Anyone notice the AA Timer does not reset on Harm Touch if the target is out of range? It does if you do not have a target.
In spells.cpp it should clear it around like 810 or so via
Code:
CastToClient()->ResetAlternateAdvancementTimer(casting_spell_aa_id);
I have been playing around with the routine and timer for a few hours and haven't gotten anywhere on why it does not clear properly.