I think that gaining a healthy increase from dex is fine. Dex could be the main factor in setting the base proc chance. But IMO as of now, the current settings are just too high to scale very well.
On live, I recall the base proc chance being somewhere around 5%. We have is set to 5% before Dex is even factored in. So, when bonuses get calculated, the max bonus puts proc rates off of the chart. I think it would be fine for dex to scale the base from low to high. But, I don't know why a level 1 with 80 dex should proc nearly the same as a level 60 with 150. It is that 5% that is added to the dex calculation that causes it to scale oddly and ultimately makes base proc chance way too high to use bonus multipliers on.
Like I said, I do think it is really close to being right. But I think when setting a base you need to look at the extremely low end vs the extremely high end and the average. If any of them seem wrong, then it just needs adjustments. I just don't think people should proc every round no matter how many bonuses they have.
Don't forget that any server that even only goes up to level 70 will have shamans with Wunshi:
1: Increase Max Hitpoints by 680
2: Increase HP when cast by 680
4: Increase STR by 85
5: Increase DEX by 85
6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 85
7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 85
8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1085
9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1085
10: Increase Str Cap by 85
11: Increase Dex Cap by 85
That is a big chunk of Dex and can go over the cap.
Yes, my server does give fairly easy to get nice gear from custom zones, but that doesn't make it ok for it to be broken :P
|