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  #14  
Old 01-21-2003, 02:56 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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mudman: The model viewer can display the old world character models, but not the PoP ones yet. I still need to work out how the bone positions are stored for those so they don't come out collapsed.

jdankanyin: If you use Mitselplik's zone converter and the maxscript from my site you can already get zones from s3d into max. After that it should just be a matter of exporting in a sensible format for your engine.

K.
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