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Old 02-01-2004, 01:33 PM
Squiffy
Sarnak
 
Join Date: Oct 2002
Posts: 78
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Not sure on that damage fix...

I mean, I haven't tested the database fully, but I imagine at least some mobs are accurate, and to have all level 60 mobs hit for 200 is kinda iffy.

I went with a more selective fix. Namely, a ton of mobs had been set for maxdmg=400, regardless of level. These were the majority of off-balanced mobs. (PC recondites, some skeletons, etc)

So instead of:
Code:
UPDATE npc_types SET maxdmg=200 WHERE level=60;
use
Code:
UPDATE npc_types SET maxdmg=200 WHERE level=60 and maxdmg=400;
Check this thread: HERE (About halfway down on the first page)

Good compilation otherwise, though. Only thing I see is that it will unbalance any pre-PoP raid zone trash mobs (ie Temple of Veeshan, Sleeper's Tomb, Veeshan's Peak) which tend to hit harder than your average level 60ish mob.

Small steps though, I guess
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