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Old 08-07-2007, 11:53 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
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Quote:
Originally Posted by Runeblade View Post
Basically i've tried everything, models with and without texture mapping, models with just 1 and more then 1 part, adjusting the 0,0,0 origin point around, etc.

So idk. Getting static Npcs to show and hav texture on has worked fine since the start. But exporting objects in the gequip8 file has been a real pain. Idk just looking for some comments, maybe a walkthrough to show what a model needs to be exported out of OZ and some screenies of some weapons working ingame with or without texture?

Sorry for such a long post lol
1) you have to texture everything

2) all textures have to be .BMP files and sized in powers of 2 - 8 X 8, 64 X 128, 256 X 256, 512 X 1024... each side has to be a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc ). They can be the same (square) or different making a retangular texture. But in the case of textures, size does matter.

3) if you are importing 3ds, it always copies the colors used and adds them to the texture, but it doesn't ever work the way I think it should, making objects that look fine in OZ but black in eq for example. I normally have to go in and edit the color out
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