2004, 04:04 AM
Replies:
5
Character converter 5.3DR1->5.3DR2
Views:
6,240
Posted By
farce
my opinion is that deleting a char that the...
my opinion is that deleting a char that the server finds invalid is a bad idea.
Not including it in the list of characters to play would be a better solution.
Forum:
Archive::General Support
01-01-2004, 06:06 PM
Replies:
8
I just downloded the lattest verison Emu5.3Dr2
Views:
6,182
Posted By
farce
You do not need any files to play on someone...
You do not need any files to play on someone else's server.
Just edit you eqhost.txt and change the login server and registration server to eqlogin1.eqemulator.net:5997 (for 5.3-DR2 servers)
Forum:
Support::Windows Servers
01-01-2004, 05:44 AM
Replies:
12
My Experiences in setting up a Server(Not a support request)
Views:
11,911
Posted By
farce
You dont need .NET anything to run EQEmu. You...
You dont need .NET anything to run EQEmu. You would need a c++ compiler if you were to make changes to the source and want to compile it for yourself.
However, there are precompiled binaries for...
Forum:
Archive::Windows Servers
12-31-2003, 01:50 PM
Replies:
2
Server Info
Views:
4,200
Posted By
farce
the key to figuring out *why* it doesnt work is...
the key to figuring out *why* it doesnt work is to see the errors it returns.
SOooooo.. dont run it from a batch file.
Instead open a dos window, and run the commands by hand til it pukes. ...
Forum:
Archive::Bugs
12-31-2003, 09:49 AM
Replies:
9
Random 5.3DR2 Bugs (Spells, Casting, and Skill Increases)
Views:
9,299
Posted By
farce
the first time you got that unknown packet you...
the first time you got that unknown packet you were in combat. Most likely you died, and got the LD bug from client death.
This is a known bug and has been fixed.
Skills:
Foraging has...
Forum:
Archive::News
12-30-2003, 03:21 PM
Replies:
3
New PacketCollector has been released!
Views:
3,744
Posted By
farce
Thanks a bunch!
Thanks a bunch!
Forum:
Archive::News
12-30-2003, 02:42 PM
Replies:
3
New PacketCollector has been released!
Views:
3,744
Posted By
farce
that url is borked. any chance we can get an...
that url is borked. any chance we can get an updated one?
Forum:
Archive::Bugs
12-30-2003, 01:15 PM
Replies:
11
Miscellaneous 5.2 bugs
Views:
9,721
Posted By
farce
comma bug in parser.cpp
well i was trying to fix this earlier.. and turned on debugging for it. I noticed that the Parms: output was fine, and only the after: was jacked up when you had commas.
So I had the idea of...
Forum:
Archive::Bugs
12-26-2003, 10:16 AM
Replies:
3
zone crash on pc death
Views:
6,617
Posted By
farce
Bigpull found the offending code. in...
Bigpull found the offending code.
in Client::Death() in attack.cpp replace line 1148 "entity_list.RemoveMob(GetID());" with entity_list.RemoveClient(GetID());
Forum:
Archive::Bugs
12-26-2003, 10:11 AM
Replies:
1
53 build.
Views:
5,171
Posted By
farce
perl works in windows very much like it does in...
perl works in windows very much like it does in linux. Go to activestate.com and install their perl distribution.
Hrm, I have it installed.. i'll test and report back.
Forum:
Archive::Bugs
12-26-2003, 10:10 AM
Replies:
3
opcode error in 5.3.dr2
Views:
5,624
Posted By
farce
yeah i crash to desktop while going into freportw...
yeah i crash to desktop while going into freportw too.
Forum:
Archive::General Support
12-25-2003, 05:35 PM
Replies:
1
Attacking Crash
Views:
4,659
Posted By
farce
5.3-DR2 was released with a zone crash upon...
5.3-DR2 was released with a zone crash upon player death.
Add that to the fact that mobs could do massive damage to you quickly and you have a recipe for zone crash soon upon mob engagement.
...
