Not sure on that damage fix...
I mean, I haven't tested the database fully, but I imagine at least some mobs are accurate, and to have all level 60 mobs hit for 200 is kinda iffy.
I went with a more selective fix. Namely, a ton of mobs had been set for maxdmg=400, regardless of level. These were the majority of off-balanced mobs. (PC recondites, some skeletons, etc)
So instead of:
Code:
UPDATE npc_types SET maxdmg=200 WHERE level=60;
use
Code:
UPDATE npc_types SET maxdmg=200 WHERE level=60 and maxdmg=400;
Check this thread:
HERE (About halfway down on the first page)
Good compilation otherwise, though. Only thing I see is that it will unbalance any pre-PoP raid zone trash mobs (ie Temple of Veeshan, Sleeper's Tomb, Veeshan's Peak) which tend to hit harder than your average level 60ish mob.
Small steps though, I guess
