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Old 11-28-2004, 07:35 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
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I'm well confused now.

The good news is that I've stepped through your code and my code with a breakpoint on the code which draws each object and the (x, y, z) and (rx, ry, rz) is identical in every case. You're trying to draw *exactly* the same thing right down to the low level drawing code.

The bad news is that it looks right on mine and wrong on yours still.

The only thing I can think of is that opengl has a right handed coordinate system and direct 3d a left handed (by default). Maybe it's something to do with that.

My brain hurts now so I'm taking a break.
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