Forum:
Archive::Bugs
12-23-2003, 07:54 AM
Replies:
3
zone crash on pc death
Views:
6,617
Posted By
farce
zone crash on pc death
5.3-DR2 with 53-alpha2 database:
zone crashes with SIGSEGV everytime a player dies. confirmed on win32 and linux.
happens when drowning, falling, and combat.
here's a backtrace from falling...
Forum:
Support::Linux Servers
12-21-2003, 07:21 PM
Replies:
4
Linux Errors - READ ME BEFORE YOU ASK A QUESTION!
Views:
9,100
Posted By
farce
be sure you have gcc-c++, libstd++=devel,...
be sure you have gcc-c++, libstd++=devel, zlib-devel installed too.
Forum:
Archive::News
12-21-2003, 06:14 PM
Replies:
63
EQlive client compatible server source (and binaries)
Views:
32,580
Posted By
farce
Tharamil, why did you patch then? Keep seperate...
Tharamil, why did you patch then? Keep seperate directories for eqlive and eqemu, and only update the emu dir if a patch proves to be compatible with the latest eqemu server.
Run eqgame.exe with...
Forum:
Archive::Windows Servers
03-28-2003, 03:50 AM
Replies:
2
4.4-DR1 Compatible MiniLogin?
Views:
4,766
Posted By
farce
the one there works fine...i've used the same one...
the one there works fine...i've used the same one since 0.4.2
Forum:
Archive::Tutorials/Howto's
03-22-2003, 07:10 AM
Replies:
5
Need help finding db.sql
Views:
6,136
Posted By
farce
suggestion: read an install tutorial. you need...
suggestion: read an install tutorial. you need an addon db to create npcs and items...
also, boot a zone manually to see what the errors are.
Forum:
Archive::Database/World Building
03-17-2003, 01:56 PM
Replies:
11
how to make it for multiple user logins (lan server)??
Views:
8,531
Posted By
farce
one thing you need to be sure of is that your...
one thing you need to be sure of is that your accounts actually have passwords in your accounts table.
Forum:
Archive::Database/World Building
03-13-2003, 06:23 AM
Replies:
17
HOW TO Add Spawns In game!
Views:
14,344
Posted By
farce
The latest release has a new command, #npcspawn. ...
The latest release has a new command, #npcspawn.
You can use it to create/delete/update/add spawns and even npc_types.
I'm working on addt'l commands to completely flesh out in game spawn...
Forum:
Archive::Database/World Building
03-02-2003, 07:50 AM
Replies:
6
need help building world
Views:
5,417
Posted By
farce
Trumpcard, good points. =) farce
Trumpcard, good points. =)
farce
Forum:
Archive::Database/World Building
03-02-2003, 07:49 AM
Replies:
5
Legit-PvP World that I wish to create.
Views:
5,755
Posted By
farce
also, you wanna make it ...
also, you wanna make it
if(check_level-1 == 20 && !this->GetPVP()) {
this->SetPVP(true);
}
>= becomes just ==
Forum:
Archive::Database/World Building
03-01-2003, 08:04 PM
Replies:
5
Legit-PvP World that I wish to create.
Views:
5,755
Posted By
farce
edit client.cpp and where you find ...
edit client.cpp and where you find
Message(15, "You have gained a level! Welcome to level %i!", check_level-1);
add
if(check_level-1 >= 20) {
this->SetPVP(true);
}
Forum:
Archive::Database/World Building
03-01-2003, 07:48 PM
Replies:
6
need help building world
Views:
5,417
Posted By
farce
perhaps it's just me, but i'd think you'd include...
perhaps it's just me, but i'd think you'd include all of the files necessary to run a program in the archive files you provide.
If someone is downloading the linux source to compile and run, why...
Forum:
Archive::Database/World Building
02-28-2003, 09:24 AM
Replies:
6
need help building world
Views:
5,417
Posted By
farce
it's in the win32 zip... silly i know
it's in the win32 zip... silly i know
Forum:
Archive::General Support
02-27-2003, 09:17 AM
Replies:
2
eqemupatcher/linux
Views:
5,543
Posted By
farce
install VMWare and patch inside of that...
install VMWare and patch inside of that...
Showing results 101 to 125 of 125
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