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  #1  
Old 06-27-2005, 02:08 PM
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Quote:
Originally Posted by GeorgeS
Since I am basically done with my world zone modeler and very happy with it, I'm ready to tackle making some eq mobs.

I created several mobs some months ago with animation - these include a basic humanoid, spider, crocodile, snake, frog like creature a few others I forget. The non humanoid ones were very easy to model and texture - even animate, but the humanoid ones much more work.

Since the animations were done as separate .X files, I prefer today to make them a long .X animation set. I'm also a bit better at texturing, so I am doing more texturing by practicing on a touch tablet.

One thing that's very tricky is 'rigging' the models with bones in a standard way. The bone hierarchy depends on mob type- biped, quadrapred, snake, spectre - etc..

At the very least I can model these and leave out the bones. These basic forms can then be rigged and animated by anyone. I have not checked, but mdl2/3 had a pretty large user base. I may try to export to that format.

If you have any thoughts...

StepanG
Hi...First of all. Sorry if Im intruding. Im interested in making models and animations. I dont think there are many tools if any for this. Im still learning LOL I think its gonna be a whole new way of animating for me.
OK my thoughts and questions to you personally or anyone interested for that matter.
The mobs you made. Are they then compatible with the game? Can they be made available? Once I figure out how to animate I can make lots of animations.
What is mdl2/3? Some sort of a program I should have? I DLed Anim8or to start learning it. I usually use a homemade program to animate TombRaider
models or I use 3dsMax4.0. I texture with another homemade program so I will have to learn all over again for this game.
Anyway. I will leave it up to you all to figure out the basics. I will be following
along. Asking questions of wich I plan to ask alot very soon lol..
Seeya..Thanks..And thanks for making the statics and tutorials. I will be working on all that when I finally learn something.
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  #2  
Old 06-28-2005, 02:33 AM
GeorgeS
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Default models

The models I have are not compatible at this point with eq. IF a new client gets coded, then it's better to use a standard mdl or .x format that has good support for (Max5-7, TrueSpace6,7,GameSpace). Also, my texturing has been using multiple textures per model, but I started using just one texture as mdl requires that.
I can upload a few pictures/examples of the work and if you want, the models themselves for anyone to practice one.

Let me gather the materials and get something together.

StepanG
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  #3  
Old 06-29-2005, 12:55 PM
Windcatcher
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I can't wait to see what you can come up with. With all the hand-wringing that's arising from WR's fall, I think a good stopgap would be to for someone to throw together a basic client that is completely SOE-free. At least that would get people playing without fear of any repercussions. At a minimum we would need a handful of player races, a handful of mob models, maybe a good dozen weapon/shield/item models, spell icons, and item icons. We can already make zones, so that's not an issue.

I don't suppose you have one or two weapon models I could use so I could try to get exporting items working in OpenZone?
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  #4  
Old 07-01-2005, 08:18 AM
GeorgeS
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Default weapons

If it's weapons then yes I've made a few
http://www.wizardportal.com/optimaiv...y_weapons.html
http://www.wizardportal.com/optimaiv.../weapons2.html
http://www.wizardportal.com/optimaiv...2/weapons.html


There's many there to choose from...


GeorgeS
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  #5  
Old 07-01-2005, 11:07 AM
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WOW!
Thats alot of models! I will leave it up to you guys to figure out a system..
Then when I know what programs to use I will try to make some of my own models or modify existing ones..
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  #6  
Old 07-01-2005, 11:31 AM
Windcatcher
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These should work nicely, but I need a way to make .3DS files from them...anyone know a free program that will let me convert them?
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  #7  
Old 07-01-2005, 01:08 PM
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Dr Zauis
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Quote:
Originally Posted by Windcatcher
These should work nicely, but I need a way to make .3DS files from them...anyone know a free program that will let me convert them?
Maybe this...I did manage to convert .dxf mesh to .3ds with it..It looks like it can convert .x files to .3ds??

http://www.tb-software.com/prod_index.html

BTW..does anyone know what the maximum filesize is to attach something to my post?? I can attach .3ds files if its possible.
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