I just pushed an activation of the light field in the npc_types loading code.
This will give any npc type an innate light source..so, use it carefully and sparingly.
I am working on enabling 'by instance' light sources based on equipment and/or other criteria - try not to get carried away with using the
innate light level.
All six clients tested positive for functionality and there is a 'primer' sql script that adds light levels to wisps and fire beetles in the optional
sql files folder (not sure where to get the live data from for all mobs...)
EDIT: Apparently, the server should update all equipment-based light changes..except for non-loading client light source change events.
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Uleat of Bertoxxulous
Compilin' Dirty
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