Thread: EQExtractor2
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Old 06-05-2010, 11:43 AM
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Join Date: Feb 2004
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1.8 is available
Code:
Permalocked onto stream using C->S OP_ZoneEntry to reduce chance of multi-boxing messing the collect up.
Version clause is appended to query when updating existing npc_types.
Selecting the update existing npc types option will automatically uncheck all other options.
Reworked texture/helm parsing, so hopefully NPCs should look as close as possible to live now (as close as we can without having textures for each armor slot in npc_types).
Added 'experimental option to add texture colors to npc_types_tint so that different armor slots can have different colors.
This should address blackdragonsdg's crashes.

The last change (npc_types_tint) generates a row in the npc_types_tint table for each armor slot, so NPCs with different colored items in each slot would look a bit more correct
(although I don't think there are many like that). I wouldn't recommend you select this option unless you know there is a specific NPC with multi-colored armor that you want to setup right.

I don't believe there are any existing NPCs in the standard PEQ database that use the npc_types_tint table, so it may not have been extensively tested.

There is more info about this table here: http://www.eqemulator.org/forums/showthread.php?t=28647
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