Thread: Need new event
View Single Post
  #15  
Old 02-22-2004, 01:45 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by m0oni9
I hadn't thought of Lurker's idea. If the script timers are working well, that doesn't sound bad at all. We could export a variable that would say whether the mob was engaged or not, and when EVENT_TIMER was triggered, it could disable based on that.
Or an EVENT_HEALTH (as opposed to EVENT_HP so you could report mana etc too) as you suggested, but incorporate Lurker's idea of a timer. In other words, once the event is triggered, start a timer that won't allow it to be triggered again for a few seconds.

Wouldn't that satisfy both the need for the event and the concern for cpu/bandwidth conservation?

Also, although this has been discussed from a perl quest point of view, I would like to note that both formats are supported and any changes should work in both.
__________________
Maybe I should try making one of these servers...
Reply With Quote