mudman: The model viewer can display the old world character models, but not the PoP ones yet. I still need to work out how the bone positions are stored for those so they don't come out collapsed.
jdankanyin: If you use Mitselplik's zone converter and the maxscript from my site you can already get zones from s3d into max. After that it should just be a matter of exporting in a sensible format for your engine.
K.
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