Thanks a lot for the information! I took a look in the value table and was able to set everything the way I want it!
I would have one more question, if anyone can help me. It's about "RaidExpMultiplier" (In the database value table).
I think that the value is 0.2 by default.
When I look at the code in Zone/exp.cpp, I see the following, at line 747:
groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));
From what I understand:
With RaidExpMultiplier at 0.2, it would give: groupexp*0.8f.
With RaidExpMultiplier at 0.0, it would give: groupexp*1.0f.
Do I understand this correctly? Would that mean that the higher RaidExpMultiplier is in the value table, the lower is each character xp gain in raid?
Thank you!
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