I just pushed an activation of the light field in the npc_types loading code. 
 
This will give any npc type an innate light source..so, use it carefully and sparingly. 
 
 
I am working on enabling 'by instance' light sources based on equipment and/or other criteria - try not to get carried away with using the 
innate light level. 
 
 
All six clients tested positive for functionality and there is a 'primer' sql script that adds light levels to wisps and fire beetles in the optional 
sql files folder (not sure where to get the live data from for all mobs...) 
 
 
EDIT: Apparently, the server should update all equipment-based light changes..except for non-loading client light source change events. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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