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Search: Posts Made By: KLS
Forum: Support::Windows Servers 03-23-2013, 08:51 PM
Replies: 17
Views: 28,808
Posted By KLS
Version of CMake? Not all 2.8 are equal:...

Version of CMake?

Not all 2.8 are equal: 2.8.10 I believe is the earliest to support MSVC11.
Forum: Support::Windows Servers 03-08-2013, 10:03 PM
Replies: 9
Views: 17,474
Posted By KLS
Thanks, this was a problem with DBCore not...

Thanks, this was a problem with DBCore not shared_memory. I will have it corrected tonight. I'm shocked it's never popped up before now.
Forum: Support::Linux Servers 03-04-2013, 02:05 PM
Replies: 7
Views: 10,331
Posted By KLS
Not sure who moved this, but this is clearly a...

Not sure who moved this, but this is clearly a development problem not a support problem.
Forum: Support::Windows Servers 03-03-2013, 04:30 PM
Replies: 5
Views: 12,147
Posted By KLS
There are no revision numbers.

There are no revision numbers.
Forum: Development::Development 03-02-2013, 12:03 AM
Replies: 7
Views: 15,200
Posted By KLS
Actually for shared memory stuff I used (and it's...

Actually for shared memory stuff I used (and it's still there) cppunit. Not sure how much I like it, it seems a lot more verbose than JUnit.
Forum: Development::Development 03-01-2013, 06:35 PM
Replies: 22
Views: 30,828
Posted By KLS
Yeah definitely no to stored procedures, we're...

Yeah definitely no to stored procedures, we're gonna rewrite the database system soonish though. So we can at least support prepared statements as well as potentially other backends besides MySQL if...
Forum: Development::Development 03-01-2013, 01:18 AM
Replies: 22
Views: 30,828
Posted By KLS
I knew a guy in college who did 3 space indents,...

I knew a guy in college who did 3 space indents, cause 2 was too few and 4 was too many. Hated reading his code, cause it was just utterly bizarre trying to line it up.

I don't intend to do...
Forum: Development::Development 02-28-2013, 03:53 PM
Replies: 8
Views: 13,493
Posted By KLS
It does have an impact on the memory footprint of...

It does have an impact on the memory footprint of items. Before we had a system where if you had x items with y being the max item id you allowed(set by a compile option), in that system you stored...
Forum: Development::Development 02-28-2013, 09:35 AM
Replies: 22
Views: 30,828
Posted By KLS
Decrease indent by a tab worth of spaces on any...

Decrease indent by a tab worth of spaces on any Windows editor worth something: shift+tab.

Pretty sure Vim has a way to decrease indent too but I don't use it enough to know how offhand.
Forum: Development::Development 02-28-2013, 05:33 AM
Replies: 8
Views: 13,493
Posted By KLS
The biggest advantage is to people like me who...

The biggest advantage is to people like me who have to restart zone over and over and over while developing incrementally. Which took me about a minute each time (guh). Now I only need to process...
Forum: Development::Development 02-27-2013, 08:27 PM
Replies: 22
Views: 30,828
Posted By KLS
Interesting you should ask! I've been writing...

Interesting you should ask! I've been writing some on and off for some time. Though some of the rules I want to implement are... contentious: (moving to spaces over tabs for instance) which sort of...
Forum: Support::Windows Servers 02-21-2013, 12:08 AM
Replies: 3
Views: 8,625
Posted By KLS
Do you have a better idea of when this started? ...

Do you have a better idea of when this started? I've looked through the last half week or so of SVN and nothing was immediately obvious.
Forum: Development::Development 02-19-2013, 06:05 PM
Replies: 50
Views: 121,351
Posted By KLS
I think it's somewhat impractical is all. ...

I think it's somewhat impractical is all.

Also a few of the developers do have plans to somewhere down the road change up the quest system and the database system but we're not close enough to be...
Forum: Development::Development 02-19-2013, 05:39 PM
Replies: 50
Views: 121,351
Posted By KLS
Lua and MySQL aren't even in the same problem...

Lua and MySQL aren't even in the same problem domain.
Forum: Support::Windows Servers 02-18-2013, 03:41 PM
Replies: 6
Views: 10,494
Posted By KLS
Yeah sorry I addressed the crash (crash reporting...

Yeah sorry I addressed the crash (crash reporting I added in paying off already!)
Forum: Support::Windows Servers 02-18-2013, 01:03 PM
Replies: 6
Views: 10,494
Posted By KLS
Addressed now.

Addressed now.
Forum: General::News 02-16-2013, 08:33 PM
Replies: 4
Views: 16,340
Posted By KLS
Repo Move

We've moved our primary repo from svn to git.

It can be found now at: https://github.com/EQEmu/Server

One thing of note is dependencies for windows are no longer included inside the repo. They...
Forum: Development::Development 02-16-2013, 07:15 PM
Replies: 28
Views: 34,997
Posted By KLS
I decided we wont be doing a full convert anyway...

I decided we wont be doing a full convert anyway since I want to reorganize a few things + get the big binaries out of the repo anyway.

I hope to have us switched over by the end of today.
Forum: Development::Development 02-15-2013, 05:24 PM
Replies: 28
Views: 34,997
Posted By KLS
Thinking we will be moved over in the next week...

Thinking we will be moved over in the next week or so (hoping to do it this weekend).
Forum: Development::Development 02-08-2013, 08:07 PM
Replies: 2
Views: 8,906
Posted By KLS
It's pretty limited as it hasn't been maintained...

It's pretty limited as it hasn't been maintained in the time I've been here. Honestly I was recently thinking about taking it out.
Forum: Development::Development 02-05-2013, 08:30 PM
Replies: 28
Views: 34,997
Posted By KLS
Two reasons: 1) The system as it stands now is...

Two reasons:
1) The system as it stands now is annoying as shit anyway.
2) I think by using tags what that really means is KLS has to continually tag things after people forgot.
Forum: Support::Windows Servers 02-03-2013, 03:16 PM
Replies: 27
Views: 28,072
Posted By KLS
Compile in Debug if you want symbols (or...

Compile in Debug if you want symbols (or RelWithDebugInfo, though I suggest debug if possible)
Forum: Spell Support 02-01-2013, 07:09 PM
Replies: 9
Views: 12,332
Posted By KLS
You can change it to be more severe if you want...

You can change it to be more severe if you want to delve into the code.

Around line 4040 in spells.cpp you'll find
int level_mod = temp_level_diff * temp_level_diff / 2;
if(temp_level_diff <...
Forum: Spell Support 02-01-2013, 03:00 AM
Replies: 9
Views: 12,332
Posted By KLS
And actually I don't think looking at it that...

And actually I don't think looking at it that unless you changed something from stock MaxResist is a problem. DISREGARD.
Forum: Spell Support 02-01-2013, 02:55 AM
Replies: 9
Views: 12,332
Posted By KLS
50-32 = 18. Level Bonus = 18 * 18 / 2 = 162. ...

50-32 = 18.
Level Bonus = 18 * 18 / 2 = 162.
This is added directly to the resist value which with a roll out of 200 with no other modifiers 81% of binary spells cast by a level 32 on a 50 will...
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