Quote:
Originally Posted by trevius
On live, I recall the base proc chance being somewhere around 5%. We have is set to 5% before Dex is even factored in. So, when bonuses get calculated, the max bonus puts proc rates off of the chart. I think it would be fine for dex to scale the base from low to high. But, I don't know why a level 1 with 80 dex should proc nearly the same as a level 60 with 150. It is that 5% that is added to the dex calculation that causes it to scale oddly and ultimately makes base proc chance way too high to use bonus multipliers on.
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note that lev 60 warrior vs lev 1 warrior will have Dual Wield Double Attack, which means even with same chance say 5% vs 7% - combat dps output wise- you will see 4 times as many procs simply cuase you have 4 attacks instead of 1
As far as procing too much at high end- thats what proc cap can be used for =)
Another thing you coulf do is code in DEX with DIMINISHING returns,
so first 100 DEX (above first 100) will give you +5% to total proc chance (so 5+5=10),
next 100 dex will give you +4%
next 100 dex will give you +3%
next 100 dex will give you +2%
so peopel at lwo end will see ALOT of return from each 25-30 dex they build up, but as you go UP and ist easier for you to obtain items and buffs, the return all massive extra dex will be less and less.
this way you can have very high growth on low end, and no cap on higher end.
SO here is proposed chart:
Dex 100 = TOTAL proc chance 5% (if you dex is LESS than 100, you start to take penalties. let say 1% per 10 dex, so with dex of 50 you won't proc at all)
DEX 200 = TOTAL proc chance 10%
DEX 300 = TOTAL proc chance 14%
DEX 400 = TOTAL proc chance 17%
DEX 500 = TOTAL proc chance 19%
DEX 600 = TOTAL proc chance 20%
DEX 700 = TOTAL proc chance 20.5%
and then you can add +0.5 per each 100 dex