View Single Post
  #1  
Old 02-08-2016, 11:27 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default AA Timers (Harm Touch)

Anyone notice the AA Timer does not reset on Harm Touch if the target is out of range? It does if you do not have a target.

In spells.cpp it should clear it around like 810 or so via

Code:
CastToClient()->ResetAlternateAdvancementTimer(casting_spell_aa_id);
I have been playing around with the routine and timer for a few hours and haven't gotten anywhere on why it does not clear properly.
Reply With Quote