Quote:
Originally Posted by GeorgeS
Since I am basically done with my world zone modeler and very happy with it, I'm ready to tackle making some eq mobs.
I created several mobs some months ago with animation - these include a basic humanoid, spider, crocodile, snake, frog like creature a few others I forget. The non humanoid ones were very easy to model and texture - even animate, but the humanoid ones much more work.
Since the animations were done as separate .X files, I prefer today to make them a long .X animation set. I'm also a bit better at texturing, so I am doing more texturing by practicing on a touch tablet.
One thing that's very tricky is 'rigging' the models with bones in a standard way. The bone hierarchy depends on mob type- biped, quadrapred, snake, spectre - etc..
At the very least I can model these and leave out the bones. These basic forms can then be rigged and animated by anyone. I have not checked, but mdl2/3 had a pretty large user base. I may try to export to that format.
If you have any thoughts...
StepanG
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Hi...First of all. Sorry if Im intruding. Im interested in making models and animations. I dont think there are many tools if any for this. Im still learning LOL I think its gonna be a whole new way of animating for me.
OK my thoughts and questions to you personally or anyone interested for that matter.
The mobs you made. Are they then compatible with the game? Can they be made available? Once I figure out how to animate I can make lots of animations.
What is mdl2/3? Some sort of a program I should have? I DLed Anim8or to start learning it. I usually use a homemade program to animate TombRaider
models or I use 3dsMax4.0. I texture with another homemade program so I will have to learn all over again for this game.
Anyway. I will leave it up to you all to figure out the basics. I will be following
along. Asking questions of wich I plan to ask alot very soon lol..
Seeya..Thanks..And thanks for making the statics and tutorials. I will be working on all that when I finally learn something.