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  #1  
Old 07-22-2016, 03:08 PM
wizhex
Fire Beetle
 
Join Date: Jul 2016
Posts: 7
Default Xp rate: Around Velious era

I would like to have a server with an xp rate similar to what we had around the Velious era (And Luclin for AA).

Here is the information I found already:
-The group xp bonus was from 2% to 20%. It was 20% for a full group and this is what I will always have. (https://forums.daybreakgames.com/eq/...ication.232937)
-It took about as much xp for an AA point as to go from level 50 to 51. (https://forums.daybreakgames.com/eq/...-xp-work.4510/)

Would someone know approximately how I need to set EXPMod, GroupEXPBonus and AAXPMod to have an xp gain that is at least as slow as how it was on live around velious? Also, are there any other variables that control the xp gain?

Thank you!
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  #2  
Old 07-22-2016, 10:32 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

There are a whole bunch of character exp multipliers in the rule values table.
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  #3  
Old 07-23-2016, 09:02 PM
wizhex
Fire Beetle
 
Join Date: Jul 2016
Posts: 7
Default

Thanks a lot for the information! I took a look in the value table and was able to set everything the way I want it!

I would have one more question, if anyone can help me. It's about "RaidExpMultiplier" (In the database value table).
I think that the value is 0.2 by default.

When I look at the code in Zone/exp.cpp, I see the following, at line 747:
groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));

From what I understand:
With RaidExpMultiplier at 0.2, it would give: groupexp*0.8f.
With RaidExpMultiplier at 0.0, it would give: groupexp*1.0f.

Do I understand this correctly? Would that mean that the higher RaidExpMultiplier is in the value table, the lower is each character xp gain in raid?

Thank you!
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