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Old 08-07-2007, 05:54 AM
Runeblade
Sarnak
 
Join Date: Dec 2005
Posts: 46
Default Modelling woes

Well I've been at it since the last time I replied. From 1a.m. to 11:49am ive been fiddling with importing and exporting models at my fastest pace but I still havent figured out this program. The most I ever got most of the time was just 1 part of the weapon, namely the hilt. Once though with a weapon in just 1 part I got the full model in, which was very sweet at the time, but never had one part of any model a different color then white.

I figured that maybe if I put in a weapon that had more then one piece( a weapon that had 2 or more models overlapping to make the whole model) it would only load 1 piece. It seemed the case when I attached the elf model to my short sword and sure enough, half of the elf model was showng floating above me ( It has 2 parts to the model).

Along witht that I found that ordinary material coloring doesn't even show ur model. Its just invisible but u can still pick up the model off the ground. But if i apply a texture from say a bitmap image, then i can see my model, but only in a white coloring.

Basically i've tried everything, models with and without texture mapping, models with just 1 and more then 1 part, adjusting the 0,0,0 origin point around, etc.

So idk. Getting static Npcs to show and hav texture on has worked fine since the start. But exporting objects in the gequip8 file has been a real pain. Idk just looking for some comments, maybe a walkthrough to show what a model needs to be exported out of OZ and some screenies of some weapons working ingame with or without texture?

Sorry for such a long post lol
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